[TexturePanels] file = solar\asteroids\ice_shapes.ini [Field] cube_size = 600 fill_dist = 4000 diffuse_color = 255, 255, 255 ambient_color = 110, 110, 130 ambient_increase = 40, 40, 40 empty_cube_frequency = 0.5 [Exclusion Zones] exclusion = Zone_Bw01_Tradelane_1 exclude_billboards = 1 exclusion = Zone_Bw01_Tradelane_2 exclude_billboards = 1 exclusion = Zone_Bw01_Tradelane_Intersection exclude_billboards = 1 [properties] flag = ice_objects flag = Object_density_med [Cube] asteroid = ice_asteroid90, 0.6, 0.2, -0.2, 35, 10, 20 asteroid = ice_asteroid60, 0.2, 0.8, 0.3, 45, 20, 0 asteroid = ice_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120 asteroid = ice_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185 asteroid = ice_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = ice_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [Band] render_parts = 6 shape = asteroid_icebelt_04 height = 3750 offset_dist = 375 fade = 1.09, 1.7, 15, 17 texture_aspect = 1 color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1.3 vert_increase = 2 [AsteroidBillboards] count = 500 start_dist = 2200 fade_dist_percent = 0.5 shape = asteroid_ice_4 color_shift = 1, 1, 1 ambient_intensity = 1 size = 100, 200 [DynamicAsteroids] asteroid = DAsteroid_ice_small1 count = 10 placement_radius = 150 placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_water asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 60 dynamic_loot_difficulty = 10