[TexturePanels] file = solar\asteroids\ice_shapes.ini [Field] cube_size = 600 fill_dist = 4000 tint_field = 255, 255, 255 empty_cube_frequency = 0.5 [Exclusion Zones] exclusion = Zone_Br06_path_planetform2_1 exclude_billboards = 1 [properties] flag = ice_objects flag = Object_density_med [Cube] asteroid = ice_asteroid10, 0.6, 0.5, -0.4, 35, 10, 20 asteroid = ice_asteroid60, 0.2, 0.8, 0.3, 45, 20, 0 asteroid = ice_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120 asteroid = ice_asteroid30, -0.6, -0.3, -0.9, 85, 0, 185 asteroid = ice_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25 [AsteroidBillboards] count = 500 start_dist = 2200 fade_dist_percent = 0.5 shape = asteroid_ice_4 color_shift = 0.5, 0.5, 0.5 ambient_intensity = 1.5 size = 60, 200 [DynamicAsteroids] asteroid = DAsteroid_ice_small1 count = 15 placement_radius = 150 placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 [Band] render_parts = 8 shape = asteroid_icebelt_04 height = 2000 offset_dist = 200 fade = 2.1, 3.1, 20, 25 texture_aspect = 1 color_shift = 0.4, 0.4, 0.3 ambient_intensity = 1 vert_increase = 1 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_water asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 3