[Field] cube_size = 600 fill_dist = 2000 diffuse_color = 255, 255, 255 ambient_color = 140, 140, 140 ambient_increase = 30, 50, 80 empty_cube_frequency = 0.5 [Exclusion Zones] exclusion = Zone_Iw04_to_Li02 exclusion = Zone_Iw04_Tradelane_2 exclusion = Zone_Iw04_to_Li02_hole [properties] flag = ice_objects flag = Object_density_med [Cube] xaxis_rotation = 0, 0, 0, 0 yaxis_rotation = 0, 0, 0, 0 zaxis_rotation = 0, 0, 0, 0 asteroid = ice_crystal_asteroid40, 0.6, 0.2, -0.2, -45, 0, 70 asteroid = ice_crystal_asteroid40, 0.2, 0.8, 0.3, -45, 0, 70 asteroid = ice_crystal_asteroid80, 0.4, -0.7, -0.2, -45, 0, 70 asteroid = ice_crystal_asteroid120, -0.3, -0.3, 0.8, -45, 0, 70 asteroid = ice_crystal_asteroid120, -0.2, -0.1, -0.6, -45, 0, 70 asteroid = ice_crystal_asteroid80, -0.7, 0.4, -0.4, -45, 0, 70 asteroid = ice_crystal_asteroid40, -0.7, 0.4, -0.4, -45, 0, 70 [DynamicAsteroids] asteroid = DAsteroid_ice_crystal_small1 count = 20 placement_radius = 150 placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_water asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 70 dynamic_loot_difficulty = 10