[TexturePanels] file = solar\asteroids\ice_shapes.ini [Field] cube_size = 600 fill_dist = 4000 diffuse_color = 140, 140, 140 ambient_color = 200, 200, 200 ambient_increase = 30, 40, 50 empty_cube_frequency = 0.5 [properties] flag = object_density_medium flag = ice_objects [Exclusion Zones] exclusion = ZONE_Li02_vignette1_exclusion exclusion = ZONE_Li02_vignette5_exclusion exclusion = ZONE_Li02_vignette7_exclusion exclusion = ZONE_Li02_vignette9_exclusion [Cube] asteroid = ice_asteroid30, 0.2, 0.8, 0.3, 45, 20, 0 asteroid = ice_asteroid30, 0.4, -0.2, -0.2, 15, 90, 120 asteroid = ice_asteroid60, -0.7, -0.3, 0.8, 85, 0, 185 asteroid = ice_asteroid10, -0.2, -0.1, -0.6, 15, 160, 25 asteroid = ice_asteroid60, -0.7, 0.8, -0.4, 75, 30, 70 [Band] render_parts = 6 shape = asteroid_icebelt_04 height = 10000 offset_dist = 1000 fade = 0.5, 0.7, 15, 17 texture_aspect = 1 color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 vert_increase = 5 [AsteroidBillboards] count = 500 start_dist = 2200 fade_dist_percent = 0.5 shape = asteroid_ice_4 color_shift = 0.7, 0.7, 0.7 ambient_intensity = 1 size = 60, 150 [DynamicAsteroids] asteroid = DAsteroid_ice_small1 count = 20 placement_radius = 125 placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_water asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 70 dynamic_loot_difficulty = 8