[TexturePanels] file = solar\asteroids\ice_shapes.ini [Field] cube_size = 400 fill_dist = 2900 diffuse_color = 200, 255, 255 ambient_color = 80, 100, 120 ambient_increase = 30, 40, 60 empty_cube_frequency = 0.3 [Exclusion Zones] exclusion = Zone_Bw09_to_Bw10_hole exclude_billboards = 1 exclusion = Zone_Bw09_Tradelane_5 exclude_billboards = 1 exclusion = ZONE_Bw09_vignette9_exclusion [properties] flag = ice_objects flag = Object_density_med [Cube] asteroid = ice_asteroid90, 0.6, 0.4, -0.7, 35, 10, 20 asteroid = ice_asteroid30, -0.5, 0.8, -0.3, 45, 20, 0 asteroid = ice_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120 asteroid = ice_asteroid30, -0.9, -0.3, 0.4, 85, 0, 185 asteroid = ice_asteroid90, -0.4, -0.5, 0.6, 105, 160, 25 asteroid = ice_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [AsteroidBillboards] count = 400 start_dist = 2000 fade_dist_percent = 0.35 shape = asteroid_ice_4 color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 size = 60, 120 [Band] render_parts = 6 shape = asteroid_icebelt_04 height = 3000 offset_dist = 2000 fade = 1, 1.35, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 vert_increase = 2 [DynamicAsteroids] asteroid = DAsteroid_ice_small1 count = 10 placement_radius = 150 placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 [LootableZone] zone = zone_bw09_shinkaku_field_high_density asteroid_loot_container = lootcrate_ast_loot_water asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 70 dynamic_loot_difficulty = 4