[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 600 fill_dist = 4000 diffuse_color = 220, 220, 180 ambient_color = 120, 120, 120 ambient_increase = 70, 40, 30 empty_cube_frequency = 0.6 [Exclusion Zones] exclusion = ZONE_Br01_vignette6_exclusion exclude_billboards = 1 exclusion = ZONE_Br01_vignette27_exclusion exclude_billboards = 1 [properties] flag = rock_objects flag = Object_density_med [Cube] asteroid = minedout_asteroid10, 0.6, 0.2, -0.2, 35, 10, 20 asteroid = minedout_asteroid30, 0.2, 0.8, 0.3, 45, 20, 0 asteroid = minedout_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185 asteroid = minedout_asteroid10, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = minedout_asteroid30, 0.2, 0.4, -0.2, 105, 160, 25 asteroid = minedout_asteroid30, -0.7, 0.4, -0.4, 75, 30, 70 [Band] render_parts = 6 shape = asteroid_belt_04 height = 7500 offset_dist = 750 fade = 0.63, 0.9, 15, 17 texture_aspect = 1 color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 vert_increase = 4 [AsteroidBillboards] count = 500 start_dist = 2200 fade_dist_percent = 0.5 shape = mine_rock_tri color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 size = 30, 80 [DynamicAsteroids] asteroid = DAsteroid_mineable_small1 count = 12 placement_radius = 150 placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1