//This shader file is part of FLAR - Advanced Renderer for Freelancer by Schmackbolzen //If you use the supplied shader files you may not modify them unless you state in them what you changed //and also mention the source or who the author is. // //PBR bloom downsample shader for FLAR by Schmackbolzen based on code from https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom #version 330 layout (location = 0) in vec2 aPosition; layout (location = 1) in vec2 aTexCoord; out vec2 texCoord; void main() { gl_Position = vec4(aPosition.x, aPosition.y, 0.0, 1.0); texCoord = aTexCoord; }