[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 600 fill_dist = 4000 tint_field = 200, 200, 210 empty_cube_frequency = 0.5 [Exclusion Zones] exclusion = Zone_Br04_stokes_mine_exclusion_002 exclude_billboards = 1 exclusion = Zone_Br04_Stokes_mineable_asteroid_field exclusion = ZONE_Br04_vignette8_exclusion exclusion = Zone_Br04_path_bmm1_1 [properties] flag = rock_objects flag = Object_density_med [Cube] asteroid = minedout_asteroid30, 0.6, 0.2, -0.2, 35, 10, 20 asteroid = minedout_asteroid30, 0.2, 0.8, 0.3, 45, 20, 0 asteroid = minedout_asteroid30, 0.4, -0.7, -0.2, 15, 90, 120 asteroid = minedout_asteroid10, -0.3, -0.3, 0.8, 85, 0, 185 asteroid = minedout_asteroid30, -0.7, 0.4, -0.4, 75, 30, 70 [AsteroidBillboards] count = 700 start_dist = 2200 fade_dist_percent = 0.5 shape = mine_rock_tri color_shift = 0.8, 0.75, 0.75 ambient_intensity = 1 size = 70, 100 [DynamicAsteroids] asteroid = DAsteroid_mineable_small1 count = 15 placement_radius = 150 placement_offset = 90 max_velocity = 10 max_angular_velocity = 2 color_shift = 1, 1, 1 [Band] render_parts = 6 shape = asteroid_belt_04 height = 9000 offset_dist = 5000 fade = 0.8, 1.25, 15, 17 texture_aspect = 1 ambient_intensity = 0.4 vert_increase = 2 color_shift = 1.2, 1.1, 1