[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 450 fill_dist = 4000 diffuse_color = 255, 255, 255 ambient_color = 140, 140, 140 ambient_increase = 90, 60, 30 empty_cube_frequency = 0.4 [Exclusion Zones] exclusion = Zone_Bw04_sun_death exclude_billboards = 1 exclude_dynamic_asteroids = 1 [properties] flag = lava_objects flag = Object_density_low [Cube] asteroid = lava02_asteroid30, 0.2, 0.8, 0.3, 45, 20, 45 asteroid = lava02_asteroid10, 0.5, -0.3, -0.8, 10, 0, -40 asteroid = lava02_asteroid30, -0.1, -0.3, 0.8, 30, 0, -70 asteroid = lava02_asteroid10, 0.7, 0.4, -0.4, 75, 30, 120 asteroid = lava02_asteroid30, -0.8, -0.3, 0.5, 30, 0, -70 [AsteroidBillboards] count = 800 start_dist = 0 fade_dist_percent = 0.2 shape = asteroid_lava02 color_shift = 1, 1, 1 ambient_intensity = 1 size = 30, 80 [DynamicAsteroids] asteroid = DAsteroid_lava02 count = 20 placement_radius = 120 placement_offset = 90 max_velocity = 10 max_angular_velocity = 3 color_shift = 1, 1, 1 [ExclusionBand] zone = Zone_Bw04_sun_death render_parts = 12 shape = asteroid_belt_04 height = 1000 offset_dist = -200 fade = 4, 6, 40, 50 texture_aspect = 1 color_shift = 1, 0.3, 0 ambient_intensity = 10 cull_mode = 2 vert_increase = 1 [Band] render_parts = 12 shape = asteroid_belt_04 height = 1000 offset_dist = 200 fade = 4, 6, 40, 50 texture_aspect = 1 color_shift = 1, 0.3, 0 ambient_intensity = 1 vert_increase = 1 cull_mode = 0 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_diamonds asteroid_loot_commodity = commodity_diamonds dynamic_loot_container = lootcrate_ast_loot_diamonds dynamic_loot_commodity = commodity_diamonds asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 6