[TexturePanels] file = solar\nebula\generic_shapes.ini [Fog] fog_enabled = 1 near = 600 distance = 1300 color = 186, 145, 101 [properties] flag = nebula [Exterior] shape = generic_exterior1 shape = generic_exterior2 shape = generic_exterior3 shape = generic_exterior4 shape_weights = 1, 1, 1, 1 fill_shape = nebula_circle2 plane_slices = 3 bit_radius = 8000 bit_radius_random_variation = 0.2 min_bits = 5 max_bits = 10 move_bit_percent = 0.6 equator_bias = 0.4 color = 180, 120, 70 [NebulaLight] ambient = 140, 90, 50 sun_burnthrough_intensity = 0.4 sun_burnthrough_scaler = 1.4 [Clouds] max_distance = 400 puff_count = 12 puff_radius = 110 puff_colora = 160, 100, 60 puff_colorb = 210, 150, 100 puff_max_alpha = 0.6 puff_shape = generic_cloud1 puff_shape = generic_cloud2 puff_shape = generic_cloud3 puff_shape = generic_cloud4 puff_weights = 1, 1, 1, 1 puff_drift = 1 near_fade_distance = 100, 250 lightning_intensity = 1 lightning_color = 60, 50, 40 lightning_gap = 22 lightning_duration = 0.5 [BackgroundLightning] duration = 0.4 gap = 5 color = 255, 225, 120