[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 1000 fill_dist = 1 empty_cube_frequency = 1 [Cube] asteroid = minedout_asteroid10, 0, 0, 0, 0, 0, 0 [Exclusion Zones] exclusion = Zone_Ku01_to_Ku04_hole exclude_dynamic_asteroids = 1 [properties] flag = rock_objects flag = Object_density_low [Band] render_parts = 8 shape = asteroid_belt_dust height = 7500 offset_dist = 750 fade = 0.63, 0.9, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 vert_increase = 4 [AsteroidBillboards] count = 1000 start_dist = 1000 fade_dist_percent = 0.2 shape = mine_rock_tri color_shift = 0.7, 0.7, 0.7 ambient_intensity = 1 size = 10, 30 [DynamicAsteroids] asteroid = dyn_minedout_asteroid10 count = 200 placement_radius = 1500 placement_offset = 200 max_velocity = 1 max_angular_velocity = 0.1 color_shift = 1, 1, 1 [DynamicAsteroids] asteroid = dasteroid_mineable_small1 count = 15 placement_radius = 150 placement_offset = 75 max_velocity = 10 max_angular_velocity = 3 color_shift = 1, 1, 1