[SystemInfo] space_color = 0, 0, 0 local_faction = li_lsf_grp [TexturePanels] file = universe\heavens\shapes.ini [Music] space = music_li_space danger = music_bw_danger battle = music_iw_battle [Dust] spacedust = Dust [Ambient] color = 60, 20, 10 [Background] basic_stars = solar\starsphere\starsphere_stars_noband.cmp complex_stars = solar\starsphere\starsphere_iw04_stars.cmp nebulae = solar\starsphere\starsphere_bw09.cmp [LightSource] nickname = LI07_system_light pos = 0, 0, 0 color = 253, 230, 180 range = 120000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [zone] nickname = LI07_Sun1_death pos = 473, 0, 0 shape = SPHERE size = 5000 damage = 100000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = LI07_Sun1 ids_name = 0 pos = 473, 0, 0 ambient_color = 255, 255, 255 archetype = sun_2000 star = green_giant_sun atmosphere_range = 6500 burn_color = 0, 255, 0 ids_info = 66162 [Object] nickname = LI07_to_LI06_hole ids_name = 450070 pos = 11360, 0, 96094 rotate = 0, 140, 0 archetype = jumphole_green msg_id_prefix = gcs_refer_system_LI06 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = LI06, LI06_to_LI07_hole, gate_tunnel_bretonia [zone] nickname = Zone_LI07_to_LI06_hole pos = 11361, 0, 96095 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0