[TexturePanels] file = solar\asteroids\ice_shapes.ini [properties] flag = nomad_objects flag = Object_density_med [Field] diffuse_color = 220, 200, 220 ambient_color = 40, 40, 50 ambient_increase = 70, 70, 70 [Band] render_parts = 6 shape = asteroid_icebelt_04 height = 2800 offset_dist = 0 fade = 0.2, 0.9, 2, 20 texture_aspect = 1 color_shift = 0.7, 0.8, 0.7 ambient_intensity = 0.8 vert_increase = 4 cull_mode = 0 [AsteroidBillboards] count = 400 start_dist = 1800 fade_dist_percent = 0.5 shape = asteroid_ice_crystals color_shift = 0.7, 0.7, 0.6 ambient_intensity = 0.7 size = 60, 150 [DynamicAsteroids] asteroid = DAsteroid_nomad_small1 count = 20 placement_radius = 150 placement_offset = 90 max_velocity = 10 max_angular_velocity = 10 color_shift = 1, 1, 1 [DynamicAsteroids] asteroid = DAsteroid_nomad_small1 count = 1 placement_radius = 150 placement_offset = 90 max_velocity = 1 max_angular_velocity = 30 color_shift = 1, 1, 1 [DynamicAsteroids] asteroid = DAsteroid_nomad_small1 count = 1 placement_radius = 150 placement_offset = 90 max_velocity = 100 max_angular_velocity = 5 color_shift = 1, 1, 1