[Field] cube_size = 400 fill_dist = 1680 diffuse_color = 150, 200, 255 ambient_color = 120, 140, 160 ambient_increase = 20, 30, 40 empty_cube_frequency = 0.5 [Exclusion Zones] exclusion = Zone_Br03_to_Bw01 exclusion = Zone_Br03_Tradelane_3 exclusion = zone_Br03_large_icecrystal_1 exclusion = zone_Br03_large_icecrystal_2 exclusion = zone_Br03_large_icecrystal_3 exclusion = Zone_Br03_to_Bw01_hole_exclusion exclusion = ZONE_Br03_vignette15_exclusion [properties] flag = ice_objects flag = Object_density_med [Cube] xaxis_rotation = 0, 0, 180, 180 yaxis_rotation = 0, 0, 20, 24 zaxis_rotation = 0, 0, 22, 17 asteroid = ice_crystal_asteroid40, 0.6, -0.2, -0.2, 80, 9, 18 asteroid = ice_crystal_asteroid40, 0.4, -0.7, 0.7, 93, 15, 11 asteroid = ice_crystal_asteroid80, -0.3, -0.3, 0.2, 98, 16, 12 asteroid = ice_crystal_asteroid120, -0.1, 0.4, 0.6, 87, 12, 6 asteroid = ice_crystal_asteroid40, -0.8, 0.9, -0.4, 90, 10, 0 asteroid = ice_crystal_asteroid120, 0.1, 0, -0.5, 87, 11, 6 asteroid = ice_crystal_asteroid40, 0.8, -0.9, 0.4, 90, 10, 0 [DynamicAsteroids] asteroid = DAsteroid_ice_crystal_small1 count = 15 placement_radius = 100 placement_offset = 70 max_velocity = 10 max_angular_velocity = 2 color_shift = 1, 1, 1 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_water asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 80 dynamic_loot_difficulty = 10