[TexturePanels] file = solar\asteroids\ice_shapes.ini [Field] cube_size = 500 fill_dist = 4000 diffuse_color = 170, 220, 255 ambient_color = 60, 70, 100 ambient_increase = 70, 120, 160 empty_cube_frequency = 0.7 [Exclusion Zones] exclusion = Zone_Ew01_02_exclusion exclude_billboards = 1 [properties] flag = ice_objects flag = Object_density_low [Cube] asteroid = ice_block_asteroid10, 0.6, 0.2, -0.2, 35, 10, 20 asteroid = ice_block_asteroid30, 0.2, 0.8, 0.3, 140, -20, 0 asteroid = ice_block_asteroid30, -0.2, -0.8, -0.6, 0, 80, 45 [Band] render_parts = 12 shape = asteroid_icebelt_04 height = 1500 offset_dist = 150 fade = 2.76, 4.1, 20, 25 texture_aspect = 1 color_shift = 0.7, 0.7, 1 ambient_intensity = 2 vert_increase = 1 [AsteroidBillboards] count = 500 start_dist = 2000 fade_dist_percent = 0.35 shape = asteroid_ice_block color_shift = 1, 1, 1 ambient_intensity = 1 size = 20, 80 [DynamicAsteroids] asteroid = DAsteroid_ice_crystal_small1 count = 20 placement_radius = 200 placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_water asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 5