[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 525 fill_dist = 4000 tint_field = 100, 100, 100 empty_cube_frequency = 0.6 [Exclusion Zones] exclusion = Zone_Br05_Glorious exclusion = Zone_Br05_racecourse_01 exclude_billboards = 1 exclude_dynamic_asteroids = 1 exclusion = Zone_Br05_racecourse_02 exclude_billboards = 1 exclude_dynamic_asteroids = 1 exclusion = Zone_Br05_racecourse_03 exclude_billboards = 1 exclude_dynamic_asteroids = 1 exclusion = Zone_Br05_racecourse_04 exclude_billboards = 1 exclude_dynamic_asteroids = 1 exclusion = Zone_Br05_racecourse_05 exclude_billboards = 1 exclude_dynamic_asteroids = 1 exclusion = Zone_Br05_racecourse_06 exclude_billboards = 1 exclude_dynamic_asteroids = 1 exclusion = Zone_Br05_racecourse_07 exclude_billboards = 1 exclude_dynamic_asteroids = 1 exclusion = Zone_Br05_racecourse_08 exclude_billboards = 1 exclude_dynamic_asteroids = 1 exclusion = Zone_Br05_racecourse_09 exclude_billboards = 1 exclude_dynamic_asteroids = 1 exclusion = Zone_Br05_racecourse_10 exclude_billboards = 1 exclude_dynamic_asteroids = 1 exclusion = Zone_Br05_racecourse_11 exclude_billboards = 1 exclude_dynamic_asteroids = 1 exclusion = Zone_Br05_racecourse_12 exclude_billboards = 1 exclude_dynamic_asteroids = 1 exclusion = Zone_Br05_racecourse_13 exclude_billboards = 1 exclude_dynamic_asteroids = 1 exclusion = Zone_Br05_racecourse_14 exclude_billboards = 1 exclude_dynamic_asteroids = 1 exclusion = Zone_Br05_racecourse_15 exclude_billboards = 1 exclude_dynamic_asteroids = 1 exclusion = Zone_Br05_racecourse_16 exclude_billboards = 1 exclude_dynamic_asteroids = 1 exclusion = ZONE_Br05_vignette2_exclusion exclude_billboards = 1 [properties] flag = rock_objects flag = Object_density_med [Cube] asteroid = rock_asteroid30, 0.2, 0.8, 0.3, 45, 20, 0 asteroid = rock_asteroid10, -0.9, -0.5, 0.9, 85, 0, 185 asteroid = rock_asteroid30, -0.6, -0.3, 0.6, 105, 160, 25 asteroid = rock_asteroid30, -0.1, 0.4, -0.4, 75, 30, 70 [Band] render_parts = 6 shape = asteroid_belt_04 height = 3000 offset_dist = 300 fade = 1.43, 2.1, 15, 17 texture_aspect = 1 color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 vert_increase = 2 [AsteroidBillboards] count = 500 start_dist = 2200 fade_dist_percent = 0.5 shape = roid_rock_tri color_shift = 1.5, 1.5, 1.5 ambient_intensity = 1 size = 30, 80 [DynamicAsteroids] asteroid = DAsteroid_gold count = 8 placement_radius = 150 placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_gold asteroid_loot_commodity = commodity_gold dynamic_loot_container = lootcrate_ast_loot_gold dynamic_loot_commodity = commodity_gold asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 95 dynamic_loot_difficulty = 20