[TexturePanels] file = solar\asteroids\rock_shapes.ini [properties] flag = rock_objects flag = Object_density_low [Field] cube_size = 1000 fill_dist = 1 empty_cube_frequency = 1 [Cube] asteroid = rock_asteroid10, 0, 0, 0, 0, 0, 0 [Exclusion Zones] exclusion = Zone_Bw07_to_Bw06_hole exclude_dynamic_asteroids = 1 [Band] render_parts = 6 shape = asteroid_belt_dust height = 1500 offset_dist = 150 fade = 2.76, 4.1, 20, 25 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 vert_increase = 2 [AsteroidBillboards] count = 1000 start_dist = 1000 fade_dist_percent = 0.2 shape = roid_rock_tri color_shift = 1, 1, 1 ambient_intensity = 2 size = 10, 30 [DynamicAsteroids] asteroid = dyn_rock_asteroid10 count = 200 placement_radius = 1500 placement_offset = 200 max_velocity = 1 max_angular_velocity = 0.1 color_shift = 1, 1, 1 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 count = 30 placement_radius = 300 placement_offset = 90 max_velocity = 20 max_angular_velocity = 8 color_shift = 1, 1, 1