[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 400 fill_dist = 2800 diffuse_color = 255, 255, 255 ambient_color = 40, 40, 40 ambient_increase = 60, 60, 60 empty_cube_frequency = 0.3 [properties] flag = rock_objects flag = object_density_low [Exclusion Zones] exclusion = Zone_Rh02_to_Rh04_hole exclude_billboards = 1 exclusion = ZONE_Rh02_vignette9_exclusion [Cube] asteroid = rock_asteroid10, 0.7, 0.2, -0.2, 35, 10, 20 asteroid = rock_asteroid10, 0.2, 0.8, 0.3, 45, 20, 0 asteroid = rock_asteroid10, 0.4, -0.7, -0.2, 15, 90, 120 asteroid = rock_asteroid10, -0.3, -0.3, 0.8, 85, 0, 185 asteroid = rock_asteroid10, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = rock_asteroid30, 0.5, 0.5, -0.4, 75, 30, 70 [Band] render_parts = 6 shape = asteroid_belt_dust height = 4000 offset_dist = 2000 fade = 1, 1.35, 10, 14 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 vert_increase = 2 [AsteroidBillboards] count = 300 start_dist = 2200 fade_dist_percent = 0.35 shape = roid_rock_tri color_shift = 0.9, 0.9, 0.9 ambient_intensity = 1 size = 30, 65 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 count = 10 placement_radius = 150 placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1