[SystemInfo] space_color = 0, 0, 0 local_faction = li_p_grp [EncounterParameters] nickname = area_patrol_fighters filename = missions\encounters\spacepop\scenes\area_patrol_fighters-F.ini faction = li_n_grp faction = li_p_grp faction = fc_lr_grp faction = fc_ou_grp faction = fc_x_grp faction = gd_bh_grp [EncounterParameters] nickname = area_trade_freighters filename = missions\encounters\spacepop\scenes\area_trade_freighters-F-FR.ini faction = co_os_grp [EncounterParameters] nickname = area_trade_transports filename = missions\encounters\spacepop\scenes\area_trade_transports-F-T.ini faction = co_ni_grp [EncounterParameters] nickname = area_trade_traders filename = missions\encounters\spacepop\scenes\area_trade_traders-F-FR-T.ini faction = co_alg_grp faction = co_be_grp faction = co_hsp_grp faction = co_kt_grp faction = co_me_grp faction = co_nws_grp faction = co_rs_grp faction = co_shi_grp faction = co_ss_grp faction = co_vr_grp [EncounterParameters] nickname = area_scavenger_fighters filename = missions\encounters\spacepop\scenes\area_scavenger_fighters-F.ini faction = fc_j_grp [EncounterParameters] nickname = path_trade_fighters filename = missions\encounters\spacepop\scenes\path_trade_fighters-F.ini faction = co_ni_grp faction = fc_x_grp [EncounterParameters] nickname = path_trade_freighters filename = missions\encounters\spacepop\scenes\path_trade_freighters-F-FR.ini faction = co_alg_grp faction = co_be_grp faction = co_hsp_grp faction = co_kt_grp faction = co_me_grp faction = co_nws_grp faction = co_os_grp faction = co_rs_grp faction = co_shi_grp faction = co_ss_grp faction = co_vr_grp [EncounterParameters] nickname = path_trade_independents filename = missions\encounters\spacepop\scenes\path_trade_independents-Td.ini faction = fc_j_grp faction = fc_lr_grp faction = fc_ou_grp [EncounterParameters] nickname = path_piratepatrol_fighters filename = missions\encounters\spacepop\scenes\path_piratepatrol_fighters-F.ini faction = fc_j_grp [EncounterParameters] nickname = path_patrol_fighters filename = missions\encounters\spacepop\scenes\path_patrol_fighters-F.ini faction = co_alg_grp faction = co_be_grp faction = co_hsp_grp faction = co_kt_grp faction = co_me_grp faction = co_nws_grp faction = co_ni_grp faction = co_os_grp faction = co_rs_grp faction = co_shi_grp faction = co_ss_grp faction = co_vr_grp faction = gd_bh_grp [EncounterParameters] nickname = path_piratepatrol_laneattackers filename = missions\encounters\spacepop\scenes\path_piratepatrol_laneattackers-La.ini faction = fc_ou_grp [EncounterParameters] nickname = path_policepatrol_patroller filename = missions\encounters\spacepop\scenes\path_policepatrol_patroller-Pt.ini faction = li_n_grp faction = li_p_grp [EncounterParameters] nickname = path_piratepatrol_wingattack filename = missions\encounters\spacepop\scenes\path_piratepatrol_wingattack-Al-W.ini faction = fc_lr_grp faction = fc_x_grp [EncounterParameters] nickname = area_trade_gunboat filename = missions\encounters\spacepop\scenes\area_trade_gunboat-F-G.ini faction = li_p_grp [EncounterParameters] nickname = path_trade_smugglers filename = missions\encounters\spacepop\scenes\path_trade_smugglers-Sm.ini faction = fc_j_grp [EncounterParameters] nickname = area_homedefender_defenders filename = missions\encounters\spacepop\scenes\area_homedefender_defenders-Df.ini faction = li_n_grp faction = li_p_grp [EncounterParameters] nickname = path_policepatrol_fieldpatroller filename = missions\encounters\spacepop\scenes\path_policepatrol_fieldpatroller-Fp.ini faction = li_n_grp faction = li_p_grp [TexturePanels] file = universe\heavens\shapes.ini [Dust] spacedust = Dust [Music] space = music_li_space danger = music_li_danger battle = music_li_battle [Asteroids] file = solar\asteroids\li01_Pittsburgh_debris_field_001.ini zone = Zone_Li01_Pittsburgh_debris_001 [Asteroids] file = solar\asteroids\Li01_Pittsburgh_high_density_debris.ini zone = Zone_Li01_Pittsburgh_high_density_debris [Asteroids] file = solar\asteroids\Li01_Detroit_high_density_debris.ini zone = Zone_Li01_Detroit_high_density_debris [Asteroids] file = solar\asteroids\Li01_Badlands_low_density_asteroids.ini zone = Zone_Li01_Badlands_low_density_asteroids [Nebula] file = solar\nebula\li01_Pittsburgh_pirate_base_nebula.ini zone = Zone_Li01_Pittsburgh_Pirate_Base_Nebula [Asteroids] file = solar\asteroids\Li01_Detroit_debris_field_001.ini zone = Zone_Li01_Detroit_debris_001 [Asteroids] file = solar\asteroids\Li01_Jersey_debris_field_001.ini zone = Zone_Li01_Jersey_debris_001 [Asteroids] file = solar\asteroids\Li01_debris_field_small.ini zone = Zone_Li01_debris_practice_001 [Asteroids] file = solar\asteroids\Li01_zone21_mine_field.ini zone = Zone_Li01_zone21 [Asteroids] file = solar\asteroids\Li01_Badlands_Asteroids.ini zone = Zone_Li01_Badlands_Asteroids [Nebula] file = solar\nebula\Li01_Badlands_Nebula.ini zone = Zone_Li01_Badlands_Nebula [Ambient] color = 30, 50, 80 [Background] basic_stars = solar\starsphere\starsphere_stars_basic.cmp complex_stars = solar\starsphere\starsphere_li01_stars.cmp nebulae = solar\starsphere\starsphere_li01.cmp [Object] nickname = Sun_Li01 ids_name = 261008 pos = 0, 0, 0 ambient_color = 255, 255, 255 archetype = sun_2000 ids_info = 66162 star = med_white_sun atmosphere_range = 11000 burn_color = 160, 222, 245 [LightSource] nickname = System_LIGHT pos = 642, 0, 198 color = 255, 255, 255 range = 120000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = Li01_01 ids_name = 196766 pos = -33270, 0, -33039 rotate = 0, -10, -10 ambient_color = 255, 0, 0 archetype = planet_earthgrncld_4000 ids_info = 65759 spin = 0, 0.001000, 0 atmosphere_range = 4200 burn_color = 160, 222, 245 base = Li01_01_Base reputation = li_p_grp [zone] nickname = Zone_Li01_Manhattan_death pos = -33270, 0, -33039 shape = SPHERE size = 4000 damage = 20000 sort = 99.500000 density = 0 population_additive = false [zone] nickname = Zone_Li01_001_Planet_Li01_01_atmosphere_burn pos = -33270, 0, -33039 shape = SPHERE size = 4600 edge_fraction = 0.070000 spacedust = atmosphere_gray spacedust_maxparticles = 250 sort = 99 [Object] nickname = Li01_to_Li02 ids_name = 260911 pos = -83176, 0, 44831 rotate = 0, -70, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Li02 ids_info = 66145 jump_effect = jump_effect_bretonia goto = Li02, Li02_to_Li01, gate_tunnel_bretonia reputation = li_p_grp voice = atc_leg_m01 space_costume = li_captain_head, li_male_elite_body behavior = NOTHING [Object] nickname = Li01_to_Li03 ids_name = 260912 pos = -12831, 0, -81511 rotate = 0, -152, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Li03 ids_info = 66145 jump_effect = jump_effect_bretonia goto = Li03, Li03_to_Li01, gate_tunnel_bretonia reputation = li_p_grp voice = atc_leg_m01 space_costume = li_captain_head, li_male_elite_body behavior = NOTHING [Object] nickname = Li01_to_Li04 ids_name = 260913 pos = 68666, 0, 60396 rotate = 0, 20, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Li04 ids_info = 66145 jump_effect = jump_effect_bretonia goto = Li04, Li04_to_Li01, gate_tunnel_bretonia reputation = li_p_grp voice = atc_leg_m01 space_costume = li_captain_head, li_male_elite_body behavior = NOTHING [Object] nickname = Li01_to_Li05 ids_name = 260914 pos = 80632, 0, 12299 rotate = 0, 105, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Li05 ids_info = 66145 jump_effect = jump_effect_bretonia goto = Li05, Li05_to_Li01, gate_tunnel_bretonia reputation = li_n_grp voice = atc_leg_m01 space_costume = li_captain_head, li_male_elite_body visit = 0 behavior = NOTHING [zone] nickname = Zone_Li01_001_Planet_Li01_01 pos = -33020, 0, -27925 rotate = 0, 104, 0 shape = SPHERE size = 7000 comment = Manhattan sort = 1 difficulty = 1 density = 12 repop_time = 10 max_battle_size = 4 pop_type = base_cluster relief_time = 50 faction = li_p_grp, 25 faction = co_be_grp, 5 faction = co_hsp_grp, 5 faction = co_kt_grp, 5 faction = co_me_grp, 10 faction = co_nws_grp, 5 faction = co_ni_grp, 10 faction = co_os_grp, 4 faction = co_rs_grp, 5 faction = co_shi_grp, 5 faction = co_ss_grp, 10 faction = co_vr_grp, 5 faction = gd_bh_grp, 5 encounter = area_patrol_fighters, 5 encounter = area_trade_freighters, 4 encounter = area_trade_transports, 10 encounter = area_trade_traders, 55 encounter = area_trade_gunboat, 10 encounter = area_homedefender_defenders, 15 [Object] nickname = Li01_11 ids_name = 196776 pos = 6173, 0, -50515 rotate = 0, 180, 0 archetype = smallstation1 ids_info = 65755 base = Li01_11_Base dock_with = Li01_11_Base voice = atc_leg_m01 space_costume = li_captain_head, li_male_elite_body faction = li_p_grp reputation = li_p_grp behavior = NOTHING [zone] nickname = Zone_Li01_002_Station_Li01_11 pos = 5541, 0, -51581 rotate = 0, -60, 0 shape = SPHERE size = 3000 comment = Ft. Bush sort = 3 difficulty = 1 density = 12 repop_time = 10 max_battle_size = 4 pop_type = base_cluster relief_time = 50 faction = li_p_grp, 30 faction = co_alg_grp, 4 faction = co_be_grp, 5 faction = co_hsp_grp, 5 faction = co_kt_grp, 5 faction = co_me_grp, 10 faction = co_nws_grp, 5 faction = co_ni_grp, 10 faction = co_os_grp, 4 faction = co_rs_grp, 5 faction = co_shi_grp, 5 faction = co_ss_grp, 10 faction = co_vr_grp, 5 faction = gd_bh_grp, 5 encounter = area_patrol_fighters, 5 encounter = area_trade_freighters, 4 encounter = area_trade_transports, 10 encounter = area_trade_traders, 59 encounter = area_trade_gunboat, 10 encounter = area_homedefender_defenders, 20 [zone] nickname = Zone_Li01_004_DockRing_Li01_01 pos = -33584, 0, -28227 shape = SPHERE size = 1000 sort = 99 [LightSource] nickname = Light_Li01_Manhattan pos = -33520, 0, -30946 color = 184, 194, 218 range = 8000 type = POINT attenuation = 1, 0, 0.000000 [Object] nickname = Dock_Ring_Li01_01 ids_name = 60207 pos = -33267, 0, -28810 archetype = dock_ring ids_info = 66141 loadout = docking_ring dock_with = Li01_01_Base voice = atc_leg_m01 space_costume = li_captain_head, li_male_elite_body reputation = li_p_grp behavior = NOTHING [zone] nickname = Zone_Li01_005_Planet_Li01_02 pos = 54080, 0, -74878 rotate = 0, 50, 0 shape = ELLIPSOID size = 6000, 6000, 10000 property_flags = 65536 comment = Pittsburg sort = 17 difficulty = 3 density = 9 repop_time = 10 max_battle_size = 4 pop_type = single_base relief_time = 45 faction = li_p_grp, 10 faction = co_me_grp, 10 faction = co_os_grp, 4 faction = co_rs_grp, 5 faction = co_ss_grp, 10 faction = fc_j_grp, 3 faction = fc_lr_grp, 3 faction = gd_bh_grp, 3 encounter = area_patrol_fighters, 11 encounter = area_trade_freighters, 4 encounter = area_trade_traders, 25 encounter = area_scavenger_fighters, 3 encounter = area_homedefender_defenders, 5 [zone] nickname = Zone_Li01_Pittsburgh_debris_001 ids_name = 261211 pos = 47675, 0, -63380 rotate = 0, 15, 0 shape = ELLIPSOID size = 32500, 15000, 42000 property_flags = 128 Music = zone_field_debris spacedust = debrisdust spacedust_maxparticles = 150 ids_info = 65999 visit = 36 comment = Pittsburg debris sort = 20 difficulty = 6 density = 5 repop_time = 20 max_battle_size = 5 pop_type = field relief_time = 35 faction = fc_j_grp, 10 faction = fc_lr_grp, 6 faction = gd_bh_grp, 2 encounter = area_patrol_fighters, 8 encounter = area_scavenger_fighters, 10 [Object] nickname = Li01_03 ids_name = 196768 pos = 48523, 50, 6690 archetype = l_dreadnought ids_info = 65747 base = Li01_03_base dock_with = Li01_03_base voice = atc_leg_m01 space_costume = li_captain_head, li_male_elite_body reputation = li_n_grp behavior = NOTHING [zone] nickname = Zone_Li01_011_Battleship_Li01_03 pos = 49541, 0, 7114 shape = SPHERE size = 1000 sort = 99 [zone] nickname = Zone_Li01_012_Station_Li01_04 pos = -10844, 0, 78091 rotate = 0, 10, 0 shape = SPHERE size = 3000 property_flags = 98304 property_fog_color = 10.000000, 7.000000, 30.000000 edge_fraction = 0.500000 sort = 99 [zone] nickname = Zone_Li01_013_Station_Li01_05 pos = -16608, 0, 74974 shape = SPHERE size = 3000 property_flags = 98304 property_fog_color = 10.000000, 7.000000, 30.000000 edge_fraction = 0.500000 visit = 128 sort = 99 [zone] nickname = Zone_Li01_014_Station_Li01_06 pos = -31837, 0, -29222 shape = SPHERE size = 1000 sort = 99 [zone] nickname = Zone_Li01_015_Station_Li01_07 pos = 47710, 0, 5464 shape = SPHERE size = 3000 comment = Norfolk sort = 5 difficulty = 1 density = 12 repop_time = 10 max_battle_size = 4 pop_type = base_cluster relief_time = 50 faction = li_n_grp, 20 faction = li_p_grp, 5 faction = co_alg_grp, 4 faction = co_be_grp, 5 faction = co_hsp_grp, 5 faction = co_kt_grp, 5 faction = co_me_grp, 10 faction = co_nws_grp, 5 faction = co_ni_grp, 10 faction = co_os_grp, 4 faction = co_rs_grp, 5 faction = co_shi_grp, 5 faction = co_ss_grp, 10 faction = co_vr_grp, 5 faction = gd_bh_grp, 5 encounter = area_patrol_fighters, 10 encounter = area_trade_freighters, 4 encounter = area_trade_transports, 10 encounter = area_trade_traders, 59 encounter = area_trade_gunboat, 5 encounter = area_homedefender_defenders, 15 [Object] nickname = Li01_09 ids_name = 196774 pos = -35488, -300, 28321 rotate = 0, 45, 0 archetype = outpost ids_info = 65771 base = Li01_09_base dock_with = Li01_09_base voice = atc_leg_m01 space_costume = li_captain_head, li_male_elite_body reputation = li_n_grp behavior = NOTHING faction = li_n_grp behavior = NOTHING [zone] nickname = Zone_Li01_017_Station_Li01_09 pos = -35771, 0, 28416 rotate = 0, -75, 0 shape = SPHERE size = 2500 comment = West point sort = 7 difficulty = 1 density = 9 repop_time = 10 max_battle_size = 4 pop_type = single_base relief_time = 50 faction = li_n_grp, 30 faction = li_p_grp, 5 faction = co_alg_grp, 4 faction = co_be_grp, 10 faction = co_hsp_grp, 5 faction = co_nws_grp, 10 faction = co_ni_grp, 20 faction = co_os_grp, 4 faction = co_ss_grp, 20 faction = co_vr_grp, 10 faction = gd_bh_grp, 5 encounter = area_patrol_fighters, 10 encounter = area_trade_freighters, 4 encounter = area_trade_transports, 20 encounter = area_trade_traders, 59 encounter = area_trade_gunboat, 5 encounter = area_homedefender_defenders, 25 [Object] nickname = Li01_12 ids_name = 196777 pos = 25390, 0, 74163 archetype = miningbase_badlands ids_info = 65751 base = Li01_12_base dock_with = Li01_12_base voice = atc_leg_m01 space_costume = li_captain_head, li_male_elite_body visit = 0 reputation = fc_lr_grp behavior = NOTHING [zone] nickname = Zone_Li01_018_Station_Li01_13 pos = 25390, 0, 74163 shape = SPHERE size = 3000 visit = 128 comment = . rogue base sort = 30 difficulty = 15 density = 9 repop_time = 10 max_battle_size = 9 pop_type = single_base relief_time = 15 faction = fc_lr_grp, 10 faction = fc_ou_grp, 5 faction = gd_bh_grp, 2 encounter = area_patrol_fighters, 17 [Object] nickname = Li01_10 ids_name = 196775 pos = -92447, 0, -12925 archetype = depot ids_info = 65753 base = Li01_10_base dock_with = Li01_10_base voice = atc_leg_m01 space_costume = li_captain_head, li_male_elite_body reputation = co_vr_grp behavior = NOTHING [zone] nickname = Zone_Li01_021_Station_Li01_10 pos = -92430, 0, -12918 shape = SPHERE size = 3000 comment = Detroit sort = 9 difficulty = 3 density = 9 repop_time = 10 max_battle_size = 4 pop_type = single_base relief_time = 45 faction = co_ss_grp, 10 faction = co_vr_grp, 10 encounter = area_trade_traders, 20 [zone] nickname = Zone_Li01_022_Station_Li01_14 pos = 7856, 0, -53664 shape = SPHERE size = 3000 sort = 99 [zone] nickname = Zone_Li01_Station_001 pos = 4146, 0, -50833 shape = SPHERE size = 3000 sort = 99 [zone] nickname = Zone_Li01_Jumpgate_001 pos = -12815, 0, -81081 shape = SPHERE size = 3000 comment = Colorado Gate sort = 13 difficulty = 3 density = 10 repop_time = 10 max_battle_size = 4 pop_type = jumpgate relief_time = 45 faction = li_p_grp, 20 faction = co_alg_grp, 4 faction = co_be_grp, 5 faction = co_hsp_grp, 5 faction = co_kt_grp, 5 faction = co_nws_grp, 5 faction = co_ni_grp, 10 faction = co_os_grp, 4 faction = co_rs_grp, 5 faction = co_shi_grp, 5 faction = co_ss_grp, 10 faction = co_vr_grp, 5 encounter = area_patrol_fighters, 15 encounter = area_trade_freighters, 4 encounter = area_trade_transports, 10 encounter = area_trade_traders, 49 encounter = area_trade_gunboat, 5 [Object] nickname = Li01_Trade_Lane_Ring_16 ids_name = 260920 pos = 3628, 0, -52369 rotate = 0, 30, 0 archetype = Trade_Lane_Ring ids_info = 66170 next_ring = Li01_Trade_Lane_Ring_17 behavior = NOTHING tradelane_space_name = 196776 reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_17 ids_name = 260920 pos = -70, 0, -58894 rotate = 0, 30, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_16 next_ring = Li01_Trade_Lane_Ring_18 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_18 ids_name = 260920 pos = -3768, 0, -65419 rotate = 0, 30, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_17 next_ring = Li01_Trade_Lane_Ring_19 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_19 ids_name = 260920 pos = -7466, 0, -71944 rotate = 0, 30, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_18 next_ring = Li01_Trade_Lane_Ring_20 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_20 ids_name = 260920 pos = -11163, 0, -78469 rotate = 0, 30, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_19 behavior = NOTHING tradelane_space_name = 261658 reputation = li_p_grp [zone] nickname = Zone_Li01_Tradelane_3 pos = -3768, 0, -65419 rotate = 0, 30, 0 shape = BOX size = 839, 839, 30839 comment = . tradelane lane_id = 3 tradelane_down = 30 sort = 14 difficulty = 3 density = 6 repop_time = 15 max_battle_size = 4 pop_type = tradelane relief_time = 45 faction = li_p_grp, 5 faction = co_alg_grp, 4 faction = co_be_grp, 5 faction = co_hsp_grp, 5 faction = co_kt_grp, 5 faction = co_nws_grp, 5 faction = co_ni_grp, 10 faction = co_os_grp, 4 faction = co_rs_grp, 5 faction = co_shi_grp, 5 faction = co_ss_grp, 10 faction = co_vr_grp, 5 encounter = area_trade_freighters, 4 encounter = area_trade_transports, 10 encounter = area_trade_traders, 49 encounter = area_trade_gunboat, 5 [zone] nickname = Zone_Li01_Planet_002 pos = 47503, 0, 6508 rotate = 0, 37, 0 shape = SPHERE size = 1500 sort = 99 [zone] nickname = Zone_Li01_Jersey_debris_001 ids_name = 261210 pos = -44666, 0, -60261 rotate = 0, -60, 0 shape = ELLIPSOID size = 18000, 10000, 30000 property_flags = 128 Music = zone_field_debris spacedust = debrisdust spacedust_maxparticles = 150 ids_info = 65998 visit = 36 comment = Jersey debris sort = 22 difficulty = 7 density = 5 repop_time = 20 max_battle_size = 5 pop_type = field relief_time = 35 faction = fc_j_grp, 15 faction = fc_lr_grp, 9 faction = fc_x_grp, 20 faction = gd_bh_grp, 5 encounter = area_patrol_fighters, 34 encounter = area_scavenger_fighters, 15 [Object] nickname = Li01_02 ids_name = 196767 pos = 52238, 0, -78213 rotate = 0, 0, 20 archetype = planet_desored_1500 ids_info = 65765 spin = 0, 0.002000, 0 atmosphere_range = 1650 burn_color = 255, 222, 160 base = Li01_02_Base Ambient = 35, 35, 45 reputation = co_me_grp [zone] nickname = Zone_Li01_Pittsburgh_death pos = 52238, 0, -78213 shape = SPHERE size = 1600 damage = 20000 sort = 99.500000 density = 0 population_additive = false [Object] nickname = Li01_02_dock_ring ids_name = 60207 pos = 50655, 200, -77595 rotate = 0, -70, 0 archetype = dock_ring ids_info = 66141 loadout = docking_ring dock_with = Li01_02_Base voice = atc_leg_m01 space_costume = li_captain_head, li_male_elite_body reputation = co_me_grp behavior = NOTHING [Object] nickname = Li01_Trade_Lane_Ring_30 ids_name = 260921 pos = 8145, 0, -53071 rotate = 0, -60, 0 archetype = Trade_Lane_Ring ids_info = 66170 next_ring = Li01_Trade_Lane_Ring_31 behavior = NOTHING tradelane_space_name = 196776 reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_31 ids_name = 260921 pos = 14655, 0, -56794 rotate = 0, -60, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_30 next_ring = Li01_Trade_Lane_Ring_32 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_32 ids_name = 260921 pos = 21165, 0, -60518 rotate = 0, -60, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_31 next_ring = Li01_Trade_Lane_Ring_33 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_33 ids_name = 260921 pos = 27676, 0, -64242 rotate = 0, -60, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_32 next_ring = Li01_Trade_Lane_Ring_34 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_34 ids_name = 260921 pos = 34186, 0, -67965 rotate = 0, -60, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_33 next_ring = Li01_Trade_Lane_Ring_35 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_35 ids_name = 260921 pos = 40696, 0, -71689 rotate = 0, -60, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_34 next_ring = Li01_Trade_Lane_Ring_36 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_36 ids_name = 260921 pos = 47207, 0, -75413 rotate = 0, -60, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_35 behavior = NOTHING tradelane_space_name = 196767 reputation = li_p_grp [zone] nickname = Zone_Li01_Tradelane_5 pos = 27676, 0, -64242 rotate = 0, -60, 0 shape = BOX size = 1100, 1100, 45839 property_flags = 65536 comment = . tradelane lane_id = 5 tradelane_down = 80 sort = 18 difficulty = 4 density = 6 repop_time = 15 max_battle_size = 5 pop_type = tradelane relief_time = 40 faction = co_me_grp, 10 faction = co_os_grp, 4 faction = co_rs_grp, 5 faction = co_ss_grp, 10 encounter = area_trade_freighters, 4 encounter = area_trade_traders, 25 [zone] nickname = Zone_Li01_Tradelane_002 pos = 68292, 0, 59544 shape = SPHERE size = 2000 comment = Texas Gate sort = 15 difficulty = 3 density = 10 repop_time = 15 max_battle_size = 4 pop_type = jumpgate relief_time = 45 faction = li_n_grp, 20 faction = li_p_grp, 5 faction = co_alg_grp, 4 faction = co_hsp_grp, 5 faction = co_me_grp, 10 faction = co_ni_grp, 10 faction = co_os_grp, 4 faction = co_rs_grp, 5 faction = co_ss_grp, 10 encounter = area_patrol_fighters, 5 encounter = area_trade_freighters, 4 encounter = area_trade_transports, 10 encounter = area_trade_traders, 34 encounter = area_trade_gunboat, 5 encounter = area_homedefender_defenders, 15 [zone] nickname = Zone_Li01_Jumpgate_003 pos = -82319, 0, 44579 shape = SPHERE size = 2000 comment = California Gate sort = 11 difficulty = 2 density = 10 repop_time = 10 max_battle_size = 4 pop_type = jumpgate relief_time = 45 faction = li_n_grp, 20 faction = li_p_grp, 5 faction = co_alg_grp, 4 faction = co_be_grp, 5 faction = co_hsp_grp, 5 faction = co_nws_grp, 5 faction = co_ni_grp, 10 faction = co_os_grp, 4 faction = co_ss_grp, 10 faction = co_vr_grp, 5 encounter = area_patrol_fighters, 5 encounter = area_trade_freighters, 4 encounter = area_trade_transports, 10 encounter = area_trade_traders, 34 encounter = area_trade_gunboat, 5 encounter = area_homedefender_defenders, 15 [zone] nickname = Zone_Li01_to_Li05 pos = 80122, 0, 12444 shape = ELLIPSOID size = 10000, 2000, 12000 property_flags = 65536 sort = 99 density = 0 [Object] nickname = Li01_to_Iw03 ids_name = 260910 pos = -16055, 0, 85125 rotate = 0, -30, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Iw03 ids_info = 66145 jump_effect = jump_effect_bretonia goto = Iw03, Iw03_to_Li01, gate_tunnel_bretonia reputation = li_n_grp voice = atc_leg_m01 space_costume = li_captain_head, li_male_elite_body [zone] nickname = Zone_Li01_Jumpgate_to_Iw03 pos = -16161, 0, 85302 shape = SPHERE size = 3000 property_flags = 98304 property_fog_color = 10.000000, 7.000000, 30.000000 edge_fraction = 0.700000 visit = 128 comment = . jumpgate sort = 28 difficulty = 11 density = 6 repop_time = 17 max_battle_size = 6 pop_type = core relief_time = 25 faction = fc_lr_grp, 5 encounter = area_patrol_fighters, 5 [zone] nickname = Zone_Li01_zone21 ids_name = 261212 pos = 81640, 0, 2050 shape = ELLIPSOID size = 20000, 20000, 30000 property_flags = 4128 Music = zone_field_mine ids_info = 66000 visit = 32 sort = 99 density = 0 [zone] nickname = Zone_Li01_Badlands_Nebula ids_name = 261208 pos = -7460, 0, 63000 shape = ELLIPSOID size = 55000, 20000, 35000 property_flags = 16384 property_fog_color = 10.000000, 7.000000, 30.000000 spacedust = atmosphere_gray spacedust_maxparticles = 50 Music = zone_badlands ids_info = 65996 visit = 32 comment = Badlands sort = 25 difficulty = 9 density = 5 repop_time = 20 max_battle_size = 5 pop_type = field relief_time = 30 faction = fc_lr_grp, 10 encounter = area_patrol_fighters, 10 [LightSource] nickname = Light_Pittsburgh pos = 51340, 0, -77763 color = 251, 218, 181 range = 5000 type = POINT attenuation = 1, 0, 0.000001 [Object] nickname = Li01_planet_icemoon_800_1 ids_name = 261119 pos = 55763, 0, -69135 archetype = planet_icemoon_800 ids_info = 66074 spin = 0, 0.020000, 0 atmosphere_range = 900 burn_color = 255, 222, 160 Ambient = 30, 25, 35 visit = 0 [zone] nickname = Zone_Li01_Maine_death pos = 55763, 0, -69135 shape = SPHERE size = 850 sort = 99.500000 [LightSource] nickname = pittsburgh_moon_light pos = 55266, 0, -68720 color = 211, 244, 254 range = 3000 type = POINT attenuation = 1, 0, 0.000002 [zone] nickname = Zone_Li01_Exclusion_Tradelane_001 pos = 17743, 0, -58524 shape = SPHERE size = 850 property_flags = 65536 sort = 99 [zone] nickname = Zone_Li01_Exclusion_Tradelane_002 pos = 14637, 0, -56776 shape = SPHERE size = 850 property_flags = 65536 sort = 99 [zone] nickname = Zone_Li01_Exclusion_Tradelane_003 pos = 21184, 0, -60471 shape = SPHERE size = 850 property_flags = 65536 sort = 99 [zone] nickname = Zone_Li01_Exclusion_Tradelane_004 pos = 27669, 0, -64216 shape = SPHERE size = 850 property_flags = 65536 sort = 99 [zone] nickname = Zone_Li01_Exclusion_Tradelane_005 pos = 34192, 0, -67928 shape = SPHERE size = 850 property_flags = 65536 sort = 99 [zone] nickname = Zone_Li01_Exclusion_Tradelane_006 pos = 40636, 0, -71707 shape = SPHERE size = 850 property_flags = 65536 sort = 99 [zone] nickname = Zone_Li01_Exclusion_Tradelane_007 pos = 47271, 0, -75500 shape = SPHERE size = 850 property_flags = 65536 sort = 99 [zone] nickname = Zone_Li01_Exclusion_depot pos = 56328, 0, -52363 shape = SPHERE size = 2000 property_flags = 98304 property_fog_color = 20.000000, 18.000000, 24.000000 edge_fraction = 0.300000 sort = 99 [zone] nickname = Zone_Li01_debris_practice_001 pos = 117, 0, -51293 shape = SPHERE size = 2000 property_flags = 132 Music = zone_field_debris spacedust = debrisdust spacedust_maxparticles = 150 sort = 99 [Object] nickname = Li01_14_shipyard_1 ids_name = 60231 pos = 6003, -210, -53089 rotate = 0, 180, 0 archetype = shipyard ids_info = 60232 visit = 0 reputation = co_me_grp behavior = NOTHING [Object] nickname = Li01_07_shipyard2 ids_name = 60231 pos = 48190, 103, 5328 rotate = 0, 130, 0 archetype = shipyard ids_info = 60231 visit = 0 reputation = li_n_grp behavior = NOTHING [Object] nickname = Li01_07_shipyard3 ids_name = 60231 pos = 47856, 103, 4950 rotate = 0, 130, 0 archetype = shipyard ids_info = 60231 visit = 0 reputation = li_n_grp behavior = NOTHING [Object] nickname = Li01_l_dreadnought_3 ids_name = 60501 pos = 47823, 120, 4991 rotate = 0, 130, 0 archetype = l_dreadnought_nodock ids_info = 60502 visit = 0 behavior = NOTHING [zone] nickname = Zone_Li01_Detroit_debris_001 ids_name = 261209 pos = -53865, 0, 4297 rotate = 0, -15, 0 shape = ELLIPSOID size = 17000, 9000, 26000 property_flags = 129 Music = zone_field_debris spacedust = debrisdust spacedust_maxparticles = 150 ids_info = 65997 visit = 36 comment = Detroit debris sort = 32 difficulty = 8 density = 5 repop_time = 20 max_battle_size = 5 pop_type = field relief_time = 30 faction = li_p_grp, 10 faction = fc_j_grp, 10 faction = fc_lr_grp, 10 faction = gd_bh_grp, 3 encounter = area_patrol_fighters, 23 encounter = area_scavenger_fighters, 10 [Object] nickname = Li01_Trade_Lane_Ring_119 ids_name = 260919 pos = -38557, 0, -26255 rotate = 0, 104, 0 archetype = Trade_Lane_Ring ids_info = 66170 next_ring = Li01_Trade_Lane_Ring_120 behavior = NOTHING tradelane_space_name = 196766 reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_120 ids_name = 260919 pos = -45837, 0, -24452 rotate = 0, 104, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_119 next_ring = Li01_Trade_Lane_Ring_121 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_121 ids_name = 260919 pos = -53117, 0, -22650 rotate = 0, 104, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_120 next_ring = Li01_Trade_Lane_Ring_122 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_122 ids_name = 260919 pos = -60398, 0, -20848 rotate = 0, 104, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_121 next_ring = Li01_Trade_Lane_Ring_123 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_123 ids_name = 260919 pos = -67678, 0, -19046 rotate = 0, 104, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_122 next_ring = Li01_Trade_Lane_Ring_124 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_124 ids_name = 260919 pos = -74958, 0, -17243 rotate = 0, 104, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_123 next_ring = Li01_Trade_Lane_Ring_125 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_125 ids_name = 260919 pos = -82238, 0, -15441 rotate = 0, 104, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_124 next_ring = Li01_Trade_Lane_Ring_126 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_126 ids_name = 260919 pos = -89518, 0, -13639 rotate = 0, 104, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_125 behavior = NOTHING tradelane_space_name = 196775 reputation = li_p_grp [zone] nickname = Zone_Li01_Tradelane_18 pos = -64038, 0, -19947 rotate = 0, 104, 0 shape = BOX size = 1598, 1598, 54098 comment = . tradelane lane_id = 18 tradelane_down = 30 sort = 10 difficulty density = 6 repop_time = 15 max_battle_size = 6 pop_type = tradelane relief_time = 0 faction = co_ss_grp, 10 faction = co_vr_grp, 10 encounter = area_trade_traders, 20 [Object] nickname = Li01_Trade_Lane_Ring_127 ids_name = 260925 pos = -37646, 0, 28999 rotate = 0, 109, 0 archetype = Trade_Lane_Ring ids_info = 66170 next_ring = Li01_Trade_Lane_Ring_128 behavior = NOTHING tradelane_space_name = 196774 reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_128 ids_name = 260925 pos = -44733, 0, 31453 rotate = 0, 109, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_127 next_ring = Li01_Trade_Lane_Ring_129 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_129 ids_name = 260925 pos = -51821, 0, 33906 rotate = 0, 109, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_128 next_ring = Li01_Trade_Lane_Ring_130 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_130 ids_name = 260925 pos = -58908, 0, 36359 rotate = 0, 109, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_129 next_ring = Li01_Trade_Lane_Ring_131 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_131 ids_name = 260925 pos = -65996, 0, 38813 rotate = 0, 109, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_130 next_ring = Li01_Trade_Lane_Ring_132 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_132 ids_name = 260925 pos = -73083, 0, 41266 rotate = 0, 109, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_131 next_ring = Li01_Trade_Lane_Ring_133 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_133 ids_name = 260925 pos = -80170, 0, 43719 rotate = 0, 109, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_132 behavior = NOTHING tradelane_space_name = 261660 reputation = li_p_grp [zone] nickname = Zone_Li01_Tradelane_19 pos = -58908, 0, 36359 rotate = 0, 109, 0 shape = BOX size = 1598, 1598, 46598 comment = . tradelane lane_id = 19 tradelane_down = 30 sort = 12 difficulty = 3 density = 6 repop_time = 15 max_battle_size = 4 pop_type = tradelane relief_time = 45 faction = li_p_grp, 5 faction = co_alg_grp, 4 faction = co_be_grp, 5 faction = co_hsp_grp, 5 faction = co_nws_grp, 5 faction = co_ni_grp, 10 faction = co_os_grp, 4 faction = co_ss_grp, 10 faction = co_vr_grp, 5 encounter = area_trade_freighters, 4 encounter = area_trade_transports, 10 encounter = area_trade_traders, 34 encounter = area_trade_gunboat, 5 [Object] nickname = Li01_Trade_Lane_Ring_134 ids_name = 260924 pos = -34808, 0, 29961 rotate = 0, -158, 0 archetype = Trade_Lane_Ring ids_info = 66170 next_ring = Li01_Trade_Lane_Ring_135 behavior = NOTHING tradelane_space_name = 196774 reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_135 ids_name = 260924 pos = -31990, 0, 36911 rotate = 0, -158, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_134 next_ring = Li01_Trade_Lane_Ring_136 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_136 ids_name = 260924 pos = -29171, 0, 43862 rotate = 0, -158, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_135 next_ring = Li01_Trade_Lane_Ring_137 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_137 ids_name = 260924 pos = -26353, 0, 50812 rotate = 0, -158, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_136 next_ring = Li01_Trade_Lane_Ring_138 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_138 ids_name = 260924 pos = -23535, 0, 57762 rotate = 0, -158, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_137 next_ring = Li01_Trade_Lane_Ring_139 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_139 ids_name = 260924 pos = -20982, 0, 64456 rotate = 0, -158, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_138 next_ring = Li01_Trade_Lane_Ring_140 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_140 ids_name = 260924 pos = -17899, 0, 71663 rotate = 0, -158, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_139 behavior = NOTHING tradelane_space_name = 196770 reputation = li_p_grp [zone] nickname = Zone_Li01_Tradelane_20 pos = -26353, 0, 50812 rotate = 0, -158, 0 shape = BOX size = 1598, 1598, 46598 property_flags = 65536 comment = . tradelane lane_id = 20 tradelane_down = 60 sort = 26 density = 0 pop_type = exclusion [zone] nickname = Zone_Li01_Detroit_low_density pos = -47265, 0, 6633 rotate = 0, -15, 0 shape = BOX size = 2000, 2000, 45000 property_flags = 65536 sort = 99 [Object] nickname = Li01_05 ids_name = 196770 pos = -16549, 0, 75047 archetype = smallstation1 ids_info = 65757 base = Li01_05_base dock_with = Li01_05_base voice = atc_leg_m01 space_costume = li_captain_head, li_male_elite_body visit = 0 reputation = li_n_grp behavior = NOTHING [zone] nickname = Zone_Li01_Badlands_Asteroids pos = -7460, 0, 63000 shape = ELLIPSOID size = 54000, 19000, 34000 property_flags = 8224 Music = zone_badlands visit = 128 sort = 99 [Object] nickname = Li01_08 ids_name = 196773 pos = -35763, 0, -25450 rotate = 0, 40, 0 archetype = largestation1 ids_info = 65761 base = Li01_08_base dock_with = Li01_08_base reputation = li_p_grp voice = atc_leg_m01 space_costume = li_captain_head, li_male_elite_body behavior = NOTHING reputation = co_ic_grp behavior = NOTHING [zone] nickname = Zone_Li01_Badlands_exclusion_asteroids_01 pos = -13883, 0, 76719 rotate = 0, -30, 0 shape = BOX size = 1200, 1200, 2400 property_flags = 65536 sort = 99 [zone] nickname = Zone_Li01_Pittsburgh_Pirate_Base_Nebula pos = 52628, 0, -49035 shape = ELLIPSOID size = 10000, 5000, 8000 property_flags = 16384 property_fog_color = 20.000000, 18.000000, 24.000000 Music = zone_field_debris sort = 99 [zone] nickname = Zone_Li01_Pittsburgh_exclusion_pirate_run_01 pos = 54457, -444, -66129 rotate = -4, 10, 1 shape = BOX size = 1800, 1500, 15000 property_flags = 65536 sort = 99 [zone] nickname = Zone_Li01_Pittsburgh_exclusion_pirate_run_02 pos = 55330, 237, -56083 rotate = -5, -5, 1 shape = BOX size = 1500, 1000, 6000 property_flags = 65536 sort = 99 [Object] nickname = Li01_blhazard_1 ids_name = 55022 pos = -8483, 0, 76817 archetype = blhazard atmosphere_range = 600 burn_color = 225, 200, 255 ids_info = 55023 visit = 255 behavior = NOTHING [Object] nickname = Li01_Trade_Lane_Ring_141 ids_name = 260917 pos = 3534, 0, -49978 rotate = 0, 122, 0 archetype = Trade_Lane_Ring ids_info = 66170 next_ring = Li01_Trade_Lane_Ring_142 tradelane_space_name = 5621 behavior = NOTHING tradelane_space_name = 196776 reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_142 ids_name = 260917 pos = -2826, 0, -46003 rotate = 0, 122, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_141 next_ring = Li01_Trade_Lane_Ring_143 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_143 ids_name = 260917 pos = -9187, 0, -42028 rotate = 0, 122, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_142 next_ring = Li01_Trade_Lane_Ring_144 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_144 ids_name = 260917 pos = -15547, 0, -38053 rotate = 0, 122, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_143 next_ring = Li01_Trade_Lane_Ring_145 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_145 ids_name = 260917 pos = -21907, 0, -34079 rotate = 0, 122, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_144 next_ring = Li01_Trade_Lane_Ring_146 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_146 ids_name = 260917 pos = -28267, 0, -30104 rotate = 0, 122, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_145 tradelane_space_name = 5611 behavior = NOTHING tradelane_space_name = 196766 reputation = li_p_grp [zone] nickname = Zone_Li01_Tradelane_21 pos = -12367, 0, -40041 rotate = 0, 122, 0 shape = BOX size = 1598, 1598, 39098 comment = . Tradelane to ft bush lane_id = 21 tradelane_down = 5 sort = 2 difficulty = 2 density = 6 repop_time = 15 max_battle_size = 4 pop_type = tradelane relief_time = 45 faction = li_p_grp, 5 faction = co_be_grp, 5 faction = co_hsp_grp, 5 faction = co_kt_grp, 5 faction = co_me_grp, 10 faction = co_nws_grp, 5 faction = co_ni_grp, 10 faction = co_os_grp, 4 faction = co_rs_grp, 5 faction = co_shi_grp, 5 faction = co_ss_grp, 10 faction = co_vr_grp, 5 encounter = area_trade_freighters, 4 encounter = area_trade_transports, 10 encounter = area_trade_traders, 55 encounter = area_trade_gunboat, 5 [Object] nickname = Li01_Trade_Lane_Ring_147 ids_name = 260918 pos = -33356, 0, -25834 rotate = 0, 178, 0 archetype = Trade_Lane_Ring ids_info = 66170 next_ring = Li01_Trade_Lane_Ring_148 behavior = NOTHING tradelane_space_name = 196766 reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_148 ids_name = 260918 pos = -33669, 0, -18340 rotate = 0, 178, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_147 next_ring = Li01_Trade_Lane_Ring_149 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_149 ids_name = 260918 pos = -33981, 0, -10847 rotate = 0, 178, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_148 next_ring = Li01_Trade_Lane_Ring_150 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_150 ids_name = 260918 pos = -34293, 0, -3353 rotate = 0, 178, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_149 next_ring = Li01_Trade_Lane_Ring_151 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_151 ids_name = 260918 pos = -34605, 0, 4140 rotate = 0, 178, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_150 next_ring = Li01_Trade_Lane_Ring_152 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_152 ids_name = 260918 pos = -34918, 0, 11634 rotate = 0, 178, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_151 next_ring = Li01_Trade_Lane_Ring_153 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_153 ids_name = 260918 pos = -35230, 0, 19127 rotate = 0, 178, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_152 next_ring = Li01_Trade_Lane_Ring_154 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_154 ids_name = 260918 pos = -35542, 0, 26621 rotate = 0, 178, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_153 behavior = NOTHING tradelane_space_name = 196774 reputation = li_p_grp [zone] nickname = Zone_Li01_Tradelane_22 pos = -34449, 0, 393 rotate = 0, 178, 0 shape = BOX size = 1602, 1602, 54102 comment = . Tradelane to manhattan lane_id = 22 tradelane_down = 10 sort = 8 difficulty = 3 density = 6 repop_time = 15 max_battle_size = 4 pop_type = tradelane relief_time = 45 faction = co_be_grp, 5 faction = co_hsp_grp, 5 faction = co_nws_grp, 5 faction = co_ni_grp, 10 faction = co_os_grp, 4 faction = co_ss_grp, 10 faction = co_vr_grp, 5 encounter = area_trade_freighters, 4 encounter = area_trade_transports, 10 encounter = area_trade_traders, 30 [Object] nickname = Li01_Trade_Lane_Ring_161 ids_name = 260926 pos = 48365, 0, 8358 rotate = 0, -159, 0 archetype = Trade_Lane_Ring ids_info = 66170 next_ring = Li01_Trade_Lane_Ring_162 behavior = NOTHING tradelane_space_name = 196772 reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_162 ids_name = 260926 pos = 51092, 0, 15344 rotate = 0, -159, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_161 next_ring = Li01_Trade_Lane_Ring_163 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_163 ids_name = 260926 pos = 53820, 0, 22330 rotate = 0, -159, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_162 next_ring = Li01_Trade_Lane_Ring_164 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_164 ids_name = 260926 pos = 56547, 0, 29317 rotate = 0, -159, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_163 next_ring = Li01_Trade_Lane_Ring_165 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_165 ids_name = 260926 pos = 59275, 0, 36303 rotate = 0, -159, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_164 next_ring = Li01_Trade_Lane_Ring_166 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_166 ids_name = 260926 pos = 62002, 0, 43290 rotate = 0, -159, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_165 next_ring = Li01_Trade_Lane_Ring_167 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_167 ids_name = 260926 pos = 64730, 0, 50276 rotate = 0, -159, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_166 next_ring = Li01_Trade_Lane_Ring_168 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_168 ids_name = 260926 pos = 67457, 0, 57263 rotate = 0, -159, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_167 behavior = NOTHING tradelane_space_name = 261659 reputation = li_p_grp [zone] nickname = Zone_Li01_Tradelane_24 pos = 57911, 0, 32810 rotate = 0, -159, 0 shape = BOX size = 1598, 1598, 54098 comment = . tradelane lane_id = 24 tradelane_down = 40 sort = 16 difficulty = 3 density = 6 repop_time = 15 max_battle_size = 4 pop_type = tradelane relief_time = 45 faction = li_p_grp, 5 faction = co_alg_grp, 4 faction = co_hsp_grp, 5 faction = co_me_grp, 10 faction = co_ni_grp, 10 faction = co_os_grp, 4 faction = co_rs_grp, 5 faction = co_ss_grp, 10 encounter = area_trade_freighters, 4 encounter = area_trade_transports, 10 encounter = area_trade_traders, 34 encounter = area_trade_gunboat, 5 [Object] nickname = Li01_Trade_Lane_Ring_169 ids_name = 260922 pos = 46237, 0, 5058 rotate = 0, 37, 0 archetype = Trade_Lane_Ring ids_info = 66170 next_ring = Li01_Trade_Lane_Ring_170 behavior = NOTHING tradelane_space_name = 196772 reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_170 ids_name = 260922 pos = 41759, 0, -958 rotate = 0, 37, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_169 next_ring = Li01_Trade_Lane_Ring_171 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_171 ids_name = 260922 pos = 37280, 0, -6974 rotate = 0, 37, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_170 next_ring = Li01_Trade_Lane_Ring_172 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_172 ids_name = 260922 pos = 32801, 0, -12989 rotate = 0, 37, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_171 next_ring = Li01_Trade_Lane_Ring_173 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_173 ids_name = 260922 pos = 28322, 0, -19005 rotate = 0, 37, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_172 next_ring = Li01_Trade_Lane_Ring_174 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_174 ids_name = 260922 pos = 23844, 0, -25021 rotate = 0, 37, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_173 next_ring = Li01_Trade_Lane_Ring_175 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_175 ids_name = 260922 pos = 19365, 0, -31037 rotate = 0, 37, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_174 next_ring = Li01_Trade_Lane_Ring_176 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_176 ids_name = 260922 pos = 14886, 0, -37053 rotate = 0, 37, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_175 next_ring = Li01_Trade_Lane_Ring_177 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_177 ids_name = 260922 pos = 10408, 0, -43069 rotate = 0, 37, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_176 next_ring = Li01_Trade_Lane_Ring_178 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_178 ids_name = 260922 pos = 5929, 0, -49085 rotate = 0, 37, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_177 behavior = NOTHING tradelane_space_name = 196776 reputation = li_p_grp [zone] nickname = Zone_Li01_Tradelane_25 pos = 26160, 0, -22240 rotate = 0, 37, 0 shape = BOX size = 1598, 1598, 69098 comment = . Tradelane to norfolk lane_id = 25 tradelane_down = 5 sort = 4 difficulty = 2 density = 6 repop_time = 15 max_battle_size = 4 pop_type = tradelane relief_time = 45 faction = li_p_grp, 5 faction = co_alg_grp, 4 faction = co_be_grp, 5 faction = co_hsp_grp, 5 faction = co_kt_grp, 5 faction = co_me_grp, 10 faction = co_ni_grp, 10 faction = co_os_grp, 4 faction = co_rs_grp, 5 faction = co_shi_grp, 5 faction = co_ss_grp, 10 faction = co_vr_grp, 5 encounter = area_trade_freighters, 4 encounter = area_trade_transports, 10 encounter = area_trade_traders, 54 encounter = area_trade_gunboat, 5 [Object] nickname = Li01_13 ids_name = 196778 pos = -30763, 0, -60916 archetype = depot ids_info = 65767 base = Li01_13_base dock_with = Li01_13_base voice = atc_leg_m01 space_costume = li_captain_head, li_male_elite_body visit = 0 reputation = fc_j_grp behavior = NOTHING [Object] nickname = Li01_Trade_Lane_Ring_179 ids_name = 260923 pos = -34074, 0, 27771 rotate = 0, -75, 0 archetype = Trade_Lane_Ring ids_info = 66170 next_ring = Li01_Trade_Lane_Ring_180 behavior = NOTHING tradelane_space_name = 196774 reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_180 ids_name = 260923 pos = -26818, 0, 25874 rotate = 0, -75, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_179 next_ring = Li01_Trade_Lane_Ring_181 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_181 ids_name = 260923 pos = -19563, 0, 23976 rotate = 0, -75, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_180 next_ring = Li01_Trade_Lane_Ring_182 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_182 ids_name = 260923 pos = -12307, 0, 22078 rotate = 0, -75, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_181 next_ring = Li01_Trade_Lane_Ring_183 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_183 ids_name = 260923 pos = -5051, 0, 20180 rotate = 0, -75, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_182 next_ring = Li01_Trade_Lane_Ring_184 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_184 ids_name = 260923 pos = 2205, 0, 18282 rotate = 0, -75, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_183 next_ring = Li01_Trade_Lane_Ring_185 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_185 ids_name = 260923 pos = 9461, 0, 16384 rotate = 0, -75, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_184 next_ring = Li01_Trade_Lane_Ring_186 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_186 ids_name = 260923 pos = 16717, 0, 14486 rotate = 0, -75, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_185 next_ring = Li01_Trade_Lane_Ring_187 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_187 ids_name = 260923 pos = 23973, 0, 12588 rotate = 0, -75, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_186 next_ring = Li01_Trade_Lane_Ring_188 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_188 ids_name = 260923 pos = 31229, 0, 10691 rotate = 0, -75, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_187 next_ring = Li01_Trade_Lane_Ring_189 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_189 ids_name = 260923 pos = 38485, 0, 8793 rotate = 0, -75, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_188 next_ring = Li01_Trade_Lane_Ring_190 behavior = NOTHING reputation = li_p_grp [Object] nickname = Li01_Trade_Lane_Ring_190 ids_name = 260923 pos = 45741, 0, 6895 rotate = 0, -75, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li01_Trade_Lane_Ring_189 behavior = NOTHING tradelane_space_name = 196772 reputation = li_p_grp [zone] nickname = Zone_Li01_Tradelane_26 pos = 5833, 0, 17333 rotate = 0, -75, 0 shape = BOX size = 1598, 1598, 84098 comment = . Tradelane to west point lane_id = 26 tradelane_down = 10 sort = 6 difficulty = 3 density = 6 repop_time = 15 max_battle_size = 4 pop_type = tradelane relief_time = 45 faction = li_p_grp, 5 faction = co_alg_grp, 4 faction = co_be_grp, 5 faction = co_nws_grp, 5 faction = co_ni_grp, 10 faction = co_ss_grp, 10 faction = co_vr_grp, 5 encounter = area_trade_transports, 10 encounter = area_trade_traders, 29 encounter = area_trade_gunboat, 5 [Object] nickname = Li01_06 ids_name = 196771 pos = -30642, 0, -29671 rotate = 0, 32, 0 archetype = space_shipping02 ids_info = 65769 base = Li01_06_base dock_with = Li01_06_base voice = atc_leg_m01 space_costume = li_captain_head, li_male_elite_body reputation = co_ss_grp behavior = NOTHING [Object] nickname = Li01_14 ids_name = 196779 pos = 5752, 0, -52385 rotate = 0, 90, 0 archetype = space_factory01 ids_info = 65745 base = Li01_14_base dock_with = Li01_14_base voice = atc_leg_m01 space_costume = li_captain_head, li_male_elite_body reputation = co_me_grp behavior = NOTHING [Object] nickname = Li01_14_shipyard_2 ids_name = 61111 pos = 5492, -210, -53078 rotate = 0, 180, 0 archetype = shipyard ids_info = 61112 reputation = co_me_grp [Object] nickname = Li01_07 ids_name = 196772 pos = 47551, -50, 5517 rotate = 0, 40, 0 archetype = space_factory01 ids_info = 65763 base = Li01_07_base dock_with = Li01_07_base voice = atc_leg_m01 space_costume = li_captain_head, li_male_elite_body reputation = li_n_grp behavior = NOTHING [zone] nickname = Zone_Li01_Detroit_storage_area pos = -47582, 0, 7812 shape = SPHERE size = 1300 property_flags = 129 visit = 128 sort = 99 [zone] nickname = Zone_Li01_pop_junker_base pos = -30986, 0, -60746 shape = SPHERE size = 3500 comment = . junker base sort = 23 difficulty = 8 density = 9 repop_time = 10 max_battle_size = 7 pop_type = single_base relief_time = 30 faction = fc_j_grp, 20 faction = fc_lr_grp, 5 faction = fc_x_grp, 10 faction = gd_bh_grp, 3 encounter = area_patrol_fighters, 18 encounter = area_scavenger_fighters, 20 [zone] nickname = Zone_Li01_pop_badlands_east pos = 21387, 0, 64091 shape = ELLIPSOID size = 25000, 10000, 25000 comment = . east sort = 29 difficulty = 13 density = 6 repop_time = 17 max_battle_size = 6 pop_type = core relief_time = 20 faction = fc_lr_grp, 5 faction = fc_ou_grp, 11 faction = gd_bh_grp, 2 encounter = area_patrol_fighters, 18 [zone] nickname = Zone_Li01_pop_badlands_southeast pos = 14739, 0, 84261 shape = SPHERE size = 10000 comment = . texas hole sort = 31 difficulty = 15 density = 9 repop_time = 10 max_battle_size = 9 pop_type = wormhole relief_time = 15 faction = fc_lr_grp, 5 faction = fc_ou_grp, 11 faction = gd_bh_grp, 2 encounter = area_patrol_fighters, 18 [zone] nickname = Zone_Li01_pop_badlands_southwest pos = -25481, 0, 72130 shape = ELLIPSOID size = 25000, 10000, 15000 comment = . southwest sort = 27 difficulty = 11 density = 6 repop_time = 17 max_battle_size = 6 pop_type = core relief_time = 25 faction = fc_lr_grp, 10 encounter = area_patrol_fighters, 10 [zone] nickname = Zone_Li01_to_Li04_hole pos = 15425, 0, 83760 shape = SPHERE size = 2000 property_flags = 65536 visit = 128 sort = 99 [Object] nickname = Li01_to_Li04_hole ids_name = 260916 pos = 15425, 0, 83760 archetype = jumphole msg_id_prefix = gcs_refer_system_Li04 ids_info = 66146 jump_effect = jump_effect_bretonia goto = Li04, Li04_to_LI01_hole, gate_tunnel_bretonia visit = 0 [Object] nickname = Li01_space_tankl4_1 ids_name = 261161 pos = -47253, 0, 8079 rotate = 0, -20, 0 archetype = space_tankl4 ids_info = 66150 reputation = co_me_grp [Object] nickname = Li01_space_tankl4_2 ids_name = 261161 pos = -47110, 0, 7556 rotate = 0, -20, 0 archetype = space_tankl4 ids_info = 66150 reputation = co_me_grp [Object] nickname = Li01_small_wplatform_1 ids_name = 261164 pos = -47353, 0, 8279 archetype = small_wplatform reputation = li_p_grp pilot = pilot_ai_sandbox loadout = small_weapon_platform behavior = NOTHING ids_info = 66171 visit = 0 reputation = co_me_grp behavior = NOTHING [Object] nickname = Li01_small_wplatform_2 ids_name = 261164 pos = -48043, 0, 8070 archetype = small_wplatform reputation = li_p_grp pilot = pilot_ai_sandbox loadout = small_weapon_platform behavior = NOTHING ids_info = 66171 visit = 0 reputation = co_me_grp behavior = NOTHING [Object] nickname = Li01_small_wplatform_3 ids_name = 261164 pos = -47980, 0, 7587 archetype = small_wplatform reputation = li_p_grp pilot = pilot_ai_sandbox loadout = small_weapon_platform behavior = NOTHING ids_info = 66171 visit = 0 reputation = co_me_grp behavior = NOTHING [Object] nickname = Li01_small_wplatform_4 ids_name = 261164 pos = -47076, 0, 7336 archetype = small_wplatform reputation = li_p_grp pilot = pilot_ai_sandbox loadout = small_weapon_platform behavior = NOTHING ids_info = 66171 visit = 0 reputation = co_me_grp behavior = NOTHING [Object] nickname = Li01_space_tankl4_3 ids_name = 261161 pos = -47837, 0, 7380 rotate = 0, -20, 0 archetype = space_tankl4 ids_info = 66150 reputation = co_me_grp behavior = NOTHING [Object] nickname = Li01_space_tankl4_4 ids_name = 261161 pos = -47971, 0, 7856 rotate = 0, -20, 0 archetype = space_tankl4 ids_info = 66150 reputation = co_me_grp behavior = NOTHING [Object] nickname = Li01_small_wplatform_5 ids_name = 261164 pos = -47753, 0, 7136 archetype = small_wplatform reputation = li_p_grp pilot = pilot_ai_sandbox loadout = small_weapon_platform behavior = NOTHING ids_info = 66171 visit = 0 reputation = co_me_grp behavior = NOTHING [Object] nickname = Li01_small_wplatform_6 ids_name = 261164 pos = -47090, 0, 7847 archetype = small_wplatform reputation = li_p_grp pilot = pilot_ai_sandbox loadout = small_weapon_platform behavior = NOTHING ids_info = 66171 visit = 0 reputation = co_me_grp behavior = NOTHING [Object] nickname = Li01_14_large_transport_1 ids_name = 60577 pos = 6020, -210, -52826 archetype = large_transport ids_info = 60578 [Object] nickname = Li01_to_Li03_hole ids_name = 260915 pos = -55281, 0, -61828 rotate = 0, 180, 0 archetype = jumphole msg_id_prefix = gcs_refer_system_Li03 ids_info = 66146 jump_effect = jump_effect_bretonia goto = Li03, Li03_to_Li01_hole, gate_tunnel_bretonia [zone] nickname = Zone_Li01_to_Li03_hole_exclusion pos = -55283, 0, -61807 shape = SPHERE size = 500 property_flags = 65536 visit = 128 sort = 99 [zone] nickname = Zone_Li01_13_exclusion pos = -30743, 0, -60907 shape = SPHERE size = 1000 property_flags = 65536 sort = 99 [zone] nickname = Zone_Li01_path_outcasts1_1 pos = 20382, 0, 78960 rotate = -90, -46, 0 shape = CYLINDER size = 750, 13088 sort = 99 difficulty = 14 density = 2 repop_time = 15 max_battle_size = 2 relief_time = 15 path_label = outcasts1, 1 usage = trade mission_eligible = True faction = fc_lr_grp, 10 faction = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_trade_independents, 20 [zone] nickname = Zone_Li01_path_outcasts2_1 pos = 27736, 0, 51763 rotate = -90, -6, 0 shape = CYLINDER size = 750, 46394 sort = 99 difficulty = 12 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 20 path_label = outcasts2, 1 usage = patrol mission_eligible = True faction = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_laneattackers, 10 [zone] nickname = Zone_Li01_path_outcasts2_2 pos = 40087, 0, 21446 rotate = -90, -54, 0 shape = CYLINDER size = 750, 24250 attack_ids = 24 tradelane_attack = 40 sort = 99 difficulty = 12 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 20 path_label = outcasts2, 2 usage = patrol mission_eligible = True faction = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_laneattackers, 10 [zone] nickname = Zone_Li01_path_outcasts2_3 pos = 52595, 0, 21186 rotate = 90, -21, 180 shape = CYLINDER size = 750, 14729 attack_ids = 24 tradelane_attack = 40 sort = 99 difficulty = 12 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 20 path_label = outcasts2, 3 usage = patrol mission_eligible = True faction = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_laneattackers, 10 [zone] nickname = Zone_Li01_path_outcasts2_4 pos = 48785, 0, 31648 rotate = 90, 62, 180 shape = CYLINDER size = 750, 14664 attack_ids = 24 tradelane_attack = 40 sort = 99 difficulty = 12 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 20 path_label = outcasts2, 4 usage = patrol mission_eligible = True faction = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_laneattackers, 10 [zone] nickname = Zone_Li01_path_outcasts2_5 pos = 33523, 0, 54908 rotate = 90, 24, 180 shape = CYLINDER size = 750, 43007 sort = 99 difficulty = 12 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 20 path_label = outcasts2, 5 usage = patrol mission_eligible = True faction = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_laneattackers, 10 [zone] nickname = Zone_Li01_path_outcasts3_1 pos = 47038, 0, 66809 rotate = -90, -72, 0 shape = CYLINDER size = 750, 46589 attack_ids = 24 tradelane_attack = 40 sort = 99 difficulty = 12 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 20 path_label = outcasts3, 1 usage = patrol mission_eligible = True faction = fc_lr_grp, 10 faction = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_laneattackers, 10 encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_outcasts3_2 pos = 67999, 0, 58384 rotate = -90, 50, 0 shape = CYLINDER size = 750, 3048 attack_ids = 24 tradelane_attack = 40 sort = 99 difficulty = 12 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 20 path_label = outcasts3, 2 usage = patrol mission_eligible = True faction = fc_lr_grp, 10 faction = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_laneattackers, 10 encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_outcasts3_3 pos = 61910, 0, 45240 rotate = -90, 22, 0 shape = CYLINDER size = 750, 25861 attack_ids = 24 tradelane_attack = 40 sort = 99 difficulty = 12 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 20 path_label = outcasts3, 3 usage = patrol mission_eligible = True faction = fc_lr_grp, 10 faction = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_laneattackers, 10 encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_outcasts3_4 pos = 49174, 0, 38116 rotate = 90, 58, 180 shape = CYLINDER size = 750, 18595 sort = 99 difficulty = 12 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 20 path_label = outcasts3, 4 usage = patrol mission_eligible = True faction = fc_lr_grp, 10 faction = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_laneattackers, 10 encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_outcasts3_5 pos = 32948, 0, 59043 rotate = 90, 27, 180 shape = CYLINDER size = 750, 35676 sort = 99 difficulty = 12 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 20 path_label = outcasts3, 5 usage = patrol mission_eligible = True faction = fc_lr_grp, 10 faction = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_laneattackers, 10 encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_junkers1_1 pos = -40564, 0, -54407 rotate = 90, 57, 180 shape = CYLINDER size = 750, 24343 sort = 99 difficulty = 10 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 25 path_label = junkers1, 1 usage = patrol mission_eligible = True faction = fc_j_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_fighters, 10 [zone] nickname = Zone_Li01_path_junkers1_2 pos = -52474, 0, -52014 rotate = -90, 21, 0 shape = CYLINDER size = 750, 9092 sort = 99 difficulty = 7 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = junkers1, 2 usage = patrol mission_eligible = True faction = fc_j_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_fighters, 10 [zone] nickname = Zone_Li01_path_junkers1_3 pos = -52560, 0, -61585 rotate = -90, -17, 0 shape = CYLINDER size = 750, 10715 sort = 99 difficulty = 7 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = junkers1, 3 usage = patrol mission_eligible = True faction = fc_j_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_fighters, 10 [zone] nickname = Zone_Li01_path_junkers1_4 pos = -44910, 0, -69739 rotate = -90, -64, 0 shape = CYLINDER size = 750, 13303 sort = 99 difficulty = 7 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = junkers1, 4 usage = patrol mission_eligible = True faction = fc_j_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_fighters, 10 [zone] nickname = Zone_Li01_path_junkers1_5 pos = -34652, 0, -66593 rotate = 90, -35, 180 shape = CYLINDER size = 750, 14532 sort = 99 difficulty = 7 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = junkers1, 5 usage = patrol mission_eligible = True faction = fc_j_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_fighters, 10 [zone] nickname = Zone_Li01_path_junkers2_1 pos = -41257, 0, -49327 rotate = 90, 42, 180 shape = CYLINDER size = 750, 32123 sort = 99 difficulty = 6 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = junkers2, 1, 9 usage = patrol mission_eligible = false faction = fc_j_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_fighters, 10 [zone] nickname = Zone_Li01_path_junkers2_2 pos = -54904, 0, -26305 rotate = 90, 14, 180 shape = CYLINDER size = 750, 22541 attack_ids = 18 sort = 99 difficulty = 6 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = junkers2, 2, 8 usage = patrol mission_eligible = false faction = fc_j_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_fighters, 10 [zone] nickname = Zone_Li01_path_junkers2_3 pos = -59508, 0, -8162 rotate = 90, 14, 180 shape = CYLINDER size = 750, 14494 sort = 99 difficulty = 6 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = junkers2, 3 usage = patrol mission_eligible = false faction = fc_j_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_fighters, 10 [zone] nickname = Zone_Li01_path_junkers2_4 pos = -58800, 0, 3301 rotate = 90, -30, 180 shape = CYLINDER size = 750, 9783 sort = 99 difficulty = 6 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = junkers2, 4 usage = patrol mission_eligible = false faction = fc_j_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_fighters, 10 [zone] nickname = Zone_Li01_path_junkers2_5 pos = -51628, 0, 7544 rotate = -90, -89, 0 shape = CYLINDER size = 750, 9187 sort = 99 difficulty = 6 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = junkers2, 5 usage = patrol mission_eligible = false faction = fc_j_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_fighters, 10 [zone] nickname = Zone_Li01_path_junkers2_6 pos = -45784, 0, 1947 rotate = -90, -12, 0 shape = CYLINDER size = 750, 11049 sort = 99 difficulty = 6 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = junkers2, 6 usage = patrol mission_eligible = false faction = fc_j_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_fighters, 10 [zone] nickname = Zone_Li01_path_junkers2_7 pos = -51185, 0, -9245 rotate = -90, 49, 0 shape = CYLINDER size = 750, 17151 sort = 99 difficulty = 6 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = junkers2, 7 usage = patrol mission_eligible = false faction = fc_j_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_fighters, 10 [zone] nickname = Zone_Li01_path_junkers3_1 pos = -35154, 0, -27736 rotate = 90, 88, 180 shape = CYLINDER size = 750, 2673 attack_ids = 18, 22 sort = 99 difficulty = 5 density = 2 repop_time = 15 max_battle_size = 2 relief_time = 40 path_label = junkers3, 1 usage = trade mission_eligible = True faction = fc_j_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_trade_independents, 5 encounter = path_trade_smugglers, 5 [zone] nickname = Zone_Li01_path_junkers3_2 pos = -38003, 0, -29528 rotate = -90, 39, 0 shape = CYLINDER size = 750, 4564 attack_ids = 18 sort = 99 difficulty = 5 density = 2 repop_time = 15 max_battle_size = 2 relief_time = 40 path_label = junkers3, 2 usage = trade mission_eligible = True faction = fc_j_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_trade_independents, 5 encounter = path_trade_smugglers, 5 [zone] nickname = Zone_Li01_path_junkers3_3 pos = -39367, 0, -34100 rotate = -90, -3, 0 shape = CYLINDER size = 750, 5251 sort = 99 difficulty = 5 density = 2 repop_time = 15 max_battle_size = 2 relief_time = 40 path_label = junkers3, 3 usage = trade mission_eligible = True faction = fc_j_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_trade_independents, 5 encounter = path_trade_smugglers, 5 [zone] nickname = Zone_Li01_path_junkers3_4 pos = -35050, 0, -48677 rotate = -90, -19, 0 shape = CYLINDER size = 750, 25121 sort = 99 difficulty = 5 density = 2 repop_time = 15 max_battle_size = 2 relief_time = 40 path_label = junkers3, 4 usage = trade mission_eligible = True faction = fc_j_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_trade_independents, 5 encounter = path_trade_smugglers, 5 [zone] nickname = Zone_Li01_path_junkers4_1 pos = -12637, 0, -57774 rotate = 90, -81, 180 shape = CYLINDER size = 750, 37650 attack_ids = 3, 5 sort = 99 difficulty = 5 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 40 path_label = junkers4, 1, 5 usage = patrol mission_eligible = True faction = fc_j_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_fighters, 10 [zone] nickname = Zone_Li01_path_junkers4_2 pos = 17784, 0, -56332 rotate = -90, -82, 0 shape = CYLINDER size = 750, 23537 attack_ids = 5 sort = 99 difficulty = 5 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 40 path_label = junkers4, 2 usage = patrol mission_eligible = True faction = fc_j_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_fighters, 10 [zone] nickname = Zone_Li01_path_junkers4_3 pos = 28293, 0, -51592 rotate = 90, 11, 180 shape = CYLINDER size = 750, 13003 sort = 99 difficulty = 5 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 40 path_label = junkers4, 3 usage = patrol mission_eligible = True faction = fc_j_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_fighters, 10 [zone] nickname = Zone_Li01_path_junkers4_4 pos = 16487, 0, -49908 rotate = -90, 66, 0 shape = CYLINDER size = 750, 22987 attack_ids = 3, 5 sort = 99 difficulty = 5 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 40 path_label = junkers4, 4 usage = patrol mission_eligible = True faction = fc_j_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_fighters, 10 [zone] nickname = Zone_Li01_path_junkers5_1 pos = -3390, 0, -64477 rotate = -90, -83, 0 shape = CYLINDER size = 750, 55876 attack_ids = 3 sort = 99 difficulty = 5 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 40 path_label = junkers5, 1, 9 usage = patrol mission_eligible = True faction = fc_j_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_fighters, 10 [zone] nickname = Zone_Li01_path_junkers5_2 pos = 29328, 0, -62413 rotate = 90, -41, 180 shape = CYLINDER size = 750, 14637 attack_ids = 5 sort = 99 difficulty = 5 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 40 path_label = junkers5, 2, 8 usage = patrol mission_eligible = True faction = fc_j_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_fighters, 10 [zone] nickname = Zone_Li01_path_junkers5_3 pos = 44809, 0, -57207 rotate = -90, -88, 0 shape = CYLINDER size = 750, 20973 sort = 99 difficulty = 5 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 40 path_label = junkers5, 3 usage = patrol mission_eligible = True faction = fc_j_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_fighters, 10 [zone] nickname = Zone_Li01_path_junkers5_4 pos = 56352, 0, -51952 rotate = 90, -10, 180 shape = CYLINDER size = 750, 11205 sort = 99 difficulty = 5 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 40 path_label = junkers5, 4 usage = patrol mission_eligible = True faction = fc_j_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_fighters, 10 [zone] nickname = Zone_Li01_path_junkers5_5 pos = 49142, 0, -43310 rotate = 90, 70, 180 shape = CYLINDER size = 750, 17228 sort = 99 difficulty = 5 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 40 path_label = junkers5, 5 usage = patrol mission_eligible = True faction = fc_j_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_fighters, 10 [zone] nickname = Zone_Li01_path_junkers5_6 pos = 36713, 0, -42529 rotate = -90, 62, 0 shape = CYLINDER size = 750, 9417 sort = 99 difficulty = 5 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 40 path_label = junkers5, 6 usage = patrol mission_eligible = True faction = fc_j_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_fighters, 10 [zone] nickname = Zone_Li01_path_junkers5_7 pos = 33381, 0, -50767 rotate = -90, -8, 0 shape = CYLINDER size = 750, 12067 sort = 99 difficulty = 5 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 40 path_label = junkers5, 7 usage = patrol mission_eligible = True faction = fc_j_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_fighters, 10 [zone] nickname = Zone_Li01_path_xenos1_1 pos = -63256, 0, -47793 rotate = 90, 30, 180 shape = CYLINDER size = 750, 32673 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = xenos1, 1, 6 usage = patrol mission_eligible = True faction = fc_x_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_xenos1_2 pos = -67903, 0, -27104 rotate = 90, -29, 180 shape = CYLINDER size = 750, 14445 attack_ids = 18 tradelane_attack = 30 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = xenos1, 2 usage = patrol mission_eligible = True faction = fc_x_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_xenos1_3 pos = -77599, 0, -17369 rotate = 90, 76, 180 shape = CYLINDER size = 750, 27273 attack_ids = 18 tradelane_attack = 30 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = xenos1, 3 usage = patrol mission_eligible = True faction = fc_x_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_xenos1_4 pos = -92182, 0, -13397 rotate = 90, 61, 180 shape = CYLINDER size = 750, 2641 attack_ids = 18 tradelane_attack = 30 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = xenos1, 4 usage = patrol mission_eligible = True faction = fc_x_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_xenos1_5 pos = -82414, 0, -23065 rotate = -90, -47, 0 shape = CYLINDER size = 750, 30145 attack_ids = 18 tradelane_attack = 30 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = xenos1, 5 usage = patrol mission_eligible = True faction = fc_x_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_xenos2_1 pos = -55328, 0, -57784 rotate = 90, -1, 180 shape = CYLINDER size = 750, 8309 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = xenos2, 1, 6 usage = patrol mission_eligible = True faction = fc_x_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_xenos2_2 pos = -55466, 0, -38174 rotate = 90, 1, 180 shape = CYLINDER size = 750, 30513 attack_ids = 18 tradelane_attack = 30 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = xenos2, 2 usage = patrol mission_eligible = True faction = fc_x_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_xenos2_3 pos = -46968, 0, -24805 rotate = -90, -78, 0 shape = CYLINDER size = 750, 17833 attack_ids = 18 tradelane_attack = 30 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = xenos2, 3 usage = patrol mission_eligible = True faction = fc_x_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_xenos2_4 pos = -40532, 0, -34124 rotate = -90, 18, 0 shape = CYLINDER size = 750, 15342 attack_ids = 18 tradelane_attack = 30 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = xenos2, 4 usage = patrol mission_eligible = True faction = fc_x_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_xenos2_5 pos = -49032, 0, -47415 rotate = -90, 46, 0 shape = CYLINDER size = 750, 17130 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = xenos2, 5 usage = patrol mission_eligible = True faction = fc_x_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_xenos3_1 pos = -49765, 0, -57046 rotate = 90, -50, 180 shape = CYLINDER size = 750, 14918 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = xenos3, 1 usage = patrol mission_eligible = True faction = fc_x_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_xenos3_2 pos = -39909, 0, -52407 rotate = -90, -89, 0 shape = CYLINDER size = 750, 7902 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = xenos3, 2 usage = patrol mission_eligible = True faction = fc_x_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_xenos3_3 pos = -35270, 0, -58189 rotate = -90, -5, 0 shape = CYLINDER size = 750, 11365 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = xenos3, 3 usage = patrol mission_eligible = True faction = fc_x_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_xenos3_4 pos = -39619, 0, -65832 rotate = -90, 69, 0 shape = CYLINDER size = 750, 10301 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = xenos3, 4 usage = patrol mission_eligible = True faction = fc_x_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_xenos3_5 pos = -49992, 0, -64665 rotate = 90, 61, 180 shape = CYLINDER size = 750, 12332 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = xenos3, 5 usage = patrol mission_eligible = True faction = fc_x_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues1_1 pos = -25467, 0, -48666 rotate = 90, -24, 180 shape = CYLINDER size = 750, 27184 attack_ids = 21 tradelane_attack = 5 sort = 99 difficulty = 7 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = rogues1, 1 usage = patrol mission_eligible = True faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues1_2 pos = -13249, 0, -40361 rotate = -90, -58, 0 shape = CYLINDER size = 750, 15611 attack_ids = 21 tradelane_attack = 5 sort = 99 difficulty = 7 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = rogues1, 2 usage = patrol mission_eligible = True faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues1_3 pos = -18820, 0, -52962 rotate = -90, 56, 0 shape = CYLINDER size = 750, 29496 attack_ids = 21 tradelane_attack = 5 sort = 99 difficulty = 7 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = rogues1, 3 usage = patrol mission_eligible = True faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues2_1 pos = -36744, 0, -51627 rotate = 90, 34, 180 shape = CYLINDER size = 750, 22976 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues2, 1 usage = patrol mission_eligible = True faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues2_2 pos = -43012, 0, -34013 rotate = 90, -1, 180 shape = CYLINDER size = 750, 15746 attack_ids = 18 tradelane_attack = 30 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues2, 2 usage = patrol mission_eligible = True faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues2_3 pos = -53575, 0, -23581 rotate = 90, 77, 180 shape = CYLINDER size = 750, 21806 attack_ids = 18 tradelane_attack = 30 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues2, 3 usage = patrol mission_eligible = True faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues2_4 pos = -61659, 0, -34702 rotate = -90, -11, 0 shape = CYLINDER size = 750, 27471 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues2, 4 usage = patrol mission_eligible = True faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues2_5 pos = -44686, 0, -54746 rotate = -90, -66, 0 shape = CYLINDER size = 750, 31242 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues2, 5 usage = patrol mission_eligible = True faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues3_1 pos = -43220, 0, -61244 rotate = -90, 89, 0 shape = CYLINDER size = 750, 23320 sort = 99 difficulty = 9 density = 2 repop_time = 15 max_battle_size = 2 relief_time = 30 path_label = rogues3, 1 usage = trade mission_eligible = True faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_trade_independents, 10 [zone] nickname = Zone_Li01_path_rogues4_1 pos = -37581, 0, -55407 rotate = 90, 52, 180 shape = CYLINDER size = 750, 16168 sort = 99 difficulty = 9 density = 2 repop_time = 15 max_battle_size = 2 relief_time = 30 path_label = rogues4, 1 usage = trade mission_eligible = false faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_trade_independents, 10 [zone] nickname = Zone_Li01_path_rogues4_2 pos = -50116, 0, -17337 rotate = 90, 11, 180 shape = CYLINDER size = 750, 66913 attack_ids = 18 sort = 99 difficulty = 9 density = 2 repop_time = 15 max_battle_size = 2 relief_time = 30 path_label = rogues4, 2 usage = trade mission_eligible = false faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_trade_independents, 10 [zone] nickname = Zone_Li01_path_rogues4_3 pos = -49872, 0, 31183 rotate = 90, -22, 180 shape = CYLINDER size = 750, 33425 attack_ids = 19 sort = 99 difficulty = 9 density = 2 repop_time = 15 max_battle_size = 2 relief_time = 30 path_label = rogues4, 3 usage = trade mission_eligible = false faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_trade_independents, 10 [zone] nickname = Zone_Li01_path_rogues4_4 pos = -9534, 0, 60310 rotate = 90, -68, 180 shape = CYLINDER size = 750, 73099 attack_ids = 20 sort = 99 difficulty = 9 density = 2 repop_time = 15 max_battle_size = 2 relief_time = 30 path_label = rogues4, 4 usage = trade mission_eligible = false faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_trade_independents, 10 [zone] nickname = Zone_Li01_path_rogues5_1 pos = -41164, 0, -49121 rotate = 90, 42, 180 shape = CYLINDER size = 750, 32079 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues5, 1, 8 usage = patrol mission_eligible = false faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues5_2 pos = -50993, 0, -27058 rotate = 90, -5, 180 shape = CYLINDER size = 750, 19948 attack_ids = 18 tradelane_attack = 10 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues5, 2, 7 usage = patrol mission_eligible = false faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues5_3 pos = -52029, 0, -6143 rotate = 90, 10, 180 shape = CYLINDER size = 750, 21918 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues5, 3 usage = patrol mission_eligible = false faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues5_4 pos = -44814, 0, 8182 rotate = 90, -69, 180 shape = CYLINDER size = 750, 19403 attack_ids = 22 tradelane_attack = 10 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues5, 4 usage = patrol mission_eligible = false faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues5_5 pos = -35180, 0, 1298 rotate = -90, -3, 0 shape = CYLINDER size = 750, 20470 attack_ids = 22 tradelane_attack = 10 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues5, 5 usage = patrol mission_eligible = false faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues5_6 pos = -42394, 0, -12980 rotate = -90, 63, 0 shape = CYLINDER size = 750, 17059 attack_ids = 22 tradelane_attack = 10 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues5, 6 usage = patrol mission_eligible = false faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues6_1 pos = -3470, 0, -74458 rotate = -90, -64, 0 shape = CYLINDER size = 750, 61829 attack_ids = 3 tradelane_attack = 5 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues6, 1, 14 usage = patrol mission_eligible = false faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues6_2 pos = 34261, 0, -82752 rotate = 90, -61, 180 shape = CYLINDER size = 750, 21817 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues6, 2, 13 usage = patrol mission_eligible = false faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues6_3 pos = 48823, 0, -73177 rotate = 90, -49, 180 shape = CYLINDER size = 750, 12846 attack_ids = 5 tradelane_attack = 5 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues6, 3 usage = patrol mission_eligible = false faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues6_4 pos = 54582, 0, -63989 rotate = 90, -10, 180 shape = CYLINDER size = 750, 9477 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues6, 4 usage = patrol mission_eligible = false faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues6_5 pos = 54963, 0, -54304 rotate = 90, 6, 180 shape = CYLINDER size = 750, 9700 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues6, 5 usage = patrol mission_eligible = false faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues6_6 pos = 43009, 0, -32663 rotate = 90, 34, 180 shape = CYLINDER size = 750, 40337 attack_ids = 25 tradelane_attack = 5 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues6, 6 usage = patrol mission_eligible = false faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues6_7 pos = 35076, 0, -11188 rotate = 90, -37, 180 shape = CYLINDER size = 750, 11654 attack_ids = 25 tradelane_attack = 5 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues6, 7 usage = patrol mission_eligible = false faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues6_8 pos = 51268, 0, -21925 rotate = -90, -39, 0 shape = CYLINDER size = 750, 39822 attack_ids = 25 tradelane_attack = 5 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues6, 8 usage = patrol mission_eligible = false faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues6_9 pos = 65395, 0, -51868 rotate = -90, -6, 0 shape = CYLINDER size = 750, 28839 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues6, 9 usage = patrol mission_eligible = false faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues6_10 pos = 60478, 0, -73427 rotate = -90, 42, 0 shape = CYLINDER size = 750, 18916 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues6, 10 usage = patrol mission_eligible = false faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues6_11 pos = 52575, 0, -80765 rotate = -90, 82, 0 shape = CYLINDER size = 750, 2922 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues6, 11 usage = patrol mission_eligible = false faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues6_12 pos = 47499, 0, -79244 rotate = 90, 64, 180 shape = CYLINDER size = 750, 7678 attack_ids = 5 tradelane_attack = 5 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues6, 12 usage = patrol mission_eligible = false faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues7_1 pos = -14407, 0, -68918 rotate = -90, -64, 0 shape = CYLINDER size = 750, 37641 attack_ids = 3 tradelane_attack = 30 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues7, 1, 6 usage = patrol mission_eligible = True faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues7_2 pos = 14476, 0, -70822 rotate = 90, -62, 180 shape = CYLINDER size = 750, 26914 attack_ids = 5 tradelane_attack = 80 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues7, 2 usage = patrol mission_eligible = True faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues7_3 pos = 35132, 0, -69305 rotate = -90, -60, 0 shape = CYLINDER size = 750, 19890 attack_ids = 5 tradelane_attack = 80 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues7, 3 usage = patrol mission_eligible = True faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues7_4 pos = 33329, 0, -80684 rotate = -90, 59, 0 shape = CYLINDER size = 750, 24496 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues7, 4 usage = patrol mission_eligible = True faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues7_5 pos = 12634, 0, -82281 rotate = 90, 65, 180 shape = CYLINDER size = 750, 22284 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues7, 5 usage = patrol mission_eligible = True faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues8_1 pos = -13404, 0, -67863 rotate = -90, -69, 0 shape = CYLINDER size = 750, 38899 attack_ids = 3 tradelane_attack = 5 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues8, 1, 11 usage = patrol mission_eligible = false faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues8_2 pos = 9317, 0, -76813 rotate = -90, -66, 0 shape = CYLINDER size = 750, 9557 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues8, 2 usage = patrol mission_eligible = false faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues8_3 pos = 20897, 0, -71258 rotate = 90, -43, 180 shape = CYLINDER size = 750, 20705 attack_ids = 5 tradelane_attack = 5 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues8, 3 usage = patrol mission_eligible = false faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues8_4 pos = 34651, 0, -67375 rotate = -90, -61, 0 shape = CYLINDER size = 750, 14899 attack_ids = 5 tradelane_attack = 5 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues8, 4 usage = patrol mission_eligible = false faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues8_5 pos = 41992, 0, -60190 rotate = 90, -4, 180 shape = CYLINDER size = 750, 21652 attack_ids = 5 tradelane_attack = 5 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues8, 5 usage = patrol mission_eligible = false faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues8_6 pos = 34872, 0, -35673 rotate = 90, 30, 180 shape = CYLINDER size = 750, 31274 attack_ids = 25 tradelane_attack = 5 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues8, 6 usage = patrol mission_eligible = false faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues8_7 pos = 21835, 0, -28937 rotate = -90, 37, 0 shape = CYLINDER size = 750, 16987 attack_ids = 25 tradelane_attack = 5 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues8, 7 usage = patrol mission_eligible = false faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues8_8 pos = 23819, 0, -42602 rotate = -90, -46, 0 shape = CYLINDER size = 750, 19488 attack_ids = 25 tradelane_attack = 5 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues8, 8 usage = patrol mission_eligible = false faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues8_9 pos = 23819, 0, -57085 rotate = -90, 43, 0 shape = CYLINDER size = 750, 20790 attack_ids = 5 tradelane_attack = 5 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues8, 9 usage = patrol mission_eligible = false faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues8_10 pos = 10876, 0, -69644 rotate = -90, 50, 0 shape = CYLINDER size = 750, 15217 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues8, 10 usage = patrol mission_eligible = false faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues9_1 pos = 22340, 0, 59975 rotate = -90, 13, 0 shape = CYLINDER size = 750, 30830 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues9, 1, 5 usage = patrol mission_eligible = True faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues9_2 pos = 21600, 0, 29106 rotate = -90, -10, 0 shape = CYLINDER size = 750, 31697 attack_ids = 26 tradelane_attack = 10 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues9, 2 usage = patrol mission_eligible = True faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues9_3 pos = 13372, 0, 16184 rotate = 90, 76, 180 shape = CYLINDER size = 750, 22259 attack_ids = 26 tradelane_attack = 10 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues9, 3 usage = patrol mission_eligible = True faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues9_4 pos = 10763, 0, 31948 rotate = 90, -33, 180 shape = CYLINDER size = 750, 30539 attack_ids = 26 tradelane_attack = 10 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues9, 4 usage = patrol mission_eligible = True faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues10_1 pos = 10955, 0, 55200 rotate = -90, 37, 0 shape = CYLINDER size = 750, 49093 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues10, 1, 5 usage = patrol mission_eligible = True faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues10_2 pos = -3230, 0, 28031 rotate = -90, -5, 0 shape = CYLINDER size = 750, 14836 attack_ids = 26 tradelane_attack = 10 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues10, 2 usage = patrol mission_eligible = True faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues10_3 pos = -11155, 0, 22788 rotate = 90, 75, 180 shape = CYLINDER size = 750, 17535 attack_ids = 26 tradelane_attack = 10 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues10, 3 usage = patrol mission_eligible = True faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues10_4 pos = -11727, 0, 30361 rotate = 90, -56, 180 shape = CYLINDER size = 750, 19032 attack_ids = 26 tradelane_attack = 10 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues10, 4 usage = patrol mission_eligible = True faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues11_1 pos = 5274, 0, 64240 rotate = -90, 65, 0 shape = CYLINDER size = 750, 45895 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues11, 1, 6 usage = patrol mission_eligible = True faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues11_2 pos = -20484, 0, 52624 rotate = -90, 71, 0 shape = CYLINDER size = 750, 10263 attack_ids = 20 tradelane_attack = 60 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues11, 2 usage = patrol mission_eligible = True faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues11_3 pos = -28427, 0, 43320 rotate = -90, 22, 0 shape = CYLINDER size = 750, 16091 attack_ids = 20 tradelane_attack = 60 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues11, 3 usage = patrol mission_eligible = True faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues11_4 pos = -24001, 0, 34651 rotate = -90, -82, 0 shape = CYLINDER size = 750, 14825 attack_ids = 20 tradelane_attack = 60 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues11, 4 usage = patrol mission_eligible = True faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues11_5 pos = -16002, 0, 43955 rotate = 90, -3, 180 shape = CYLINDER size = 750, 20635 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues11, 5 usage = patrol mission_eligible = True faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues12_1 pos = -1891, 0, 63351 rotate = 90, -69, 180 shape = CYLINDER size = 750, 59959 attack_ids = 20 tradelane_attack = 30 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues12, 1, 7 usage = patrol mission_eligible = false faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues12_2 pos = -36879, 0, 49655 rotate = 90, -69, 180 shape = CYLINDER size = 750, 14788 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues12, 2 usage = patrol mission_eligible = false faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues12_3 pos = -47608, 0, 40805 rotate = -90, 31, 0 shape = CYLINDER size = 750, 14161 attack_ids = 19 tradelane_attack = 30 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues12, 3 usage = patrol mission_eligible = false faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues12_4 pos = -62064, 0, 38382 rotate = 90, 71, 180 shape = CYLINDER size = 750, 22557 attack_ids = 19 tradelane_attack = 30 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues12, 4 usage = patrol mission_eligible = false faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues12_5 pos = -62094, 0, 52727 rotate = 90, -45, 180 shape = CYLINDER size = 750, 29573 attack_ids = 19 tradelane_attack = 30 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues12, 5 usage = patrol mission_eligible = false faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_rogues12_6 pos = -40730, 0, 57899 rotate = -90, -64, 0 shape = CYLINDER size = 750, 23988 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = rogues12, 6 usage = patrol mission_eligible = false faction = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_bounty1_1 pos = -32094, 0, -27667 rotate = -90, -45, 0 shape = CYLINDER size = 750, 4878 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = bounty1, 1, 12 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty1_2 pos = -29428, 0, -29901 rotate = -90, -64, 0 shape = CYLINDER size = 750, 1758 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = bounty1, 2, 11 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty1_3 pos = -27480, 0, -34534 rotate = -90, -14, 0 shape = CYLINDER size = 750, 8473 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = bounty1, 3, 10 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty1_4 pos = -21318, 0, -50834 rotate = -90, -23, 0 shape = CYLINDER size = 750, 26198 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = bounty1, 4 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty1_5 pos = -22289, 0, -68918 rotate = -90, 46, 0 shape = CYLINDER size = 750, 16755 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = bounty1, 5 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty1_6 pos = -33585, 0, -73759 rotate = 90, 78, 180 shape = CYLINDER size = 750, 10456 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = bounty1, 6 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty1_7 pos = -38610, 0, -65189 rotate = 90, -1, 180 shape = CYLINDER size = 750, 14802 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = bounty1, 7 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty1_8 pos = -33546, 0, -53484 rotate = 90, -49, 180 shape = CYLINDER size = 750, 12667 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = bounty1, 8 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty1_9 pos = -27548, 0, -43962 rotate = 90, -12, 180 shape = CYLINDER size = 750, 10670 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = bounty1, 9 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty2_1 pos = -37276, 0, -28396 rotate = -90, 37, 0 shape = CYLINDER size = 750, 7144 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = bounty2, 1 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty2_2 pos = -39298, 0, -33990 rotate = -90, -4, 0 shape = CYLINDER size = 750, 5123 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = bounty2, 2 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty2_3 pos = -34976, 0, -42439 rotate = -90, -36, 0 shape = CYLINDER size = 750, 14042 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = bounty2, 3 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty2_4 pos = -37352, 0, -53306 rotate = -90, 52, 0 shape = CYLINDER size = 750, 16317 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = bounty2, 4 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty2_5 pos = -48223, 0, -59976 rotate = -90, 70, 0 shape = CYLINDER size = 750, 9075 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = bounty2, 5 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty2_6 pos = -54865, 0, -55316 rotate = 90, 20, 180 shape = CYLINDER size = 750, 13119 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = bounty2, 6 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty2_7 pos = -56275, 0, -43796 rotate = 90, -9, 180 shape = CYLINDER size = 750, 10476 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = bounty2, 7 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty2_8 pos = -47051, 0, -32912 rotate = 90, -56, 180 shape = CYLINDER size = 750, 19923 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = bounty2, 8 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty2_9 pos = -36889, 0, -26391 rotate = 90, -64, 180 shape = CYLINDER size = 750, 3852 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = bounty2, 9 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty3_1 pos = -38464, 0, -9460 rotate = -90, -13, 0 shape = CYLINDER size = 750, 32936 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = bounty3, 1 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty3_2 pos = -45500, 0, 9669 rotate = 90, 49, 180 shape = CYLINDER size = 750, 8810 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = bounty3, 2 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty3_3 pos = -54954, 0, 11305 rotate = -90, 78, 0 shape = CYLINDER size = 750, 12208 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = bounty3, 3 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty3_4 pos = -64257, 0, 2354 rotate = -90, 23, 0 shape = CYLINDER size = 750, 16369 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = bounty3, 4 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty3_5 pos = -64499, 0, -9931 rotate = -90, -33, 0 shape = CYLINDER size = 750, 10885 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = bounty3, 5 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty3_6 pos = -48192, 0, -20093 rotate = 90, 68, 180 shape = CYLINDER size = 750, 28817 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = bounty3, 6 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty4_1 pos = -48796, 0, 25960 rotate = -90, 79, 0 shape = CYLINDER size = 750, 28005 sort = 99 difficulty = 7 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = bounty4, 1 usage = patrol mission_eligible = True faction = li_n_grp, 10 faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 encounter = path_policepatrol_patroller, 10 [zone] nickname = Zone_Li01_path_bounty4_2 pos = -65250, 0, 17940 rotate = -90, 26, 0 shape = CYLINDER size = 750, 11742 sort = 99 difficulty = 7 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = bounty4, 2 usage = patrol mission_eligible = True faction = li_n_grp, 10 faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 encounter = path_policepatrol_patroller, 10 [zone] nickname = Zone_Li01_path_bounty4_3 pos = -65882, 0, 11013 rotate = -90, -52, 0 shape = CYLINDER size = 750, 4814 sort = 99 difficulty = 7 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = bounty4, 3 usage = patrol mission_eligible = True faction = li_n_grp, 10 faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 encounter = path_policepatrol_patroller, 10 [zone] nickname = Zone_Li01_path_bounty4_4 pos = -56889, 0, 12111 rotate = 90, -69, 180 shape = CYLINDER size = 750, 14812 sort = 99 difficulty = 7 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = bounty4, 4 usage = patrol mission_eligible = True faction = li_n_grp, 10 faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 encounter = path_policepatrol_patroller, 10 [zone] nickname = Zone_Li01_path_bounty4_5 pos = -42433, 0, 21773 rotate = 90, -47, 180 shape = CYLINDER size = 750, 20237 sort = 99 difficulty = 7 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = bounty4, 5 usage = patrol mission_eligible = True faction = li_n_grp, 10 faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 encounter = path_policepatrol_patroller, 10 [zone] nickname = Zone_Li01_path_bounty5_1 pos = -41051, 0, 35042 rotate = 90, 37, 180 shape = CYLINDER size = 750, 18509 sort = 99 difficulty = 9 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = bounty5, 1 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty5_2 pos = -51177, 0, 52420 rotate = 90, 24, 180 shape = CYLINDER size = 750, 21569 sort = 99 difficulty = 9 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = bounty5, 2 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty5_3 pos = -51233, 0, 67188 rotate = 90, -42, 180 shape = CYLINDER size = 750, 12921 sort = 99 difficulty = 9 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = bounty5, 3 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty5_4 pos = -38526, 0, 71749 rotate = -90, -88, 0 shape = CYLINDER size = 750, 16378 sort = 99 difficulty = 9 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = bounty5, 4 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty5_5 pos = -31194, 0, 59376 rotate = -90, 5, 0 shape = CYLINDER size = 750, 24049 sort = 99 difficulty = 9 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = bounty5, 5 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty5_6 pos = -33910, 0, 37425 rotate = -90, 10, 0 shape = CYLINDER size = 750, 19839 sort = 99 difficulty = 9 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = bounty5, 6 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty6_1 pos = -24057, 0, 25966 rotate = -90, -76, 0 shape = CYLINDER size = 750, 24837 sort = 99 difficulty = 10 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 25 path_label = bounty6, 1 usage = patrol mission_eligible = True faction = li_n_grp, 10 faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 encounter = path_policepatrol_patroller, 10 [zone] nickname = Zone_Li01_path_bounty6_2 pos = -1396, 0, 26142 rotate = 90, -73, 180 shape = CYLINDER size = 750, 21744 sort = 99 difficulty = 10 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 25 path_label = bounty6, 2 usage = patrol mission_eligible = True faction = li_n_grp, 10 faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 encounter = path_policepatrol_patroller, 10 [zone] nickname = Zone_Li01_path_bounty6_3 pos = 8223, 0, 34061 rotate = 90, 11, 180 shape = CYLINDER size = 750, 9467 sort = 99 difficulty = 10 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 25 path_label = bounty6, 3 usage = patrol mission_eligible = True faction = li_n_grp, 10 faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 encounter = path_policepatrol_patroller, 10 [zone] nickname = Zone_Li01_path_bounty6_4 pos = -575, 0, 42662 rotate = 90, 64, 180 shape = CYLINDER size = 750, 17399 sort = 99 difficulty = 10 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 25 path_label = bounty6, 4 usage = patrol mission_eligible = True faction = li_n_grp, 10 faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 encounter = path_policepatrol_patroller, 10 [zone] nickname = Zone_Li01_path_bounty6_5 pos = -15988, 0, 43384 rotate = -90, 67, 0 shape = CYLINDER size = 750, 16051 sort = 99 difficulty = 10 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 25 path_label = bounty6, 5 usage = patrol mission_eligible = True faction = li_n_grp, 10 faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 encounter = path_policepatrol_patroller, 10 [zone] nickname = Zone_Li01_path_bounty6_6 pos = -29566, 0, 34047 rotate = -90, 44, 0 shape = CYLINDER size = 750, 17179 sort = 99 difficulty = 10 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 25 path_label = bounty6, 6 usage = patrol mission_eligible = True faction = li_n_grp, 10 faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 encounter = path_policepatrol_patroller, 10 [zone] nickname = Zone_Li01_path_bounty7_1 pos = 36574, 0, 10052 rotate = 90, 75, 180 shape = CYLINDER size = 750, 26820 sort = 99 difficulty = 10 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 25 path_label = bounty7, 1 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty7_2 pos = 16898, 0, 28430 rotate = 90, 24, 180 shape = CYLINDER size = 750, 32388 sort = 99 difficulty = 10 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 25 path_label = bounty7, 2 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty7_3 pos = 17037, 0, 47243 rotate = 90, -60, 180 shape = CYLINDER size = 750, 15440 sort = 99 difficulty = 10 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 25 path_label = bounty7, 3 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty7_4 pos = 25401, 0, 41390 rotate = -90, -9, 0 shape = CYLINDER size = 750, 19617 sort = 99 difficulty = 10 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 25 path_label = bounty7, 4 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty7_5 pos = 37428, 0, 18640 rotate = -90, -39, 0 shape = CYLINDER size = 750, 33085 sort = 99 difficulty = 10 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 25 path_label = bounty7, 5 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty8_1 pos = 39109, 0, 20602 rotate = 90, 33, 180 shape = CYLINDER size = 750, 34886 sort = 99 difficulty = 10 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 25 path_label = bounty8, 1 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty8_2 pos = 30807, 0, 40527 rotate = 90, -14, 180 shape = CYLINDER size = 750, 10575 sort = 99 difficulty = 10 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 25 path_label = bounty8, 2 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty8_3 pos = 36105, 0, 52381 rotate = 90, -31, 180 shape = CYLINDER size = 750, 15286 sort = 99 difficulty = 10 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 25 path_label = bounty8, 3 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty8_4 pos = 46378, 0, 56142 rotate = -90, -65, 0 shape = CYLINDER size = 750, 13566 sort = 99 difficulty = 10 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 25 path_label = bounty8, 4 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty8_5 pos = 50374, 0, 29536 rotate = -90, 5, 0 shape = CYLINDER size = 750, 47504 sort = 99 difficulty = 10 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 25 path_label = bounty8, 5 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty9_1 pos = 45211, 0, 25654 rotate = 90, 7, 180 shape = CYLINDER size = 750, 42442 sort = 99 difficulty = 10 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 25 path_label = bounty9, 1, 8 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty9_2 pos = 40353, 0, 53867 rotate = 90, 18, 180 shape = CYLINDER size = 750, 14599 sort = 99 difficulty = 10 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 25 path_label = bounty9, 2 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty9_3 pos = 34142, 0, 68698 rotate = 90, 27, 180 shape = CYLINDER size = 750, 17267 sort = 99 difficulty = 10 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 25 path_label = bounty9, 3 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty9_4 pos = 24265, 0, 80625 rotate = 90, 55, 180 shape = CYLINDER size = 750, 14234 sort = 99 difficulty = 10 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 25 path_label = bounty9, 4 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty9_5 pos = 15509, 0, 83322 rotate = -90, 63, 0 shape = CYLINDER size = 750, 6198 sort = 99 difficulty = 10 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 25 path_label = bounty9, 5 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty9_6 pos = 17749, 0, 76684 rotate = -90, -44, 0 shape = CYLINDER size = 750, 14334 sort = 99 difficulty = 10 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 25 path_label = bounty9, 6 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty9_7 pos = 32716, 0, 59364 rotate = -90, -39, 0 shape = CYLINDER size = 750, 31091 sort = 99 difficulty = 10 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 25 path_label = bounty9, 7 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty10_1 pos = 12752, 0, -57817 rotate = -90, -41, 0 shape = CYLINDER size = 750, 21107 sort = 99 difficulty = 7 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = bounty10, 1, 6 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty10_2 pos = 20140, 0, -72710 rotate = -90, -3, 0 shape = CYLINDER size = 750, 13511 sort = 99 difficulty = 7 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = bounty10, 2 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty10_3 pos = 24815, 0, -81542 rotate = -90, -65, 0 shape = CYLINDER size = 750, 9215 sort = 99 difficulty = 7 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = bounty10, 3 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty10_4 pos = 34757, 0, -78028 rotate = 90, -46, 180 shape = CYLINDER size = 750, 15608 sort = 99 difficulty = 7 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = bounty10, 4 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty10_5 pos = 30036, 0, -69242 rotate = 90, 72, 180 shape = CYLINDER size = 750, 21603 sort = 99 difficulty = 7 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = bounty10, 5 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty11_1 pos = 17956, 0, -55115 rotate = -90, -70, 0 shape = CYLINDER size = 750, 28516 sort = 99 difficulty = 6 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = bounty11, 1 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty11_2 pos = 36903, 0, -58530 rotate = 90, -74, 180 shape = CYLINDER size = 750, 11152 sort = 99 difficulty = 6 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = bounty11, 2 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty11_3 pos = 40403, 0, -53369 rotate = 90, 28, 180 shape = CYLINDER size = 750, 8062 sort = 99 difficulty = 6 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = bounty11, 3 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty11_4 pos = 32703, 0, -47529 rotate = 90, 69, 180 shape = CYLINDER size = 750, 12087 sort = 99 difficulty = 6 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = bounty11, 4 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty11_5 pos = 15836, 0, -47834 rotate = -90, 77, 0 shape = CYLINDER size = 750, 22626 sort = 99 difficulty = 6 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = bounty11, 5 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty12_1 pos = 14297, 0, -43424 rotate = 90, -49, 180 shape = CYLINDER size = 750, 24861 sort = 99 difficulty = 7 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = bounty12, 1, 6 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty12_2 pos = 30282, 0, -29359 rotate = 90, -48, 180 shape = CYLINDER size = 750, 17323 sort = 99 difficulty = 7 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = bounty12, 2 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty12_3 pos = 42546, 0, -25694 rotate = -90, -69, 0 shape = CYLINDER size = 750, 12038 sort = 99 difficulty = 7 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = bounty12, 3 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty12_4 pos = 47343, 0, -32579 rotate = -90, 11, 0 shape = CYLINDER size = 750, 9419 sort = 99 difficulty = 7 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = bounty12, 4 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty12_5 pos = 35024, 0, -36299 rotate = 90, 85, 180 shape = CYLINDER size = 750, 22671 sort = 99 difficulty = 7 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = bounty12, 5 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty13_1 pos = 49950, 0, -78368 rotate = -90, 14, 0 shape = CYLINDER size = 750, 3138 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = bounty13, 1 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty13_2 pos = 51013, 0, -80331 rotate = -90, -72, 0 shape = CYLINDER size = 750, 2868 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = bounty13, 2 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty13_3 pos = 52913, 0, -85628 rotate = -90, -5, 0 shape = CYLINDER size = 750, 9463 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = bounty13, 3 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty13_4 pos = 50001, 0, -91982 rotate = -90, 63, 0 shape = CYLINDER size = 750, 7348 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = bounty13, 4 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty13_5 pos = 41118, 0, -93616 rotate = 90, 89, 180 shape = CYLINDER size = 750, 10852 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = bounty13, 5 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty13_6 pos = 32325, 0, -88502 rotate = 90, 33, 180 shape = CYLINDER size = 750, 11785 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = bounty13, 6 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty13_7 pos = 34702, 0, -78032 rotate = 90, -46, 180 shape = CYLINDER size = 750, 15487 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = bounty13, 7 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty13_8 pos = 45040, 0, -75006 rotate = -90, -63, 0 shape = CYLINDER size = 750, 10362 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = bounty13, 8 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty14_1 pos = 45032, 0, -75185 rotate = 90, 62, 180 shape = CYLINDER size = 750, 10961 sort = 99 difficulty = 6 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = bounty14, 1 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty14_2 pos = 36949, 0, -70506 rotate = 90, 57, 180 shape = CYLINDER size = 750, 7329 sort = 99 difficulty = 6 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = bounty14, 2 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty14_3 pos = 29860, 0, -66246 rotate = 90, 60, 180 shape = CYLINDER size = 750, 8817 sort = 99 difficulty = 6 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = bounty14, 3 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty14_4 pos = 28673, 0, -62016 rotate = 90, -54, 180 shape = CYLINDER size = 750, 6559 sort = 99 difficulty = 6 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = bounty14, 4 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty14_5 pos = 39648, 0, -65309 rotate = -90, -57, 0 shape = CYLINDER size = 750, 19391 sort = 99 difficulty = 6 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = bounty14, 5 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty14_6 pos = 49118, 0, -73884 rotate = -90, -20, 0 shape = CYLINDER size = 750, 6813 sort = 99 difficulty = 6 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = bounty14, 6 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty15_1 pos = 49529, 0, -52311 rotate = 90, -5, 180 shape = CYLINDER size = 750, 36416 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = bounty15, 1 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty15_2 pos = 57501, 0, -35824 rotate = -90, -75, 0 shape = CYLINDER size = 750, 12979 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = bounty15, 2 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty15_3 pos = 66430, 0, -48884 rotate = -90, -13, 0 shape = CYLINDER size = 750, 23000 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = bounty15, 3 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty15_4 pos = 67918, 0, -62993 rotate = -90, 19, 0 shape = CYLINDER size = 750, 6461 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = bounty15, 4 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty15_5 pos = 62383, 0, -67809 rotate = -90, 69, 0 shape = CYLINDER size = 750, 9299 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = bounty15, 5 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_bounty15_6 pos = 53836, 0, -73658 rotate = -90, 44, 0 shape = CYLINDER size = 750, 11513 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = bounty15, 6 usage = patrol mission_eligible = True faction = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_patrol_fighters, 10 [zone] nickname = Zone_Li01_path_navy1_1 pos = -58625, 0, 37048 rotate = -90, -71, 0 shape = CYLINDER size = 750, 50898 sort = 99 difficulty = 3 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 45 path_label = navy1, 1 usage = patrol mission_eligible = True faction = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_patroller, 10 [zone] nickname = Zone_Li01_path_navy2_1 pos = 6341, 0, 17908 rotate = -90, -75, 0 shape = CYLINDER size = 750, 88880 sort = 99 difficulty = 4 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 40 path_label = navy2, 1 usage = patrol mission_eligible = True faction = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_patroller, 10 [zone] nickname = Zone_Li01_path_navy3_1 pos = 57181, 0, 32931 rotate = 90, -21, 180 shape = CYLINDER size = 750, 58467 sort = 99 difficulty = 4 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 40 path_label = navy3, 1 usage = patrol mission_eligible = True faction = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_patroller, 10 [zone] nickname = Zone_Li01_path_navy4_1 pos = -25195, 0, 51688 rotate = 90, -22, 180 shape = CYLINDER size = 750, 53265 sort = 99 difficulty = 3 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 45 path_label = navy4, 1 usage = patrol mission_eligible = True faction = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_patroller, 10 [zone] nickname = Zone_Li01_path_navy5_1 pos = 39582, 0, 11867 rotate = 90, 53, 180 shape = CYLINDER size = 750, 23177 sort = 99 difficulty = 10 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 25 path_label = navy5, 1 usage = patrol mission_eligible = True faction = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_fieldpatroller, 10 [zone] nickname = Zone_Li01_path_navy5_2 pos = 24526, 0, 31947 rotate = 90, 24, 180 shape = CYLINDER size = 750, 28313 sort = 99 difficulty = 10 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 25 path_label = navy5, 2 usage = patrol mission_eligible = True faction = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_fieldpatroller, 10 [zone] nickname = Zone_Li01_path_navy5_3 pos = 20288, 0, 51400 rotate = 90, -13, 180 shape = CYLINDER size = 750, 12910 sort = 99 difficulty = 10 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 25 path_label = navy5, 3 usage = patrol mission_eligible = True faction = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_fieldpatroller, 10 [zone] nickname = Zone_Li01_path_navy5_4 pos = 31024, 0, 58364 rotate = 90, -86, 180 shape = CYLINDER size = 750, 18368 sort = 99 difficulty = 10 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 25 path_label = navy5, 4 usage = patrol mission_eligible = True faction = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_fieldpatroller, 10 [zone] nickname = Zone_Li01_path_navy5_5 pos = 43680, 0, 52033 rotate = -90, -26, 0 shape = CYLINDER size = 750, 15187 sort = 99 difficulty = 10 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 25 path_label = navy5, 5 usage = patrol mission_eligible = True faction = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_fieldpatroller, 10 [zone] nickname = Zone_Li01_path_navy5_6 pos = 47891, 0, 25523 rotate = -90, -2, 0 shape = CYLINDER size = 750, 39042 sort = 99 difficulty = 10 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 25 path_label = navy5, 6 usage = patrol mission_eligible = True faction = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_fieldpatroller, 10 [zone] nickname = Zone_Li01_path_police1_1 pos = 26647, 0, -22573 rotate = 90, -37, 180 shape = CYLINDER size = 750, 73789 sort = 99 difficulty = 3 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 45 path_label = police1, 1 usage = patrol mission_eligible = True faction = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_patroller, 10 [zone] nickname = Zone_Li01_path_police2_1 pos = -35006, 0, 535 rotate = -90, -2, 0 shape = CYLINDER size = 750, 57293 sort = 99 difficulty = 3 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 45 path_label = police2, 1 usage = patrol mission_eligible = True faction = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_patroller, 10 [zone] nickname = Zone_Li01_path_police3_1 pos = -13854, 0, -39819 rotate = -90, -57, 0 shape = CYLINDER size = 750, 48626 sort = 99 difficulty = 2 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 45 path_label = police3, 1 usage = patrol mission_eligible = True faction = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_patroller, 10 [zone] nickname = Zone_Li01_path_police4_1 pos = -63687, 0, -20878 rotate = 90, 76, 180 shape = CYLINDER size = 750, 61408 sort = 99 difficulty = 4 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 40 path_label = police4, 1 usage = patrol mission_eligible = True faction = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_patroller, 10 [zone] nickname = Zone_Li01_path_police5_1 pos = -2969, 0, -65457 rotate = -90, 30, 0 shape = CYLINDER size = 750, 35931 sort = 99 difficulty = 3 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 45 path_label = police5, 1 usage = patrol mission_eligible = True faction = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_patroller, 10 [zone] nickname = Zone_Li01_path_police6_1 pos = 26860, 0, -64775 rotate = -90, -61, 0 shape = CYLINDER size = 750, 52635 sort = 99 difficulty = 5 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 40 path_label = police6, 1 usage = patrol mission_eligible = True faction = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_patroller, 10 [zone] nickname = Zone_Li01_path_police7_1 pos = -29590, 0, -29708 rotate = -90, -47, 0 shape = CYLINDER size = 750, 2532 sort = 99 difficulty = 6 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = police7, 1 usage = patrol mission_eligible = True faction = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_fieldpatroller, 10 [zone] nickname = Zone_Li01_path_police7_2 pos = -27508, 0, -38823 rotate = -90, -7, 0 shape = CYLINDER size = 750, 16692 sort = 99 difficulty = 6 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = police7, 2 usage = patrol mission_eligible = True faction = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_fieldpatroller, 10 [zone] nickname = Zone_Li01_path_police7_3 pos = -32631, 0, -47876 rotate = -90, 84, 0 shape = CYLINDER size = 750, 12214 sort = 99 difficulty = 6 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = police7, 3 usage = patrol mission_eligible = True faction = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_fieldpatroller, 10 [zone] nickname = Zone_Li01_path_police7_4 pos = -41053, 0, -42736 rotate = 90, 21, 180 shape = CYLINDER size = 750, 12264 sort = 99 difficulty = 6 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = police7, 4 usage = patrol mission_eligible = True faction = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_fieldpatroller, 10 [zone] nickname = Zone_Li01_path_police7_5 pos = -39004, 0, -30924 rotate = 90, -36, 180 shape = CYLINDER size = 750, 14565 sort = 99 difficulty = 6 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = police7, 5 usage = patrol mission_eligible = True faction = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_fieldpatroller, 10 [zone] nickname = Zone_Li01_path_police8_1 pos = -37909, 0, -24200 rotate = 90, 50, 180 shape = CYLINDER size = 750, 11195 sort = 99 difficulty = 7 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = police8, 1 usage = patrol mission_eligible = True faction = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_fieldpatroller, 10 [zone] nickname = Zone_Li01_path_police8_2 pos = -49732, 0, -18588 rotate = 90, 75, 180 shape = CYLINDER size = 750, 15206 sort = 99 difficulty = 7 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = police8, 2 usage = patrol mission_eligible = True faction = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_fieldpatroller, 10 [zone] nickname = Zone_Li01_path_police8_3 pos = -58286, 0, -12750 rotate = 90, 16, 180 shape = CYLINDER size = 750, 7864 sort = 99 difficulty = 7 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = police8, 3 usage = patrol mission_eligible = True faction = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_fieldpatroller, 10 [zone] nickname = Zone_Li01_path_police8_4 pos = -56035, 0, -6746 rotate = 90, -58, 180 shape = CYLINDER size = 750, 7746 sort = 99 difficulty = 7 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = police8, 4 usage = patrol mission_eligible = True faction = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_fieldpatroller, 10 [zone] nickname = Zone_Li01_path_police8_5 pos = -48135, 0, -5495 rotate = -90, -79, 0 shape = CYLINDER size = 750, 9054 sort = 99 difficulty = 7 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = police8, 5 usage = patrol mission_eligible = True faction = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_fieldpatroller, 10 [zone] nickname = Zone_Li01_path_police8_6 pos = -42539, 0, -10543 rotate = -90, -14, 0 shape = CYLINDER size = 750, 8668 sort = 99 difficulty = 7 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = police8, 6 usage = patrol mission_eligible = True faction = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_fieldpatroller, 10 [zone] nickname = Zone_Li01_path_police8_7 pos = -37677, 0, -21454 rotate = -90, -30, 0 shape = CYLINDER size = 750, 15040 sort = 99 difficulty = 7 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = police8, 7 usage = patrol mission_eligible = True faction = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_fieldpatroller, 10 [zone] nickname = Zone_Li01_path_police9_1 pos = -4350, 0, -65137 rotate = 90, -30, 180 shape = CYLINDER size = 750, 34893 sort = 99 difficulty = 6 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = police9, 1 usage = patrol mission_eligible = True faction = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_fieldpatroller, 10 [zone] nickname = Zone_Li01_path_police9_2 pos = -1023, 0, -49950 rotate = -90, 89, 0 shape = CYLINDER size = 750, 10509 sort = 99 difficulty = 6 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = police9, 2 usage = patrol mission_eligible = True faction = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_fieldpatroller, 10 [zone] nickname = Zone_Li01_path_police9_3 pos = -12672, 0, -53205 rotate = -90, 63, 0 shape = CYLINDER size = 750, 13916 sort = 99 difficulty = 6 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = police9, 3 usage = patrol mission_eligible = True faction = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_fieldpatroller, 10 [zone] nickname = Zone_Li01_path_police9_4 pos = -20677, 0, -57890 rotate = -90, 49, 0 shape = CYLINDER size = 750, 4338 sort = 99 difficulty = 6 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = police9, 4 usage = patrol mission_eligible = True faction = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_fieldpatroller, 10 [zone] nickname = Zone_Li01_path_police9_5 pos = -22875, 0, -64524 rotate = -90, 5, 0 shape = CYLINDER size = 750, 10128 sort = 99 difficulty = 6 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = police9, 5 usage = patrol mission_eligible = True faction = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_fieldpatroller, 10 [zone] nickname = Zone_Li01_path_police9_6 pos = -18479, 0, -74889 rotate = -90, -43, 0 shape = CYLINDER size = 750, 14103 sort = 99 difficulty = 6 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = police9, 6 usage = patrol mission_eligible = True faction = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_fieldpatroller, 10 [zone] nickname = Zone_Li01_path_police10_1 pos = 9074, 0, -53737 rotate = -90, -7, 0 shape = CYLINDER size = 750, 9770 sort = 99 difficulty = 7 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = police10, 1 usage = patrol mission_eligible = True faction = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_fieldpatroller, 10 [zone] nickname = Zone_Li01_path_police10_2 pos = 12893, 0, -66197 rotate = -90, -23, 0 shape = CYLINDER size = 750, 16140 sort = 99 difficulty = 7 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = police10, 2 usage = patrol mission_eligible = True faction = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_fieldpatroller, 10 [zone] nickname = Zone_Li01_path_police10_3 pos = 22297, 0, -74355 rotate = -90, -84, 0 shape = CYLINDER size = 750, 12246 sort = 99 difficulty = 7 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = police10, 3 usage = patrol mission_eligible = True faction = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_fieldpatroller, 10 [zone] nickname = Zone_Li01_path_police10_4 pos = 32031, 0, -68211 rotate = 90, -28, 180 shape = CYLINDER size = 750, 15118 sort = 99 difficulty = 7 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = police10, 4 usage = patrol mission_eligible = True faction = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_fieldpatroller, 10 [zone] nickname = Zone_Li01_path_police10_5 pos = 33089, 0, -53123 rotate = 90, 17, 180 shape = CYLINDER size = 750, 17126 sort = 99 difficulty = 7 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = police10, 5 usage = patrol mission_eligible = True faction = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_fieldpatroller, 10 [zone] nickname = Zone_Li01_path_police10_6 pos = 23302, 0, -44932 rotate = -90, 89, 0 shape = CYLINDER size = 750, 14402 sort = 99 difficulty = 7 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = police10, 6 usage = patrol mission_eligible = True faction = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_fieldpatroller, 10 [zone] nickname = Zone_Li01_path_police10_7 pos = 11897, 0, -47799 rotate = -90, 56, 0 shape = CYLINDER size = 750, 9692 sort = 99 difficulty = 7 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 35 path_label = police10, 7 usage = patrol mission_eligible = True faction = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_fieldpatroller, 10 [zone] nickname = Zone_Li01_Detroit_high_density_debris pos = -55238, 0, -2532 shape = ELLIPSOID size = 8000, 1000, 12000 property_flags = 132 visit = 36 sort = 99 [zone] nickname = Zone_Li01_Badlands_low_density_asteroids pos = 6204, 0, 51761 rotate = 0, -10, 0 shape = ELLIPSOID size = 30000, 5000, 20000 property_flags = 8200 sort = 99 [zone] nickname = Zone_Li01_Pittsburgh_high_density_debris pos = 35679, 0, -46944 shape = ELLIPSOID size = 7000, 2000, 10000 property_flags = 128 visit = 36 sort = 99 [zone] nickname = Zone_Li01_zone21_lane_access pos = 71890, 0, 15440 rotate = 0, -70, 0 shape = BOX size = 2500, 1250, 18000 property_flags = 65536 sort = 99 [Object] nickname = Li01_small_wplatform_7 ids_name = 261164 pos = 47540, 0, 3748 archetype = small_wplatform ids_info = 66171 reputation = li_n_grp behavior = NOTHING [Object] nickname = Li01_08_depot_beryllium ids_name = 261161 pos = -37811, 0, -27691 archetype = depot_beryllium reputation = li_p_grp behavior = NOTHING ids_info = 66150 [Object] nickname = Li01_08_depot_Hfuel ids_name = 261161 pos = -38033, 0, -27627 archetype = depot_Hfuel reputation = li_p_grp behavior = NOTHING ids_info = 66150 [Object] nickname = Li01_08_depot_hydrocarbons ids_name = 261161 pos = -38609, 0, -27493 archetype = depot_hydrocarbons reputation = li_p_grp behavior = NOTHING ids_info = 66150 [Object] nickname = Li01_08_depot_polymers ids_name = 261161 pos = -38344, 0, -27550 archetype = depot_polymers reputation = li_p_grp behavior = NOTHING ids_info = 66150 [Object] nickname = Li01_10_depot_basic_alloys_3 ids_name = 261161 pos = -92244, 0, -13853 archetype = depot_basic_alloys reputation = co_vr_grp behavior = NOTHING ids_info = 66150 [Object] nickname = Li01_10_depot_basic_alloys_2 ids_name = 261161 pos = -92423, 0, -13857 archetype = depot_basic_alloys reputation = co_vr_grp behavior = NOTHING ids_info = 66150 [Object] nickname = Li01_10_depot_basic_alloys_1 ids_name = 261161 pos = -92586, 0, -13857 archetype = depot_basic_alloys reputation = co_vr_grp behavior = NOTHING ids_info = 66150 [Object] nickname = Li01_space_industrial_Detroit pos = -92446, -25, -13451 archetype = space_industrial reputation = co_vr_grp behavior = NOTHING [Object] nickname = Li01_07_depot_high_temp_alloys ids_name = 261161 pos = 48044, 50, 3647 archetype = depot_high_temp_alloys reputation = li_n_grp behavior = NOTHING ids_info = 66150 [Object] nickname = Li01_07_depot_optical_chips ids_name = 261161 pos = 48016, 0, 3876 archetype = depot_optical_chips reputation = li_n_grp behavior = NOTHING ids_info = 66150 [Object] nickname = Li01_07_depot_super_alloys ids_name = 261161 pos = 47788, 50, 3852 archetype = depot_super_alloys reputation = li_n_grp behavior = NOTHING ids_info = 66150 [Object] nickname = Li01_07_depot_superconductors ids_name = 261161 pos = 47465, 0, 4019 archetype = depot_superconductors reputation = li_n_grp behavior = NOTHING ids_info = 66150 [Object] nickname = Li01_07_depot_beryllium ids_name = 261161 pos = 48226, -50, 3932 archetype = depot_beryllium reputation = li_n_grp behavior = NOTHING ids_info = 66150 [Object] nickname = Li01_07_depot_construct_mach ids_name = 261161 pos = 47722, 0, 4081 archetype = depot_construction_machinery reputation = li_n_grp behavior = NOTHING ids_info = 66150 [Object] nickname = Li01_07_depot_Hfuel ids_name = 261161 pos = 47950, -50, 4134 archetype = depot_Hfuel reputation = li_n_grp behavior = NOTHING ids_info = 66150 [Object] nickname = Li01_11_depot_food pos = 7056, 0, -50131 archetype = depot_food reputation = li_p_grp behavior = NOTHING [Object] nickname = Li01_11_depot_mine_mach pos = 7256, 100, -49990 archetype = depot_mining_machinery reputation = li_p_grp behavior = NOTHING [Object] nickname = Li01_11_depot_boron pos = 6922, 0, -49961 archetype = depot_boron reputation = li_p_grp behavior = NOTHING [Object] nickname = Li01_11_depot_pharm pos = 7111, 100, -49787 archetype = depot_pharmaceuticals reputation = li_p_grp behavior = NOTHING [Object] nickname = Li01_14_depot_water ids_name = 261161 pos = -31707, 0, -26113 archetype = depot_water reputation = co_me_grp behavior = NOTHING ids_info = 66150 [Object] nickname = Li01_14_depot_basic_alloys ids_name = 261161 pos = 6586, 100, -53777 archetype = depot_basic_alloys reputation = co_me_grp behavior = NOTHING ids_info = 66150 [Object] nickname = Li01_14_depot_ship_hull_panels ids_name = 261161 pos = 6586, 0, -53605 archetype = depot_ship_hull_panels reputation = co_me_grp behavior = NOTHING ids_info = 66150 [Object] nickname = Li01_14_depot_superconductors ids_name = 261161 pos = 6586, -100, -53435 archetype = depot_superconductors reputation = co_me_grp behavior = NOTHING ids_info = 66150 [Object] nickname = Li01_14_depot_Hfuel ids_name = 261161 pos = 6416, 100, -53784 archetype = depot_Hfuel reputation = co_me_grp behavior = NOTHING ids_info = 66150 [Object] nickname = Li01_14_depot_cons_machines ids_name = 261161 pos = 6423, -100, -53430 archetype = depot_construction_machinery reputation = co_me_grp behavior = NOTHING ids_info = 66150 [Object] nickname = Li01_14_depot_scrap_metal ids_name = 261161 pos = 6419, 0, -53605 archetype = depot_scrap_metal reputation = co_me_grp behavior = NOTHING ids_info = 66150 [Object] nickname = Li01_large_transport_3 ids_name = 60577 pos = 5535, -210, -52849 archetype = large_transport ids_info = 60578 [Object] nickname = Li01_large_transport_2 ids_name = 60577 pos = 5449, -210, -52809 archetype = large_transport ids_info = 60578 [zone] nickname = zone_li01_pop_police_jersey pos = -48569, 0, -50357 rotate = 0, -70, 0 shape = ELLIPSOID size = 10000, 8000, 20000 comment = . police sort = 24 difficulty = 6 density = 5 repop_time = 20 max_battle_size = 5 pop_type = field relief_time = 35 faction = li_p_grp, 10 faction = fc_j_grp, 15 faction = fc_lr_grp, 9 faction = fc_x_grp, 20 faction = gd_bh_grp, 4 encounter = area_patrol_fighters, 43 encounter = area_scavenger_fighters, 15 [zone] nickname = zone_li01_pop_police_pittsburg pos = 30575, 0, -66441 rotate = 0, -60, 0 shape = ELLIPSOID size = 5250, 3000, 17500 comment = . police sort = 21 difficulty = 5 density = 5 repop_time = 20 max_battle_size = 5 pop_type = field relief_time = 40 faction = li_p_grp, 10 faction = fc_j_grp, 10 faction = fc_lr_grp, 6 faction = gd_bh_grp, 2 encounter = area_patrol_fighters, 18 encounter = area_scavenger_fighters, 10 [zone] nickname = Zone_Li01_path_xenos4_1 pos = -40710, 0, -67072 rotate = 90, 70, 180 shape = CYLINDER size = 750, 31526 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = xenos4, 1, 6 usage = patrol mission_eligible = True faction = fc_x_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_xenos4_2 pos = -18796, 0, -77157 rotate = -90, -55, 0 shape = CYLINDER size = 750, 16580 attack_ids = 3 tradelane_attack = 30 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = xenos4, 2 usage = patrol mission_eligible = True faction = fc_x_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_xenos4_3 pos = -12242, 0, -80632 rotate = 90, 16, 180 shape = CYLINDER size = 750, 2459 attack_ids = 3 tradelane_attack = 30 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = xenos4, 3 usage = patrol mission_eligible = True faction = fc_x_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_xenos4_4 pos = -8980, 0, -73073 rotate = 90, -30, 180 shape = CYLINDER size = 750, 14296 attack_ids = 3 tradelane_attack = 30 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = xenos4, 4 usage = patrol mission_eligible = True faction = fc_x_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_xenos4_5 pos = -15534, 0, -69598 rotate = -90, 75, 0 shape = CYLINDER size = 750, 20908 attack_ids = 3 tradelane_attack = 30 sort = 99 difficulty = 8 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 30 path_label = xenos4, 5 usage = patrol mission_eligible = True faction = fc_x_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_piratepatrol_wingattack, 10 [zone] nickname = Zone_Li01_path_navy6_1 pos = 54653, 0, -1861 rotate = -90, -37, 0 shape = CYLINDER size = 750, 21184 sort = 99 difficulty = 5 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 40 path_label = navy6, 1 usage = patrol mission_eligible = True faction = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_patroller, 10 [zone] nickname = Zone_Li01_path_navy6_2 pos = 63258, 0, -15575 rotate = -90, -23, 0 shape = CYLINDER size = 750, 11002 sort = 99 difficulty = 5 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 40 path_label = navy6, 2 usage = patrol mission_eligible = True faction = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_patroller, 10 [zone] nickname = Zone_Li01_path_navy6_3 pos = 69215, 0, -24498 rotate = -90, -45, 0 shape = CYLINDER size = 750, 10446 sort = 99 difficulty = 5 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 40 path_label = navy6, 3 usage = patrol mission_eligible = True faction = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_patroller, 10 [zone] nickname = Zone_Li01_path_navy6_4 pos = 77275, 0, -29852 rotate = -90, -70, 0 shape = CYLINDER size = 750, 8972 sort = 99 difficulty = 5 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 40 path_label = navy6, 4 usage = patrol mission_eligible = True faction = li_n_grp, 10 density_restriction = 1, pirate_patroller encounter = path_policepatrol_patroller, 10 [zone] nickname = Zone_Li01_path_navy6_5 pos = 90291, 0, -26487 rotate = 90, -60, 180 shape = CYLINDER size = 750, 19834 sort = 99 difficulty = 5 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 40 path_label = navy6, 5 usage = patrol mission_eligible = True faction = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_patroller, 10 [zone] nickname = Zone_Li01_path_navy6_6 pos = 101756, 0, -9864 rotate = 90, -13, 180 shape = CYLINDER size = 750, 23794 sort = 99 difficulty = 5 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 40 path_label = navy6, 6 usage = patrol mission_eligible = True faction = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_patroller, 10 [zone] nickname = Zone_Li01_path_navy6_7 pos = 102206, 0, 13490 rotate = 90, 11, 180 shape = CYLINDER size = 750, 23603 sort = 99 difficulty = 5 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 40 path_label = navy6, 7 usage = patrol mission_eligible = True faction = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_patroller, 10 [zone] nickname = Zone_Li01_path_navy6_8 pos = 90842, 0, 30113 rotate = 90, 61, 180 shape = CYLINDER size = 750, 20446 sort = 99 difficulty = 5 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 40 path_label = navy6, 8 usage = patrol mission_eligible = True faction = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_patroller, 10 [zone] nickname = Zone_Li01_path_navy6_9 pos = 73320, 0, 30317 rotate = -90, 60, 0 shape = CYLINDER size = 750, 19124 sort = 99 difficulty = 5 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 40 path_label = navy6, 9 usage = patrol mission_eligible = True faction = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_patroller, 10 [zone] nickname = Zone_Li01_path_navy6_10 pos = 56641, 0, 16046 rotate = -90, 41, 0 shape = CYLINDER size = 750, 24944 sort = 99 difficulty = 5 density = 2 repop_time = 45 max_battle_size = 2 relief_time = 40 path_label = navy6, 10 usage = patrol mission_eligible = True faction = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = path_policepatrol_patroller, 10 [zone] nickname = Zone_Li01_sun_death pos = 0, 0, 0 shape = SPHERE size = 10000 damage = 100 sort = 99.500000 density = 0 population_additive = false [zone] nickname = Zone_Li01_Benford_to_Iw03_gate pos = -13577, 0, 81514 rotate = 0, -35, 0 shape = BOX size = 400, 400, 5000 property_flags = 65536 sort = 99.500000 [zone] nickname = Zone_Li01_12_exclusion pos = 25403, 0, 74177 shape = SPHERE size = 500 visit = 128 sort = 99.500000 [zone] nickname = zone_li01_pop_ambient_badlands pos = -15205, 0, 59240 rotate = 0, 15, 0 shape = ELLIPSOID size = 101695, 16371, 55437 comment = Ambient Pop sort = 50 difficulty = 5 density = 3 repop_time = 25 max_battle_size = 3 pop_type = Background relief_time = 40 population_additive = false faction = li_n_grp, 5 faction = fc_lr_grp, 5 faction = fc_ou_grp, 11 faction = gd_bh_grp, 5 encounter = area_patrol_fighters, 26 [zone] nickname = zone_li01_po