[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 600 fill_dist = 4000 tint_field = 160, 225, 200 empty_cube_frequency = 0.6 [Exclusion Zones] exclusion = Zone_Br04_Tradelane_5 exclude_billboards = 1 exclusion = Zone_Br04_LD14_plant_exclusion exclude_billboards = 1 exclusion = ZONE_Br04_vignette10_exclusion exclude_billboards = 1 exclusion = ZONE_Br04_vignette12_exclusion exclude_billboards = 1 exclusion = ZONE_Br04_vignette13_exclusion exclude_billboards = 1 [properties] flag = rock_objects flag = Object_density_med flag = danger_density_low [Cube] asteroid = uranium_asteroid90, 0.8, 0.1, -0.2, 25, 10, 20 asteroid = uranium_asteroid30, -0.2, 0.8, 0.3, 45, 20, 0 asteroid = uranium_asteroid30, 0.4, -0.8, -0.2, 15, 90, 120 asteroid = uranium_asteroid90, -0.4, -0.2, -0.7, 95, 150, 15 asteroid = uranium_asteroid30, -0.8, 0.4, -0.4, 75, 30, 70 [AsteroidBillboards] count = 500 start_dist = 2200 fade_dist_percent = 0.5 shape = uranium_tri color_shift = 0.75, 0.75, 0.75 ambient_intensity = 1 size = 80, 200 [DynamicAsteroids] asteroid = DAsteroid_uranium count = 20 placement_radius = 125 placement_offset = 80 max_velocity = 10 max_angular_velocity = 3 color_shift = 1, 1, 1 [Band] render_parts = 4 shape = asteroid_belt_04 height = 7500 offset_dist = 750 fade = 0.63, 0.9, 15, 17 texture_aspect = 1 color_shift = 1.05, 0.85, 0.85 ambient_intensity = 1 vert_increase = 4