[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 638 fill_dist = 4000 diffuse_color = 255, 230, 140 ambient_color = 140, 140, 140 ambient_increase = 50, 50, 120 empty_cube_frequency = 0.6 [properties] flag = object_density_low flag = rock_objects [Exclusion Zones] exclusion = Zone_Li03_to_Iw05_hole exclude_billboards = 1 exclusion = Zone_Li03_Copperton_lane exclude_billboards = 1 exclusion = Zone_Li03_Copperton_exclusion exclude_billboards = 1 exclusion = ZONE_Li03_vignette5_exclusion exclude_billboards = 1 exclusion = ZONE_Li03_vignette7_exclusion exclude_billboards = 1 exclusion = ZONE_Li03_vignette8_exclusion exclude_billboards = 1 [Cube] asteroid = minedout_asteroid10, 0.7, 0.4, -0.2, 35, 10, 20 asteroid = minedout_asteroid30, 0.2, 0.8, 0.3, 45, 20, 0 asteroid = minedout_asteroid30, 0.4, -0.7, -0.2, 15, 90, 120 asteroid = minedout_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185 asteroid = minedout_asteroid10, 0.5, 0.5, -0.4, 75, 30, 70 [Band] render_parts = 4 shape = asteroid_belt_04 height = 7500 offset_dist = 750 fade = 0.63, 0.9, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 vert_increase = 4 [AsteroidBillboards] count = 500 start_dist = 2200 fade_dist_percent = 0.5 shape = mine_rock_tri color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 size = 40, 90 [DynamicAsteroids] asteroid = DAsteroid_mineable_small1 count = 20 placement_radius = 130 placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_copper asteroid_loot_commodity = commodity_copper dynamic_loot_container = lootcrate_ast_loot_copper dynamic_loot_commodity = commodity_copper asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 80 dynamic_loot_difficulty = 10