[TexturePanels] file = solar\asteroids\ice_shapes.ini [Field] cube_size = 600 fill_dist = 1800 diffuse_color = 255, 255, 255 ambient_color = 140, 140, 140 ambient_increase = 30, 50, 80 empty_cube_frequency = 0.4 [Exclusion Zones] exclusion = Zone_start_esperanzo_exclusion exclusion = Zone_start_to_Rh01_hole_exclusion [properties] flag = ice_objects flag = Object_density_med [Cube] asteroid = ice_block_asteroid15, 0.6, 0.2, -0.2, 35, 10, 20 asteroid = ice_block_asteroid30, 0.2, 0.8, 0.3, 45, 20, 0 asteroid = ice_block_asteroid10, 0.4, -0.7, -0.2, 15, 90, 120 asteroid = ice_block_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185 asteroid = ice_block_asteroid60, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = ice_block_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [DynamicAsteroids] asteroid = DAsteroid_ice_crystal_small1 count = 15 placement_radius = 150 placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 [LootableZone] dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water dynamic_loot_count = 1, 10 dynamic_loot_difficulty = 1