[SystemInfo] nickname = li06 space_color = 0, 0, 0 local_faction = li_n_grp [EncounterParameters] nickname = tradelane_armored_prisoner filename = missions\encounters\tradelane_armored_prisoner.ini [EncounterParameters] nickname = tradelane_trade_armored filename = missions\encounters\tradelane_trade_armored.ini [EncounterParameters] nickname = tradelane_trade_freighter filename = missions\encounters\tradelane_trade_freighter.ini [EncounterParameters] nickname = tradelane_trade_transport filename = missions\encounters\tradelane_trade_transport.ini [EncounterParameters] nickname = area_scout filename = missions\encounters\area_scout.ini [EncounterParameters] nickname = area_bh_scout filename = missions\encounters\area_bh_scout.ini [EncounterParameters] nickname = area_defend filename = missions\encounters\area_defend.ini [EncounterParameters] nickname = area_bh_defend filename = missions\encounters\area_bh_defend.ini [EncounterParameters] nickname = patrolp_gov_patrol filename = missions\encounters\patrolp_gov_patrol.ini [EncounterParameters] nickname = patrolp_pirate_patrol filename = missions\encounters\patrolp_pirate_patrol.ini [EncounterParameters] nickname = patrolp_bh_patrol filename = missions\encounters\patrolp_bh_patrol.ini [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [EncounterParameters] nickname = area_bh_assault filename = missions\encounters\area_bh_assault.ini [EncounterParameters] nickname = patrolp_assault filename = missions\encounters\patrolp_assault.ini [EncounterParameters] nickname = patrolp_bh_assault filename = missions\encounters\patrolp_bh_assault.ini [EncounterParameters] nickname = area_armored_prisoner filename = missions\encounters\area_armored_prisoner.ini [EncounterParameters] nickname = tradep_armored_prisoner filename = missions\encounters\tradep_armored_prisoner.ini [EncounterParameters] nickname = area_trade_freighter filename = missions\encounters\area_trade_freighter.ini [EncounterParameters] nickname = area_trade_transport filename = missions\encounters\area_trade_transport.ini [EncounterParameters] nickname = area_trade_armored filename = missions\encounters\area_trade_armored.ini [EncounterParameters] nickname = area_trade_freighter_pirate filename = missions\encounters\area_trade_freighter_pirate.ini [EncounterParameters] nickname = tradep_trade_freighter filename = missions\encounters\tradep_trade_freighter.ini [EncounterParameters] nickname = tradep_trade_transport filename = missions\encounters\tradep_trade_transport.ini [EncounterParameters] nickname = tradep_trade_armored filename = missions\encounters\tradep_trade_armored.ini [EncounterParameters] nickname = tradep_trade_freighter_pirate filename = missions\encounters\tradep_trade_freighter_pirate.ini [EncounterParameters] nickname = area_trade_trader filename = missions\encounters\area_trade_trader.ini [EncounterParameters] nickname = area_trade_smuggler filename = missions\encounters\area_trade_smuggler.ini [EncounterParameters] nickname = tradep_trade_trader filename = missions\encounters\tradep_trade_trader.ini [EncounterParameters] nickname = tradep_trade_smuggler filename = missions\encounters\tradep_trade_smuggler.ini [EncounterParameters] nickname = area_scavenger filename = missions\encounters\area_scavenger.ini [EncounterParameters] nickname = area_trade_freighter_smuggler filename = missions\encounters\area_trade_freighter_smuggler.ini [EncounterParameters] nickname = tradep_trade_freighter_smuggler filename = missions\encounters\tradep_trade_freighter_smuggler.ini [EncounterParameters] nickname = area_lifter filename = missions\encounters\area_lifter.ini [EncounterParameters] nickname = area_repair filename = missions\encounters\area_repair.ini [EncounterParameters] nickname = miningp_scavenger filename = missions\encounters\miningp_scavenger.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = music_li_space danger = music_li_danger battle = music_li_battle [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\LI06_mojavedustcloud_01.ini zone = Zone_LI06_mojavedustcloud_01 [Nebula] file = solar\nebula\li06_nebula.ini zone = Zone_LI06_dustcloud_storm_01 [Nebula] file = solar\nebula\li06_nebula.ini zone = Zone_LI06_dustcloud_storm_02 [Ambient] color = 50, 50, 50 [Background] basic_stars = solar\starsphere\starsphere_stars_basic.cmp complex_stars = solar\starsphere\starsphere_li03_stars.cmp nebulae = solar\starsphere\starsphere_li03.cmp [LightSource] nickname = LI06_system_light pos = 0.000000, 0.000000, 0.000000 color = 255, 225, 120 range = 160000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [zone] nickname = LI06_Sun1_death pos = 1072, 0, 536 shape = SPHERE size = 5000 damage = 100000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = LI06_Sun1 ids_name = 261010 pos = 1072, 0, 536 ambient_color = 255, 225, 120 archetype = sun_2000 star = med_yellow_sun atmosphere_range = 6500 burn_color = 255, 225, 120 ids_info = 66162 [Object] nickname = LI06_to_Li02 ids_name = 450002 pos = 37596, 0, 49964 rotate = 0, 38, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Li02 jump_effect = jump_effect_bretonia ids_info = 66145 reputation = li_lsf_grp behavior = NOTHING difficulty_level = 7 loadout = jumpgate_br_02 pilot = pilot_solar_easiest goto = Li02, Li02_to_LI06, gate_tunnel_bretonia [zone] nickname = Zone_LI06_to_Li02 pos = 37724, 0, 50092 shape = SPHERE size = 2500 property_flags = 131072 visit = 128 sort = 0 toughness = 4 density = 3 repop_time = 25 max_battle_size = 4 pop_type = jumpgate relief_time = 35 population_additive = true density_restriction = 4, unlawfuls encounter = area_defend, 1, 0.060000 faction = li_p_grp, 1 encounter = area_armored_prisoner, 1, 0.020000 faction = li_p_grp, 1 encounter = area_trade_freighter, 1, 0.090000 faction = co_hsp_grp, 0.360000 faction = co_ss_grp, 0.360000 faction = co_vr_grp, 0.290000 encounter = area_trade_transport, 1, 0.150000 faction = co_alg_grp, 0.100000 faction = co_be_grp, 0.100000 faction = co_hsp_grp, 0.100000 faction = co_kt_grp, 0.100000 faction = co_nws_grp, 0.100000 faction = co_ni_grp, 0.100000 faction = co_rs_grp, 0.100000 faction = co_shi_grp, 0.100000 faction = co_ss_grp, 0.100000 faction = co_vr_grp, 0.080000 encounter = area_trade_armored, 1, 0.030000 faction = co_os_grp, 1 [Object] nickname = LI06_planet_1 ids_name = 450010 spin = 0.000000, 0.000000, 0.000000 rotate = 0, 0, 0 pos = 46674, 0, -15021 archetype = planet_desert_800 atmosphere_range = 1500 burn_color = 255, 222, 160 ids_info = 66069 ring = Zone_LI06_planet_1_ring, solar\rings\lava.ini base = LI06_01_Base reputation = li_lsf_grp [zone] nickname = LI06_planet_1_death pos = 46674, 0, -15021 shape = SPHERE size = 1200 damage = 5000 sort = 99.500000 density = 0 relief_time = 0 [zone] nickname = Zone_LI06_planet_1_ring pos = 46674, 0, -15021 rotate = 0, 0, 0 shape = ring size = 2500, 200, 200 sort = 0.000000 [Object] nickname = LI06_01_dock_ring ids_name = 450011 archetype = dock_ring ids_info = 66141 behavior = NOTHING pilot = pilot_solar_easy dock_with = LI06_01_Base pos = 45500, -200, -14559 rotate = 0, -90, 0 reputation = li_lsf_grp difficulty_level = 1 space_costume = li_manhattan_bartender_head, li_manhattan_bartender_body voice = pilot_f_ill_m02 reputation = li_lsf_grp [Object] nickname = LI06_docking_fixture_0 ids_name = 261166 archetype = docking_fixture ids_info = 66489 behavior = NOTHING dock_with = LI06_01_Base base = LI06_01_Base pos = 45500, 0, -14559 rotate = 0, -90, 0 [Object] nickname = LI06_02 pos = -9120, 0, 22264 ids_info = 65713 behavior = NOTHING pilot = pilot_solar_easy dock_with = LI06_02_Base base = LI06_02_Base reputation = co_os_grp rotate = 0, 0, 0 archetype = outpost ids_name = 450040 loadout = trading_outpost_li_01 difficulty_level = 1 space_costume = benchmark_female_head, benchmark_female_body voice = pilot_c_ill_m02b [Zone] nickname = Zone_LI06_mojavedustcloud_01 ids_name = 450050 pos = 0.000000, 0.000000, 0.000000 shape = SPHERE size = 100000 property_flags = 68 ids_info = 0 visit = 0 spacedust = attractdust spacedust_maxparticles = 60 comment = Mojave Dust Cloud sort = 20 toughness = 6 density = 5 repop_time = 20 max_battle_size = 4 pop_type = lootable_field relief_time = 35 damage = 0 interference = 0.000000 [zone] nickname = LI06_planet_2_death pos = -46362, 0, -44122 shape = SPHERE size = 1600 damage = 10000 sort = 99.500000 density = 0 relief_time = 0 [zone] nickname = Zone_LI06_planet_2_ring pos = -46362, 0, -44122 rotate = 0, 0, 0 shape = ring size = 5000, 200, 200 sort = 0.000000 [Zone] nickname = Zone_LI06_pop_ambient_01 pos = -9120, 0, 22264 rotate = 0, 0, 0 shape = SPHERE size = 3342 comment = Ranch Pop + Exclusion sort = 51 toughness = 4 density = 30 repop_time = 1 max_battle_size = 25 pop_type = li_lsf_grp, base_cluster_law relief_time = 5 population_additive = true property_flags = 131072 sort = 1 toughness = 1 density = 12 repop_time = 10 max_battle_size = 8 pop_type = li_p_grp, base_cluster_law relief_time = 10 density_restriction = 4, unlawfuls encounter = area_defend, 1, 0.200000 faction = li_p_grp, 1 encounter = area_bh_defend, 1, 0.200000 faction = gd_bh_grp, 1 encounter = area_armored_prisoner, 1, 0.020000 faction = li_p_grp, 1 encounter = area_trade_freighter, 1, 0.200000 faction = co_hsp_grp, 0.260000 faction = co_me_grp, 0.260000 faction = co_ss_grp, 0.260000 faction = co_vr_grp, 0.210000 encounter = area_trade_transport, 1, 0.200000 faction = co_be_grp, 0.100000 faction = co_hsp_grp, 0.100000 faction = co_kt_grp, 0.100000 faction = co_me_grp, 0.100000 faction = co_nws_grp, 0.100000 faction = co_ni_grp, 0.100000 faction = co_rs_grp, 0.100000 faction = co_shi_grp, 0.100000 faction = co_ss_grp, 0.100000 faction = co_vr_grp, 0.080000 encounter = area_trade_armored, 1, 0.020000 faction = co_os_grp, 1 encounter = area_lifter, 1, 0.030000 faction = co_me_grp, 0.500000 faction = co_ss_grp, 0.500000 encounter = area_repair, 1, 0.030000 faction = co_me_grp, 0.500000 faction = co_ss_grp, 0.500000 [Zone] nickname = Zone_LI06_dustcloud_storm_01 pos = 22800, 0, 22264 ids_name = 450051 rotate = 0, 45, 0 shape = BOX size = 50000, 8000, 30000 visit = 1 property_flags = 32768 property_fog_color = 70, 45, 30 spacedust = attractdust spacedust_maxparticles = 40 comment = Dust Storm - Ranch to Planet Vegas sort = 19 toughness = 4 density = 3 repop_time = 20 max_battle_size = 4 relief_time = 30 pop_type = Background interference = 0.250000 [Zone] nickname = Zone_LI06_dustcloud_storm_02 pos = -30579, 0, -7242 ids_name = 450051 rotate = 0, -60, 0 shape = BOX size = 50000, 8000, 30000 visit = 1 property_flags = 33348 property_fog_color = 70, 45, 30 spacedust = attractdust spacedust_maxparticles = 40 comment = Dust Storm - Ranch to Planet Reno sort = 18 toughness = 4 density = 3 repop_time = 20 max_battle_size = 4 relief_time = 30 pop_type = Background interference = 0.250000 [Object] nickname = li06_jumphole_entry pos = 38242, 0, 50388 archetype = jumphole ids_name = 260622 ids_info = 466011 goto = li01, li01_li06_jumphole [Zone] nickname = zone_li06_jumphole_entry pos = 38215, 0, 50385 shape = sphere size = 2000 property_flags = 131072 visit = 128 sort = 99 goto = li01, li01_li06_jumphole [Object] nickname = LI06_planet_2 ids_name = 450020 spin = 0.000000, 0.000000, 0.000000 rotate = 0, 0, 0 pos = -46362, 0, -44122 archetype = planet_desored_1500 atmosphere_range = 1800 burn_color = 255, 222, 160 ids_info = 66069 ring = Zone_LI06_planet_2_ring, solar\rings\lava.ini [Object] nickname = LI06_Trade_Lane_Ring_08 reputation = li_lsf_grp pos = -7348, 0, 24459 rotate = 0, -119, 0 archetype = Trade_Lane_Ring tradelane_space_name = 450040 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = LI06_Trade_Lane_Ring_09 [Object] nickname = LI06_Trade_Lane_Ring_09 reputation = li_lsf_grp pos = -194, 0, 28568 rotate = 0, -119, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_08 next_ring = LI06_Trade_Lane_Ring_10 [Object] nickname = LI06_Trade_Lane_Ring_10 reputation = li_lsf_grp pos = 6959, 0, 32677 rotate = 0, -119, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_09 next_ring = LI06_Trade_Lane_Ring_11 [Object] nickname = LI06_Trade_Lane_Ring_11 reputation = li_lsf_grp pos = 14113, 0, 36786 rotate = 0, -119, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_10 next_ring = LI06_Trade_Lane_Ring_12 [Object] nickname = LI06_Trade_Lane_Ring_12 reputation = li_lsf_grp pos = 21267, 0, 40895 rotate = 0, -119, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_11 next_ring = LI06_Trade_Lane_Ring_13 [Object] nickname = LI06_Trade_Lane_Ring_13 reputation = li_lsf_grp pos = 28421, 0, 45004 rotate = 0, -119, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_12 next_ring = LI06_Trade_Lane_Ring_14 [Object] nickname = LI06_Trade_Lane_Ring_14 reputation = li_lsf_grp pos = 35575, 0, 49114 rotate = 0, -119, 0 archetype = Trade_Lane_Ring tradelane_space_name = 261660 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_13 [Zone] nickname = Zone_LI06_Tradelane_01 pos = 14113, 0, 36786 rotate = 0, -119, 0 shape = BOX size = 1598, 1598, 50000 comment = Ranch <-> Cali Jump Gate lane_id = 1 tradelane_down = 35 sort = 51 toughness = 4 density = 6 repop_time = 5 max_battle_size = 15 population_additive = true pop_type = major_tradelane relief_time = 10 faction_weight = co_ic_grp, 6 faction_weight = co_ni_grp, 6 faction_weight = co_os_grp, 6 faction_weight = co_rs_grp, 6 faction_weight = co_me_grp, 6 faction_weight = co_shi_grp, 6 faction_weight = co_ss_grp, 6 faction_weight = gd_z_grp, 6 faction_weight = co_vr_grp, 6 faction_weight = co_alg_grp, 6 faction_weight = co_nws_grp, 6 encounter = tradelane_trade_armored, 4, 0.330000 faction = co_ic_grp, 0.100000 faction = co_ni_grp, 0.250000 faction = co_os_grp, 0.150000 faction = co_rs_grp, 0.150000 faction = co_me_grp, 0.150000 encounter = tradelane_trade_freighter, 4, 0.330000 faction = co_ni_grp, 0.100000 faction = co_os_grp, 0.100000 faction = co_rs_grp, 0.100000 faction = co_shi_grp, 0.100000 faction = co_ss_grp, 0.100000 faction = gd_z_grp, 0.100000 encounter = tradelane_trade_transport, 4, 0.330000 faction = gd_z_grp, 0.100000 faction = co_vr_grp, 0.100000 faction = co_alg_grp, 0.200000 faction = co_me_grp, 0.200000 faction = co_nws_grp, 0.200000 [Object] nickname = LI06_Trade_Lane_Ring_01 reputation = li_lsf_grp pos = -6986, 0, 20775 rotate = 0, -56, 0 archetype = Trade_Lane_Ring tradelane_space_name = 450040 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = LI06_Trade_Lane_Ring_02 [Object] nickname = LI06_Trade_Lane_Ring_02 reputation = li_lsf_grp pos = -650, 0, 16514 rotate = 0, -56, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_01 next_ring = LI06_Trade_Lane_Ring_03 [Object] nickname = LI06_Trade_Lane_Ring_03 reputation = li_lsf_grp pos = 5684, 0, 12253 rotate = 0, -56, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_02 next_ring = LI06_Trade_Lane_Ring_04 [Object] nickname = LI06_Trade_Lane_Ring_04 reputation = li_lsf_grp pos = 12019, 0, 7992 rotate = 0, -56, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_03 next_ring = LI06_Trade_Lane_Ring_05 [Object] nickname = LI06_Trade_Lane_Ring_05 reputation = li_lsf_grp pos = 18354, 0, 3731 rotate = 0, -56, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_04 next_ring = LI06_Trade_Lane_Ring_06 [Object] nickname = LI06_Trade_Lane_Ring_06 reputation = li_lsf_grp pos = 24689, 0, -529 rotate = 0, -56, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_05 next_ring = LI06_Trade_Lane_Ring_07 [Object] nickname = LI06_Trade_Lane_Ring_07 reputation = li_lsf_grp pos = 31024, 0, -4790 rotate = 0, -56, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_06 next_ring = LI06_Trade_Lane_Ring_15 [Object] nickname = LI06_Trade_Lane_Ring_15 reputation = li_lsf_grp pos = 37359, 0, -9051 rotate = 0, -56, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_07 next_ring = LI06_Trade_Lane_Ring_16 [Object] nickname = LI06_Trade_Lane_Ring_16 reputation = li_lsf_grp pos = 43695, 0, -13312 rotate = 0, -56, 0 archetype = Trade_Lane_Ring tradelane_space_name = 450010 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_15 [Object] nickname = LI06_Trade_Lane_Ring_17 reputation = li_lsf_grp pos = -10761, 0, 20065 rotate = 0, 28, 0 archetype = Trade_Lane_Ring tradelane_space_name = 450040 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = LI06_Trade_Lane_Ring_18 [Object] nickname = LI06_Trade_Lane_Ring_18 reputation = li_lsf_grp pos = -14492, 0, 13272 rotate = 0, 28, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_17 next_ring = LI06_Trade_Lane_Ring_19 [Object] nickname = LI06_Trade_Lane_Ring_19 reputation = li_lsf_grp pos = -18223, 0, 6479 rotate = 0, 28, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_18 next_ring = LI06_Trade_Lane_Ring_20 [Object] nickname = LI06_Trade_Lane_Ring_20 reputation = li_lsf_grp pos = -21954, 0, -314 rotate = 0, 28, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_19 next_ring = LI06_Trade_Lane_Ring_21 [Object] nickname = LI06_Trade_Lane_Ring_21 reputation = li_lsf_grp pos = -25685, 0, -7107 rotate = 0, 28, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_20 next_ring = LI06_Trade_Lane_Ring_22 [Object] nickname = LI06_Trade_Lane_Ring_22 reputation = li_lsf_grp pos = -29417, 0, -13900 rotate = 0, 28, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_21 next_ring = LI06_Trade_Lane_Ring_23 [Object] nickname = LI06_Trade_Lane_Ring_23 reputation = li_lsf_grp pos = -33148, 0, -20693 rotate = 0, 28, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_22 next_ring = LI06_Trade_Lane_Ring_24 [Object] nickname = LI06_Trade_Lane_Ring_24 reputation = li_lsf_grp pos = -36879, 0, -27486 rotate = 0, 28, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_23 next_ring = LI06_Trade_Lane_Ring_25 [Object] nickname = LI06_Trade_Lane_Ring_25 reputation = li_lsf_grp pos = -40610, 0, -34279 rotate = 0, 28, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_24 next_ring = LI06_Trade_Lane_Ring_26 [Object] nickname = LI06_Trade_Lane_Ring_26 reputation = li_lsf_grp pos = -44342, 0, -41072 rotate = 0, 28, 0 archetype = Trade_Lane_Ring tradelane_space_name = 450020 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_25 [Object] nickname = LI06_to_Li01_hole ids_name = 260622 pos = 48669, 0, 15476 rotate = 0, 140, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_Li01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Li01, Li01_to_LI06_hole, gate_tunnel_bretonia [zone] nickname = Zone_LI06_to_Li01_hole pos = 48670, 0, 15477 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 [Object] nickname = LI06_to_Iw04_hole ids_name = 260611 pos = -36850, 0, 4259 rotate = 0, 140, 0 archetype = jumphole_green msg_id_prefix = gcs_refer_system_Iw04 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Iw04, Iw04_to_LI06_hole, gate_tunnel_bretonia [zone] nickname = Zone_LI06_to_Iw04_hole pos = -36849, 0, 4260 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 [Object] nickname = LI06_to_LI07_hole ids_name = 524290 pos = -2656, 0, -27093 rotate = 0, 140, 0 archetype = jumphole_green msg_id_prefix = gcs_refer_system_LI07 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = LI07, LI07_to_LI06_hole, gate_tunnel_bretonia [zone] nickname = Zone_LI06_to_LI07_hole pos = -2655, 0, -27092 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 [Zone] nickname = Zone_LI06_Tradelane_02 pos = 18354, 0, 3731 rotate = 0, -56, 0 shape = BOX size = 1598, 1598, 61577 comment = Tradelane Pop lane_id = 2 tradelane_down = 35 sort = 51 toughness = 4 density = 3 repop_time = 25 max_battle_size = 4 population_additive = true pop_type = major_tradelane relief_time = 35 faction_weight = co_ic_grp, 6 faction_weight = co_ni_grp, 6 faction_weight = co_os_grp, 6 faction_weight = co_rs_grp, 6 faction_weight = co_me_grp, 6 faction_weight = co_shi_grp, 6 faction_weight = co_ss_grp, 6 faction_weight = gd_z_grp, 6 faction_weight = co_vr_grp, 6 faction_weight = co_alg_grp, 6 faction_weight = co_nws_grp, 6 encounter = tradelane_trade_armored, 4, 0.330000 faction = co_ic_grp, 0.100000 faction = co_ni_grp, 0.250000 faction = co_os_grp, 0.150000 faction = co_rs_grp, 0.150000 faction = co_me_grp, 0.150000 encounter = tradelane_trade_freighter, 4, 0.330000 faction = co_ni_grp, 0.100000 faction = co_os_grp, 0.100000 faction = co_rs_grp, 0.100000 faction = co_shi_grp, 0.100000 faction = co_ss_grp, 0.100000 faction = gd_z_grp, 0.100000 encounter = tradelane_trade_transport, 4, 0.330000 faction = gd_z_grp, 0.100000 faction = co_vr_grp, 0.100000 faction = co_alg_grp, 0.200000 faction = co_me_grp, 0.200000 faction = co_nws_grp, 0.200000 [Zone] nickname = Zone_LI06_Tradelane_03 pos = -27551, 0, -10503 rotate = 0, 28, 0 shape = BOX size = 1598, 1598, 70252 comment = Ranch <-> Reno lane_id = 3 tradelane_down = 35 sort = 51 toughness = 4 density = 3 repop_time = 25 max_battle_size = 4 population_additive = true pop_type = major_tradelane relief_time = 35 faction_weight = co_ic_grp, 6 faction_weight = co_ni_grp, 6 faction_weight = co_os_grp, 6 faction_weight = co_rs_grp, 6 faction_weight = co_me_grp, 6 faction_weight = co_shi_grp, 6 faction_weight = co_ss_grp, 6 faction_weight = gd_z_grp, 6 faction_weight = co_vr_grp, 6 faction_weight = co_alg_grp, 6 faction_weight = co_nws_grp, 6 encounter = tradelane_trade_armored, 4, 0.330000 faction = co_ic_grp, 0.100000 faction = co_ni_grp, 0.250000 faction = co_os_grp, 0.150000 faction = co_rs_grp, 0.150000 faction = co_me_grp, 0.150000 encounter = tradelane_trade_freighter, 4, 0.330000 faction = co_ni_grp, 0.100000 faction = co_os_grp, 0.100000 faction = co_rs_grp, 0.100000 faction = co_shi_grp, 0.100000 faction = co_ss_grp, 0.100000 faction = gd_z_grp, 0.100000 encounter = tradelane_trade_transport, 4, 0.330000 faction = gd_z_grp, 0.100000 faction = co_vr_grp, 0.100000 faction = co_alg_grp, 0.200000 faction = co_me_grp, 0.200000 faction = co_nws_grp, 0.200000 [Zone] nickname = Zone_LI06_pop_ambient_02 pos = -46279, 0, -44205 rotate = 0, 0, 0 shape = SPHERE size = 4802 comment = Reno Pop sort = 51 toughness = 4 density = 3 repop_time = 25 max_battle_size = 4 pop_type = li_n_grp, single_base_law relief_time = 35 population_additive = true faction_weight = co_ic_grp, 6 faction_weight = co_ni_grp, 6 faction_weight = co_os_grp, 6 faction_weight = co_rs_grp, 6 faction_weight = co_me_grp, 6 faction_weight = co_shi_grp, 6 faction_weight = co_ss_grp, 6 faction_weight = gd_z_grp, 6 faction_weight = co_vr_grp, 6 faction_weight = co_alg_grp, 6 faction_weight = co_nws_grp, 6 encounter = tradelane_trade_armored, 4, 0.330000 faction = co_ic_grp, 0.100000 faction = co_ni_grp, 0.250000 faction = co_os_grp, 0.150000 faction = co_rs_grp, 0.150000 faction = co_me_grp, 0.150000 encounter = tradelane_trade_freighter, 4, 0.330000 faction = co_ni_grp, 0.100000 faction = co_os_grp, 0.100000 faction = co_rs_grp, 0.100000 faction = co_shi_grp, 0.100000 faction = co_ss_grp, 0.100000 faction = gd_z_grp, 0.100000 encounter = tradelane_trade_transport, 4, 0.330000 faction = gd_z_grp, 0.100000 faction = co_vr_grp, 0.100000 faction = co_alg_grp, 0.200000 faction = co_me_grp, 0.200000 faction = co_nws_grp, 0.200000 [Zone] nickname = Zone_LI06_pop_ambient_03 pos = 46606, 0, -14953 rotate = 0, 0, 0 shape = SPHERE size = 4693 comment = Vegas Pop sort = 51 toughness = 4 density = 3 repop_time = 25 max_battle_size = 4 pop_type = Background relief_time = 35 population_additive = true faction_weight = co_ic_grp, 6 faction_weight = co_ni_grp, 6 faction_weight = co_os_grp, 6 faction_weight = co_rs_grp, 6 faction_weight = co_me_grp, 6 faction_weight = co_shi_grp, 6 faction_weight = co_ss_grp, 6 faction_weight = gd_z_grp, 6 faction_weight = co_vr_grp, 6 faction_weight = co_alg_grp, 6 faction_weight = co_nws_grp, 6 encounter = tradelane_trade_armored, 4, 0.330000 faction = co_ic_grp, 0.100000 faction = co_ni_grp, 0.250000 faction = co_os_grp, 0.150000 faction = co_rs_grp, 0.150000 faction = co_me_grp, 0.150000 encounter = tradelane_trade_freighter, 4, 0.330000 faction = co_ni_grp, 0.100000 faction = co_os_grp, 0.100000 faction = co_rs_grp, 0.100000 faction = co_shi_grp, 0.100000 faction = co_ss_grp, 0.100000 faction = gd_z_grp, 0.100000 encounter = tradelane_trade_transport, 4, 0.330000 faction = gd_z_grp, 0.100000 faction = co_vr_grp, 0.100000 faction = co_alg_grp, 0.200000 faction = co_me_grp, 0.200000 faction = co_nws_grp, 0.200000 [Object] nickname = LI06_03 pos = 41149, 0, 15390 ids_info = 65713 behavior = NOTHING pilot = pilot_solar_easy dock_with = LI06_03_Base base = LI06_03_Base reputation = gd_z_grp rotate = 0, 0, 0 archetype = space_freeport01 ids_name = 524292 loadout = rm_space_freeport01_li_02 difficulty_level = 1 space_costume = benchmark_male_head, benchmark_male_body voice = pilot_f_ill_m02a