[TexturePanels] file = solar\asteroids\ice_shapes.ini [Field] cube_size = 600 fill_dist = 4000 diffuse_color = 160, 220, 255 ambient_color = 0, 0, 0 ambient_increase = 0, 0, 0 empty_cube_frequency = 0.4 [Exclusion Zones] exclusion = Zone_Bw09_03 exclude_billboards = 1 exclusion = Zone_Bw09_Tradelane_1 exclude_billboards = 1 exclusion = Zone_Bw09_Tradelane_2 exclude_billboards = 1 exclusion = ZONE_Bw09_vignette4_exclusion exclude_billboards = 1 [properties] flag = ice_objects flag = Object_density_low [Cube] asteroid = ice_block_asteroid15, 0.7, 0.4, -0.2, 42, 9, 21 asteroid = ice_block_asteroid30, 0.1, 0.8, 0.5, 46, 22, 4 asteroid = ice_block_asteroid60, 0.4, -0.7, -0.2, 15, 96, 134 asteroid = ice_block_asteroid60, -0.4, -0.3, 0.8, 91, 2, 177 asteroid = ice_block_asteroid30, -0.2, -0.1, -0.5, 103, 156, 29 asteroid = ice_block_asteroid30, -0.8, 0.5, -0.4, 71, 33, 77 [AsteroidBillboards] count = 500 start_dist = 2200 fade_dist_percent = 0.5 shape = asteroid_ice_block color_shift = 1, 1, 1 ambient_intensity = 1.5 size = 50, 150 [Band] render_parts = 8 shape = asteroid_icebelt_04 height = 6000 offset_dist = 600 fade = 0.77, 1.1, 15, 17 texture_aspect = 1 color_shift = 0.6, 0.8, 0.9 ambient_intensity = 1.2 vert_increase = 3 [DynamicAsteroids] asteroid = DAsteroid_ice_crystal_small1 count = 10 placement_radius = 150 placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_water asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 2