[Field] cube_size = 600 fill_dist = 2000 diffuse_color = 150, 200, 255 ambient_color = 120, 140, 160 ambient_increase = 20, 30, 40 empty_cube_frequency = 0.4 [Exclusion Zones] exclusion = Zone_Br03_to_Bw02_hole exclusion = ZONE_Br03_vignette15_exclusion [properties] flag = ice_objects flag = Object_density_med [Cube] xaxis_rotation = 0, 0, 180, 180 yaxis_rotation = 0, 0, 0, 0 zaxis_rotation = 10, 0, 10, 0 asteroid = ice_crystal_asteroid40, -0.8, 0.1, -0.1, 43, 0, 30 asteroid = ice_crystal_asteroid80, 0.6, 0.3, -0.4, -140, 0, 15 asteroid = ice_crystal_asteroid120, -0.4, -0.4, 0.7, 30, 0, -20 asteroid = ice_crystal_asteroid120, -0.3, 0.65, -0.6, -150, 0, 10 asteroid = ice_crystal_asteroid80, 0.2, -0.6, 0.2, 35, 0, -10 [DynamicAsteroids] asteroid = DAsteroid_ice_crystal_small1 count = 10 placement_radius = 150 placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_water asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 80 dynamic_loot_difficulty = 10