[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 600 fill_dist = 4000 diffuse_color = 255, 255, 255 ambient_color = 30, 30, 30 ambient_increase = 30, 30, 30 empty_cube_frequency = 0.8 [Exclusion Zones] exclusion = Zone_Ku01_to_Ku03_hole exclude_dynamic_asteroids = 1 exclusion = Zone_Ku01_07 exclude_billboards = 1 exclude_dynamic_asteroids = 1 exclusion = ZONE_Ku01_vignette12_exclusion exclude_dynamic_asteroids = 1 [properties] flag = rock_objects flag = Object_density_low [Cube] asteroid = minedout_asteroid30, -0.2, -0.1, -0.6, 33, 166, 122 [Band] render_parts = 1 shape = asteroid_belt_dust height = 7500 offset_dist = 750 fade = 0.63, 0.9, 15, 17 texture_aspect = 1 color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 vert_increase = 4 [AsteroidBillboards] count = 1000 start_dist = 1000 fade_dist_percent = 0.2 shape = mine_rock_tri color_shift = 0.7, 0.7, 0.7 ambient_intensity = 1 size = 10, 30 [DynamicAsteroids] asteroid = dyn_minedout_asteroid10 count = 200 placement_radius = 1500 placement_offset = 200 max_velocity = 1 max_angular_velocity = 0.1 color_shift = 1, 1, 1 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 count = 10 placement_radius = 150 placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1