[TexturePanels] file = solar\asteroids\ice_shapes.ini [Field] cube_size = 600 fill_dist = 4000 diffuse_color = 210, 210, 210 ambient_color = 90, 50, 90 ambient_increase = 70, 50, 70 empty_cube_frequency = 0.4 [Exclusion Zones] exclusion = Zone_Br02_to_Br04_hole exclude_billboards = 1 exclusion = Zone_Br02_Exclusion_002 exclude_billboards = 1 exclusion = Zone_Br02_Exclusion_003 exclude_billboards = 1 exclusion = Zone_Br02_path_bmm3_1 exclude_billboards = 1 [properties] flag = ice_objects flag = Object_density_med [Cube] asteroid = ice_carbon_asteroid90, 0.6, 0.2, -0.2, 35, 10, 20 asteroid = ice_carbon_asteroid10, 0.2, -0.2, -0.5, 45, 20, 0 asteroid = ice_carbon_asteroid30, 0.4, -0.7, -0.2, 15, 90, 120 asteroid = ice_carbon_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185 asteroid = ice_carbon_asteroid60, 0, -0.1, 0.2, 105, 160, 25 asteroid = ice_carbon_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [Band] render_parts = 6 shape = asteroid_icebelt_04 height = 10000 offset_dist = 1000 fade = 0.5, 0.7, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 vert_increase = 5 [AsteroidBillboards] count = 500 start_dist = 2200 fade_dist_percent = 0.5 shape = asteroid_ice_carbon color_shift = 0.7, 0.7, 0.7 ambient_intensity = 1.5 size = 40, 200 [DynamicAsteroids] asteroid = DAsteroid_ice_small1 count = 14 placement_radius = 150 placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_coal asteroid_loot_commodity = commodity_hydrocarbons dynamic_loot_container = lootcrate_ast_loot_coal dynamic_loot_commodity = commodity_hydrocarbons asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 2