[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 400 fill_dist = 2160 diffuse_color = 200, 200, 255 ambient_color = 20, 30, 40 ambient_increase = 30, 30, 30 empty_cube_frequency = 0.6 [properties] flag = rock_objects flag = Object_density_med [Exclusion Zones] exclusion = Zone_Ku06_base_exclusion exclude_billboards = 1 exclusion = Zone_Ku06_01_exclusion billboard_count = 400 empty_cube_frequency = 0.6 exclusion = Zone_Ku06_to_Ku05_hole exclusion = Zone_Ku06_to_Ku04_hole exclusion = Zone_Ku06_to_Ku07_hole exclusion = Zone_Ku06_to_Bw05_hole_exclusion exclusion = Zone_Ku06_base_access_lane1 exclusion = Zone_Ku06_base_access_lane2 exclusion = Zone_Ku06_base_access_lane3 exclusion = ZONE_Ku06_vignette2_exclusion exclusion = ZONE_Ku06_vignette3_exclusion exclusion = ZONE_Ku06_vignette4_exclusion exclusion = ZONE_Ku06_vignette6_exclusion [Cube] asteroid = rock_asteroid60, 0.6, 0.2, -0.2, 35, 10, 20 asteroid = rock_asteroid10, 0.2, 0.8, 0.3, 45, 20, 60 asteroid = rock_asteroid30, 0.4, -0.7, -0.2, 15, 90, 20 asteroid = rock_asteroid10, -0.3, -0.3, 0.8, 85, 0, 185 asteroid = rock_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = rock_asteroid10, 0.8, 0.1, 0.6, 65, 160, 66 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 count = 10 placement_radius = 120 placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 [AsteroidBillboards] count = 0 start_dist = 2000 fade_dist_percent = 0.5 shape = roid_rock_tri color_shift = 0.5, 0.6, 0.7 ambient_intensity = 1 size = 30, 100