[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 550 fill_dist = 2000 tint_field = 15, 15, 15 max_alpha = 1 empty_cube_frequency = 0.5 [properties] flag = badland_danger_objects flag = danger_density_low [Exclusion Zones] exclusion = ZONE_Li01_vignette31_exclusion exclusion = ZONE_Li01_vignette33_exclusion [Cube] xaxis_rotation = 0, 0, 180, 180 yaxis_rotation = 0, 30, 90, 195 zaxis_rotation = 0, 0, 180, 180 asteroid = badlands_medium1, -0.8, 0.1, -0.1, 3, 35, 0 asteroid = badlands_small1, -0.3, 0.65, -0.6, 0, 50, 8 asteroid = badlands_small1, 0.2, -0.6, 0.2, 180, -15, -6 [DynamicAsteroids] asteroid = dasteroid_badlands_small1 count = 8 placement_radius = 200 placement_offset = 150 max_velocity = 30 max_angular_velocity = 3 color_shift = 1, 1, 1