[Room_Info] set_script = Scripts\Bases\Pl_08_pad_hardpoint_01.thn scene = all, ambient, Scripts\Bases\Pl_08_pad_ambi_day_01.thn scene = all, ambient, Scripts\Bases\Pl_08_pad_traffic_01.thn, TRAFFIC_PRIORITY [Room_Sound] music = music_harris, oneshot ambient = ambience_planetscape_rocky [Camera] name = Camera_0 [CharacterPlacement] name = Zg/PC/Player/01/A/Stand [PlayerShipPlacement] name = X/Shipcentre/01 landing_script = scripts\bases\Pl_08_pad_land_01.thn launching_script = scripts\bases\Pl_08_pad_launch_01.thn [ForSaleShipPlacement] name = X/Shipcentre/02 [Hotspot] name = IDS_HOTSPOT_PLANETSCAPE behavior = ExitDoor room_switch = Planetscape [Hotspot] name = IDS_HOTSPOT_BAR behavior = ExitDoor room_switch = Bar [Hotspot] name = IDS_HOTSPOT_COMMODITYTRADER_ROOM behavior = VirtualRoom room_switch = Trader [Hotspot] name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM behavior = VirtualRoom room_switch = Equipment [Hotspot] name = IDS_HOTSPOT_SHIPDEALER_ROOM behavior = VirtualRoom room_switch = ShipDealer [Hotspot] name = IDS_NN_REPAIR_YOUR_SHIP behavior = Repair virtual_room = Deck [Hotspot] name = IDS_DEALER_FRONT_DESK behavior = FrontDesk state_read = 1 state_send = 2 virtual_room = Trader [Hotspot] name = IDS_HOTSPOT_COMMODITYTRADER behavior = StartDealer state_read = 2 state_send = 1 virtual_room = Trader [Hotspot] name = IDS_DEALER_FRONT_DESK behavior = FrontDesk state_read = 1 state_send = 2 virtual_room = Equipment [Hotspot] name = IDS_HOTSPOT_EQUIPMENTDEALER behavior = StartEquipDealer state_read = 2 state_send = 1 virtual_room = Equipment [Hotspot] name = IDS_EQUIPMENT_ROOM_RIGHT behavior = MoveRight state_read = 2 state_send = 1 virtual_room = Equipment [Hotspot] name = IDS_NN_REPAIR_YOUR_SHIP behavior = Repair virtual_room = Equipment [Hotspot] name = IDS_DEALER_FRONT_DESK behavior = FrontDesk state_read = 1 state_send = 2 virtual_room = ShipDealer [Hotspot] name = IDS_HOTSPOT_SHIPDEALER behavior = StartShipDealer state_read = 2 state_send = 1 virtual_room = ShipDealer [Hotspot] name = IDS_NN_REPAIR_YOUR_SHIP behavior = Repair virtual_room = ShipDealer [FlashlightSet] icolor = 55, 55, 150 scale = 1.5 blink = 1.25 endpause = 1 hardpoint = HpLightA01 hardpoint = HpLightA02 hardpoint = HpLightA03 [FlashlightSet] icolor = 255, 255, 150 scale = 2.5 blink = 2 endpause = 0.5 hardpoint = HpLightB01 hardpoint = HpLightB02 hardpoint = HpLightB03 [FlashlightSet] icolor = 255, 55, 55 scale = 2 blink = 0.2 endpause = 0.5 hardpoint = HpLightC01 hardpoint = HpLightC02 hardpoint = HpLightC03 hardpoint = HpLightC04 hardpoint = HpLightC05 [FlashlightSet] icolor = 55, 255, 55 scale = 1 gap = 0 blink = 0.6 endpause = 2.5 hardpoint = HpLightD01 hardpoint = HpLightD02 hardpoint = HpLightD03 hardpoint = HpLightD04 hardpoint = HpLightD05 hardpoint = HpLightD06 hardpoint = HpLightD07 hardpoint = HpLightD08 hardpoint = HpLightD09 hardpoint = HpLightD10 [FlashlightSet] icolor = 255, 155, 55 scale = 1 gap = 0 blink = 0.6 endpause = 1.5 hardpoint = HpLightE01 hardpoint = HpLightE02 hardpoint = HpLightE03 hardpoint = HpLightE04 hardpoint = HpLightE05 hardpoint = HpLightE06 hardpoint = HpLightE07 hardpoint = HpLightE08 hardpoint = HpLightE09 hardpoint = HpLightE10