[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 600 fill_dist = 4000 diffuse_color = 150, 150, 220 ambient_color = 90, 90, 90 ambient_increase = 50, 30, 50 empty_cube_frequency = 0.6 [Exclusion Zones] exclusion = Zone_Ku03_Tradelane_3 exclude_billboards = 1 exclude_dynamic_asteroids = 1 exclusion = Zone_Ku03_to_Ku05_hole exclude_dynamic_asteroids = 1 [properties] flag = rock_objects flag = Object_density_low [Cube] asteroid = rock_asteroid30, -0.7, 0.5, -0.3, 75, 123, 70 [Band] render_parts = 6 shape = asteroid_belt_dust height = 6000 offset_dist = 600 fade = 0.76, 1.1, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 vert_increase = 3 [AsteroidBillboards] count = 1000 start_dist = 1000 fade_dist_percent = 0.2 shape = roid_rock_tri color_shift = 1, 1, 1 ambient_intensity = 1 size = 10, 30 [DynamicAsteroids] asteroid = dyn_rock_asteroid10 count = 200 placement_radius = 1500 placement_offset = 200 max_velocity = 1 max_angular_velocity = 0.1 color_shift = 1, 1, 1 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 count = 40 placement_radius = 200 placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1