[Mission] nickname = li_story_arc_chapter_1 story_name = li_arc_chapter_1_m01 ; progress key, lowercase offer_type = CapturePrisoner offer_target_system = Li01 offer_faction = li_n_grp offer_title_id = 458760 offer_description_id = 458751 offer_bases = Li01_01_Base ; reoffer defaults to OnFail for story missions ; >>> NPC SECTION <<< [NpcShipArch] nickname = MSN14_Ashcroft archetype = pi_elite ; shiparch nickname from your mod data loadout = MSN02_Ashcroft ; loadout nickname from your mod data state_graph = fighter pilot = MSN02_Ashcroft ; pilot nickname from pilots.ini level = 5 [MsnNpc] nickname = Ashcroft npc_ship = MSN14_Ashcroft string_id = 216206 faction = fc_lr_grp system = Li01 position = 32234, 0, -82297 label = lr_pirates ; >>> LOOT SECTION <<< [MsnLoot] nickname = ashcroft_pod archetype = escape_lifeboat string_id = 216206 rel_pos_obj = Ashcroft rel_pos_offset = 50, 0, 0 velocity = 0, 0, 0 equip_amount = 1 health = 1 Can_Jettison = false ; >>> TRIGGER SECTION <<< [Trigger] nickname = arc01_m01_c01_scene InitState = Active Act_SetTHNConfig = players, manhattan_gen, li_arc01_m01_c01 Act_PlayTHN = players, 48, 458760, 458751 [Trigger] nickname = arc01_m01_scene InitState = Active Cnd_THNComplete = players Act_DisplayMsg = players, 458912 [Trigger] nickname = t_ashcroft_spawn_destination InitState = Active Cnd_LaunchComplete = players, Li01_01_Base Act_SetNNObj = players, 458752, Li01, 32234, 0, -82297 ; objective text id Act_Mark = players, lr_pirates, true Act_ActTrig = t_ashcroft_ship_comm [Trigger] nickname = t_ashcroft_ship_comm Cnd_DistVec = Player, 32234, 0, -82297, 5000, Li01, inside Act_SpawnShip = Ashcroft, no_ol Act_Mark = players, lr_pirates, true Act_EtherComm = ashcroft_voice_m02, 600019, Player, DX_M02_0880_ASHCROFT, -1, pi_pirate4_head, pi_pirate8_body [Trigger] nickname = t_ashcroft_ship_destroyed InitState = Active Cnd_Destroyed = lr_pirates, 1, EXPLODE ; explicit count = wait for ALL Act_DisplayMsg = players, 458754 Act_SpawnLoot = ashcroft_pod Act_ActTrig = t_ashcroft_cargopod_loot [Trigger] nickname = t_ashcroft_health_50 InitState = Active ;system = Li01 Cnd_HealthDec = Ashcroft, 0.5 Act_EtherComm = ashcroft_voice_m02, 600019, Player, DX_M02_0900_ASHCROFT, -1, pi_pirate4_head, pi_pirate8_body Act_ActTrig = t_ashcroft_health_25 [Trigger] nickname = t_ashcroft_health_25 Cnd_HealthDec = Ashcroft, 0.25 [Trigger] nickname = t_ashcroft_cargopod_loot Cnd_LootAcquired = ashcroft_pod, Player Act_SetNNObj = players, 458755, Li01, 52238, 0, -78213 ; objective text id Act_SetTHNConfig = players, pittsburgh_gen, li_arc01_m01_c02 Act_ActTrig = t_ashcroft_cargopod_landed Act_ActTrig = t_pittsburgh_marked [Trigger] nickname = t_pittsburgh_marked Cnd_Timer = 1 Act_Mark = players, Li01_02, true [Trigger] nickname = t_ashcroft_cargopod_landed Cnd_BaseEnter = players, Li01_02_Base ;Act_PlayTHN = players, 30, 458760, 458756 Act_ActTrig = t_ashcroft_pittsburgh_launched Act_ActTrig = t_mission_ending [Trigger] nickname = t_mission_ending Cnd_Timer = 33 Act_PopUpDialog = players, 458760, 458756 [Trigger] nickname = t_ashcroft_pittsburgh_launched Cnd_LaunchComplete = players, Li01_02_Base Act_ActTrig = t_ashcroft_mission_completed [Trigger] nickname = t_ashcroft_mission_completed Cnd_Timer = 2 Act_SetMsnResult = Success Act_AdjAcct = players, 250000 ; the actual payout Act_DisplayMsg = players, 479000 ; Mission Success NEURAL-NET MESSAGE Act_LeaveMsn = players, Success ; records li_arc_chapter_1_m01 for all participants Act_TerminateMsn = Ashcroft