[TexturePanels] file = solar\asteroids\ice_shapes.ini [Field] cube_size = 600 fill_dist = 4000 diffuse_color = 130, 200, 255 ambient_color = 30, 30, 30 ambient_increase = 40, 50, 60 empty_cube_frequency = 0.4 [Exclusion Zones] exclusion = Zone_Bw09_Tradelane_4 exclude_billboards = 1 exclusion = Zone_Bw09_01 exclude_billboards = 1 exclusion = Zone_Bw09_to_Ku03 exclude_billboards = 1 exclusion = Zone_Bw09_Tradelane_2 exclude_billboards = 1 exclusion = Zone_Bw09_Tradelane_3 exclude_billboards = 1 exclusion = ZONE_Bw09_vignette4_exclusion exclude_billboards = 1 exclusion = Zone_Bw09_path_kishiro1_1 exclude_billboards = 1 exclusion = Zone_Bw09_path_kishiro1_2 exclude_billboards = 1 [properties] flag = ice_objects flag = Object_density_med [Cube] asteroid = ice_carbon_asteroid60, 0.6, 0.2, -0.2, 75, 10, 20 asteroid = ice_carbon_asteroid10, 0.2, 0.8, 0.3, 45, 30, 50 asteroid = ice_carbon_asteroid60, 0.4, -0.7, -0.2, 15, 90, 90 asteroid = ice_carbon_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185 asteroid = ice_carbon_asteroid30, -0.2, -0.1, -0.6, 105, 70, 25 asteroid = ice_carbon_asteroid60, -0.7, 0.4, -0.4, 125, 30, 70 asteroid = ice_carbon_asteroid10, -0.2, 0.8, 0.3, 30, 40, 80 [AsteroidBillboards] count = 500 start_dist = 2200 fade_dist_percent = 0.5 shape = asteroid_ice_carbon color_shift = 1, 1, 1 ambient_intensity = 1 size = 40, 150 [Band] render_parts = 6 shape = asteroid_icebelt_04 height = 5250 offset_dist = 525 fade = 0.86, 1.24, 15, 17 texture_aspect = 1 color_shift = 0.8, 1, 1 ambient_intensity = 0.8 vert_increase = 3 [DynamicAsteroids] asteroid = DAsteroid_ice_small1 count = 10 placement_radius = 150 placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_coal asteroid_loot_commodity = commodity_hydrocarbons dynamic_loot_container = lootcrate_ast_loot_coal dynamic_loot_commodity = commodity_hydrocarbons asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 3