[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 700 fill_dist = 4000 diffuse_color = 200, 220, 255 ambient_color = 70, 70, 100 ambient_increase = 60, 60, 60 empty_cube_frequency = 0.3 [properties] flag = rock_objects flag = Object_density_med [Cube] asteroid = mineable2_asteroid90, 0.6, 0.2, -0.2, 35, 10, 20 asteroid = mineable2_asteroid60, 0.2, 0.8, 0.3, 45, 20, 0 asteroid = mineable2_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120 asteroid = mineable2_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185 asteroid = mineable2_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = mineable2_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [Band] render_parts = 6 shape = asteroid_belt_04 height = 7500 offset_dist = 750 fade = 0.63, 0.9, 15, 17 texture_aspect = 1 color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 vert_increase = 4 [AsteroidBillboards] count = 500 start_dist = 2200 fade_dist_percent = 0.5 shape = roid_rock_tri color_shift = 1.5, 1.5, 1.5 ambient_intensity = 1 size = 80, 200 [DynamicAsteroids] asteroid = DAsteroid_mineable_small1 count = 20 placement_radius = 150 placement_offset = 90 max_velocity = 10 max_angular_velocity = 2 color_shift = 1, 1, 1 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_silver asteroid_loot_commodity = commodity_silver dynamic_loot_container = lootcrate_ast_loot_silver dynamic_loot_commodity = commodity_silver asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 10 asteroid_loot_difficulty = 40 dynamic_loot_difficulty = 2