REM-Client test build (64-bit) date: 2026-11-08 20:49 commit: c36a43e1f2d99bc7ddfb968e75272f4e71ade01c (main) subject: Scope base-room ray tracing caches and add independent GI quality tree: clean; committed source matches tested build manifest build: OK (Release|x64: client, RP8/RemGfx; quality regression and Freeport 9 live checks) base indirect light quality: Off (SSAO) / Low / High / MAX; default Low (1 ray per pixel) High restores the former 2-ray room budget; space lighting budgets remain unchanged room transitions discard old room instances and temporal history; reusable BLAS allocations remain cached renderer sha256: cc654f64ea7efc493e6da753b515bfecb4e8f351b1fc08dbb0037f8fe7007eaf source manifest sha256: 7dfc95ec35830ffd89102f766b1c0b70c47f55ae7c3be2d264224374476a0290