[TexturePanels] file = solar\asteroids\debris_shapes.ini [Exclusion Zones] exclusion = Zone_Bw05_02_exclusion exclude_billboards = 1 [properties] flag = debris_objects flag = Object_density_low [Field] cube_size = 400 fill_dist = 3600 diffuse_color = 255, 255, 255 ambient_color = 255, 255, 255 ambient_increase = 0, 0, 0 empty_cube_frequency = 0.7 [Cube] asteroid = debris_large1, 0.3, 0.8, -0.3, 22, 18, 144 asteroid = debris_med2, -0.3, -0.3, 0.8, 33, 109, 15 asteroid = debris_small2, 0.1, -0.9, -0.8, 42, 178, 5 [AsteroidBillboards] count = 200 start_dist = 2200 fade_dist_percent = 0.3 shape = debris_tri color_shift = 1, 1, 1 ambient_intensity = 2 size = 40, 120 [DynamicAsteroids] asteroid = dasteroid_debris_small1 count = 10 placement_radius = 150 placement_offset = 90 max_velocity = 10 max_angular_velocity = 5 color_shift = 1, 1, 1 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_metal asteroid_loot_commodity = commodity_scrap_metal dynamic_loot_container = lootcrate_ast_loot_metal dynamic_loot_commodity = commodity_scrap_metal asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 70 dynamic_loot_difficulty = 2