[TexturePanels] file = solar\asteroids\ice_shapes.ini [Field] cube_size = 600 fill_dist = 4000 diffuse_color = 120, 180, 255 ambient_color = 30, 40, 70 ambient_increase = 40, 50, 70 empty_cube_frequency = 0.7 [properties] flag = ice_objects flag = Object_density_med [Exclusion Zones] exclusion = Zone_Bw09_to_Bw08_hole exclude_billboards = 1 [Cube] asteroid = ice_crystal_asteroid40, 0.6, 0.2, -0.2, 135, 6, 136 asteroid = ice_crystal_asteroid80, 0.2, 0.8, 0.3, 43, 36, 12 asteroid = ice_crystal_asteroid40, 0.4, -0.7, -0.2, 15, 90, 144 asteroid = ice_crystal_asteroid80, -0.3, -0.3, 0.8, 85, 0, 123 asteroid = ice_crystal_asteroid80, -0.7, 0.4, -0.4, 75, 33, 89 [Band] render_parts = 8 shape = asteroid_icebelt_04 height = 3750 offset_dist = 375 fade = 1.17, 1.7, 15, 17 texture_aspect = 1 color_shift = 0.7, 0.8, 1 ambient_intensity = 1 vert_increase = 2 [AsteroidBillboards] count = 500 start_dist = 2200 fade_dist_percent = 0.5 shape = asteroid_ice_block color_shift = 0.7, 0.8, 0.9 ambient_intensity = 1 size = 100, 180 [DynamicAsteroids] asteroid = DAsteroid_ice_small1 count = 10 placement_radius = 150 placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_oxygen asteroid_loot_commodity = commodity_oxygen dynamic_loot_container = lootcrate_ast_loot_oxygen dynamic_loot_commodity = commodity_oxygen asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 40 dynamic_loot_difficulty = 2