[TexturePanels] file = solar\asteroids\ice_shapes.ini [Field] cube_size = 300 fill_dist = 2500 ; diffuse_color = 255, 255, 255 ; ambient_color = 255, 255, 255 ; ambient_increase = 0, 0, 0 empty_cube_frequency = 0.4 [properties] flag = ice_objects flag = object_density_medium [Exclusion Zones] exclusion = Zone_Bw10_mt01_exclusion exclude_billboards = 1 exclusion = Zone_Bw10_01_exclusion exclude_billboards = 1 exclude_dynamic_asteroids = 1 exclusion = Zone_Bw10_02_exclusion exclude_billboards = 1 exclusion = Zone_Bw10_sun_exclusion exclude_billboards = 1 exclude_dynamic_asteroids = 1 exclusion = Zone_Bw10_to_Br04 exclude_billboards = 1 exclusion = Zone_Bw10_to_Br06_hole exclude_billboards = 1 exclusion = Zone_Bw10_to_Bw08 exclude_billboards = 1 exclusion = Zone_Bw10_to_Bw09_hole exclude_billboards = 1 exclusion = Zone_Bw10_to_Bw09 exclude_billboards = 1 exclusion = Zone_Bw10_Tradelane_1 exclude_billboards = 1 exclusion = Zone_Bw10_Tradelane_2 exclude_billboards = 1 exclusion = Zone_Bw10_Tradelane_3 exclude_billboards = 1 exclusion = Zone_Bw10_Tradelane_4 exclude_billboards = 1 exclusion = Zone_Bw10_IMG_mining_area_exclusion exclude_billboards = 1 exclusion = ZONE_Bw10_Vignette5_exclusion exclusion = ZONE_Bw10_Vignette7_exclusion exclusion = ZONE_Bw10_Vignette8_exclusion exclusion = ZONE_Bw10_Vignette10_exclusion exclusion = ZONE_Bw10_Vignette12_exclusion exclusion = Zone_Bw10_path_planetform2_1 exclude_billboards = 1 exclusion = Zone_Bw10_path_planetform2_2 exclude_billboards = 1 exclusion = Zone_Bw10_path_planetform2_3 exclude_billboards = 1 exclusion = Zone_Bw10_path_img1_1 exclude_billboards = 1 exclusion = Zone_Bw10_path_img1_2 exclude_billboards = 1 exclusion = Zone_Bw10_path_img1_3 exclude_billboards = 1 [DynamicAsteroids] asteroid = DAsteroid_ice_crystal_small1 count = 10 placement_radius = 150 placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_azurite asteroid_loot_commodity = commodity_azurite dynamic_loot_container = lootcrate_ast_azurite dynamic_loot_commodity = commodity_azurite asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 20 dynamic_loot_difficulty = 2