[TexturePanels] file = solar\asteroids\debris_shapes.ini [Field] cube_size = 400 fill_dist = 3000 diffuse_color = 100, 100, 80 ambient_color = 255, 255, 255 ambient_increase = 20, 20, 30 empty_cube_frequency = 0.4 contains_fog_zone = true [properties] flag = object_density_medium flag = debris_objects [Exclusion Zones] exclusion = Zone_Li01_005_Planet_Li01_02 exclude_billboards = 1 exclude_dynamic_asteroids = 1 exclusion = Zone_Li01_Tradelane_5 exclude_billboards = 1 exclusion = Zone_Li01_Pittsburgh_high_density_debris exclude_billboards = 1 exclusion = Zone_Li01_Exclusion_Tradelane_001 exclusion = Zone_Li01_Exclusion_Tradelane_002 exclusion = Zone_Li01_Exclusion_Tradelane_003 exclusion = Zone_Li01_Exclusion_Tradelane_004 exclusion = Zone_Li01_Exclusion_Tradelane_005 exclusion = Zone_Li01_Exclusion_Tradelane_006 exclusion = Zone_Li01_Exclusion_Tradelane_007 exclusion = Zone_Li01_Exclusion_depot exclude_billboards = 1 exclude_dynamic_asteroids = 1 exclusion = Zone_Li01_Pittsburgh_exclusion_pirate_run_01 exclusion = Zone_Li01_Pittsburgh_exclusion_pirate_run_02 exclusion = ZONE_Li01_vignette19_exclusion [Cube] asteroid = debris_large3, 0.6, 0.2, -0.2, 35, 10, 20 asteroid = debris_med1, -0.7, 0.3, 0.2, 0, 20, 190 asteroid = debris_med2, 0.4, -0.8, -0.2, 15, 90, 120 asteroid = debris_large1, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = debris_small2, 0, -0.8, -0.8, 35, 110, 60 [Band] render_parts = 8 shape = debris_belt_04 height = 7000 offset_dist = 3500 fade = 1, 1.35, 10, 11 texture_aspect = 1.5 color_shift = 1, 1, 1 ambient_intensity = 1 vert_increase = 2 [ExclusionBand] zone = Zone_Li01_005_Planet_Li01_02 render_parts = 12 shape = debris_belt_04 height = 3000 offset_dist = -500 fade = 1, 1.5, 15, 18 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 cull_mode = 0 vert_increase = 2 [AsteroidBillboards] count = 300 start_dist = 1800 fade_dist_percent = 0.5 shape = debris_tri color_shift = 1, 1, 1 ambient_intensity = 1 size = 70, 160 [DynamicAsteroids] asteroid = dasteroid_debris_small1 count = 10 placement_radius = 150 placement_offset = 90 max_velocity = 10 max_angular_velocity = 3 color_shift = 1, 1, 1 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_metal asteroid_loot_commodity = commodity_scrap_metal dynamic_loot_container = lootcrate_ast_loot_metal dynamic_loot_commodity = commodity_scrap_metal asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 40 dynamic_loot_difficulty = 4