[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 400 fill_dist = 3400 diffuse_color = 255, 230, 140 ambient_color = 140, 140, 140 ambient_increase = 50, 50, 120 empty_cube_frequency = 0.6 [properties] flag = object_density_medium flag = rock_objects [Exclusion Zones] exclusion = Zone_Li03_Exclusion_001 exclusion = Zone_Li03_Exclusion_002 exclusion = Zone_Li03_Exclusion_003 exclusion = Zone_Li03_Exclusion_004 exclusion = Zone_Li03_Tradelane_3 exclude_billboards = 1 exclusion = Zone_Li03_Tradelane_7 exclude_billboards = 1 exclusion = Zone_Li03_to_Li01_hole exclusion = Zone_Li03_Exclusion_011 exclusion = Zone_Li03_Exclusion_012 exclusion = Zone_Li03_Exclusion_013 exclusion = Zone_Li03_Exclusion_014 exclusion = Zone_Li03_Exclusion_015 exclusion = Zone_Li03_Exclusion_016 exclusion = Zone_Li03_Exclusion_017 exclusion = Zone_Li03_Exclusion_018 exclusion = Zone_Li03_Exclusion_019 exclusion = Zone_Li03_Exclusion_020 exclusion = Zone_Li03_Exclusion_021 exclusion = Zone_Li03_Exclusion_022 exclusion = Zone_Li03_Exclusion_023 exclusion = Zone_Li03_Exclusion_024 exclusion = Zone_Li03_Exclusion_025 exclusion = ZONE_Li03_vignette1_exclusion exclusion = ZONE_Li03_vignette3_exclusion exclusion = ZONE_Li03_vignette10_exclusion [Cube] asteroid = minedout_asteroid60, 0.6, 0.2, -0.2, 35, 119, 20 asteroid = minedout_asteroid30, 0.2, 0.8, 0.3, 45, 20, 0 asteroid = minedout_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185 asteroid = minedout_asteroid60, -0.7, 0.4, -0.4, 0, 30, 170 [Band] render_parts = 6 shape = asteroid_belt_04 height = 8000 offset_dist = 5000 fade = 1, 1.35, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 vert_increase = 2 [AsteroidBillboards] count = 200 start_dist = 2400 fade_dist_percent = 0.4 shape = mine_rock_tri color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 size = 75, 120 [DynamicAsteroids] asteroid = DAsteroid_mineable_small1 count = 15 placement_radius = 130 placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_silver asteroid_loot_commodity = commodity_silver dynamic_loot_container = lootcrate_ast_loot_silver dynamic_loot_commodity = commodity_silver asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 95 dynamic_loot_difficulty = 15