[TexturePanels] file = solar\asteroids\ice_shapes.ini [Field] cube_size = 600 fill_dist = 4000 diffuse_color = 255, 255, 255 ambient_color = 120, 130, 140 ambient_increase = 20, 30, 40 empty_cube_frequency = 0.3 [properties] flag = object_density_medium flag = ice_objects [Exclusion Zones] exclusion = Zone_start_to_Br01_hole_exclusion [Cube] asteroid = ice_asteroid30, 0.6, 0.2, -0.2, 35, 10, 20 asteroid = ice_asteroid10, 0.2, 0.8, 0.3, 45, 20, 0 asteroid = ice_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120 asteroid = ice_asteroid10, -0.3, -0.3, 0.8, 85, 0, 185 asteroid = ice_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = ice_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [Band] render_parts = 6 shape = asteroid_icebelt_04 height = 6750 offset_dist = 675 fade = 0.69, 0.99, 15, 17 texture_aspect = 1 color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 vert_increase = 4 [AsteroidBillboards] count = 500 start_dist = 2200 fade_dist_percent = 0.5 shape = asteroid_ice_4 color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 size = 40, 200 [DynamicAsteroids] asteroid = DAsteroid_ice_small1 count = 20 placement_radius = 125 placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 [LootableZone] dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water dynamic_loot_count = 1, 5 dynamic_loot_difficulty = 2