[fuse] name = fuse_no2_cruiser_death lifetime = 6 death_fuse = true ;; Core Section [destroy_hp_attachment] at_t = 0.0 hardpoint = HpWeapon01 fate = disappear [start_effect] effect = gf_explosion_no_battleship_big hardpoint = HpWeapon01 at_t = 0.0 pos_offset = 0, 0, 15 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0 hardpoint = HpTurret07 fate = debris [destroy_hp_attachment] at_t = 0 hardpoint = HpTurret08 fate = debris [destroy_hp_attachment] at_t = 0 hardpoint = HpTurret09 fate = debris [start_effect] effect = gf_explosion_no_battleship_big hardpoint = HpWeapon01 at_t = 0.1, 0.6 pos_offset = 18, 32, 50 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship hardpoint = HpWeapon01 at_t = 0.1, 0.6 pos_offset = -18, 32, 50 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big hardpoint = HpWeapon01 at_t = 0.1, 0.6 pos_offset = -18, -32, 50 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship hardpoint = HpWeapon01 at_t = 0.1, 0.6 pos_offset = 18, 32, 50 ori_offset = 0, 0, 0 attached = true ;; Front Section [start_effect] effect = gf_explosion_no_battleship hardpoint = HpWeapon01 at_t = 0.2 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship hardpoint = HpWeapon01 at_t = 0.3 pos_offset = 0, 0, -40 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big hardpoint = HpTurret01 hardpoint = HpTurret02 at_t = 0.4, 0.5 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.45 hardpoint = HpTurret01 fate = debris [destroy_hp_attachment] at_t = 0.45 hardpoint = HpTurret02 fate = debris [start_effect] effect = gf_explosion_no_battleship_verybig hardpoint = HpTurret03 hardpoint = HpTurret04 at_t = 0.4, 0.5 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.45 hardpoint = HpTurret03 fate = debris [destroy_hp_attachment] at_t = 0.45 hardpoint = HpTurret04 fate = debris [start_effect] effect = gf_explosion_no_battleship_big hardpoint = HpTurret05 hardpoint = HpTurret06 at_t = 0.4, 0.5 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.45 hardpoint = HpTurret05 fate = debris [destroy_hp_attachment] at_t = 0.45 hardpoint = HpTurret06 fate = debris [start_effect] effect = gf_explosion_no_battleship_big hardpoint = HpTorpedo at_t = 0.75 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.75 hardpoint = HpTorpedo01 fate = disappear [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpWeapon01 at_t = 0.8 pos_offset = 0, 0, -60 ori_offset = 0, 0, 0 attached = true ;; Rear Section [start_effect] effect = gf_explosion_no_battleship hardpoint = HpWeapon01 at_t = 0.2 pos_offset = 0, 0, 28 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big hardpoint = HpTurret10 at_t = 0.4, 0.5 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.45 hardpoint = HpTurret10 fate = debris [start_effect] effect = gf_explosion_no_battleship_verybig hardpoint = HpTurret11 hardpoint = HpTurret12 at_t = 0.4, 0.5 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.45 hardpoint = HpTurret11 fate = debris [destroy_hp_attachment] at_t = 0.45 hardpoint = HpTurret12 fate = debris [start_effect] effect = gf_explosion_no_battleship_verybig hardpoint = HpEngine01 at_t = 0.7 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpWeapon01 at_t = 0.9 pos_offset = 0, 0, 70 ori_offset = 0, 0, 0 attached = true [destroy_root] at_t = 1.0