[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 400 fill_dist = 3000 diffuse_color = 255, 230, 140 ambient_color = 140, 140, 140 ambient_increase = 50, 50, 100 empty_cube_frequency = 0.5 [properties] flag = object_density_medium flag = rock_objects [Exclusion Zones] exclusion = Zone_Li03_to_Iw06_hole exclusion = ZONE_Li03_vignette18_exclusion exclusion = Zone_Li03_ast_rock_mt02_asteroid_exclusion exclude_billboards = 1 [Cube] asteroid = rock_asteroid30, 0.7, 0.2, -0.2, 35, 10, 20 asteroid = rock_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120 asteroid = rock_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185 asteroid = rock_asteroid60, 0.5, 0.5, -0.4, 75, 30, 70 [Band] render_parts = 4 shape = asteroid_belt_04 height = 6500 offset_dist = 4500 fade = 1, 1.35, 10, 13 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 vert_increase = 2 [AsteroidBillboards] count = 300 start_dist = 2400 fade_dist_percent = 0.4 shape = roid_rock_tri color_shift = 1.05, 1.05, 1.05 ambient_intensity = 1 size = 80, 110 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 count = 10 placement_radius = 150 placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1