Puts the amount on the galactic market at that price per unit.
Recipes
{{ recipes.size }}
Waiting for the server...
{{ r.a }}{{ r.c }}
{{ recipe_name }}
{{ recipe_meta }}
Pick a recipe
Materials come from the depot on this base.
MaterialNeededIn depot
{{ r.a }}{{ r.b }}{{ r.c }}
How many{{ amount_text }}
Max
Craft
Starts a crafting job; the materials leave the depot now, the result arrives there when the job is done.
Crafting jobs
No crafting jobs.
{{ j.name }}{{ j.left }}
Research materials
{{ research_goods.size }}
Waiting for the server...
{{ r.a }}{{ r.c }}
Weapon base
{{ weapon }}
Use picked
Material 1
{{ mat1 }}
Use picked
Material 2
{{ mat2 }}
Use picked
New weapon's name
Start research
Researches a new weapon from the weapon base and the two materials. The name needs at least 5 letters.
Research jobs
No research jobs.
{{ j.name }}{{ j.left }}
{{ sys_title }}
{{ sys_line }}
{{ claim_text }}
Claims this system for you, for good. You can build here then.
War: {{ sys_war_fire ? 'fire' : 'hold' }}
Fire: the platforms shoot at pilots of clans at war with yours and the stations shut them out - over the objects' own rules.
Allies: {{ sys_ally_safe ? 'safe' : 'by rules' }}
Safe: the platforms spare pilots of allied clans and the open stations let them dock.
Give to the clan
Your clan owns this system then: members manage it by their rank's right Claims, the whole clan counts as its owner (platforms, docking). It cannot be taken back.
Name this system
Give the name
The discoverer or the owner names it, once. A named system stays for good.
Build
Objects
Supply
CatalogBuilt
Nothing to build yet.
{{ r.a }}{{ r.c }}
{{ type_name }}
{{ type_meta }}
Wares
No wares needed.
{{ w.a }}{{ w.b }}
{{ type_info }}
Claim the system to build here.
Place the site
{{ g.label }}
{{ g.label }}
{{ d.label }}
+-{{ map_zoom }}
{{ mark_set ? 'Planned at ' + mark_text + ' - drag it to move it, the dot at its arrow to turn it (Shift: 15 deg).' : 'Click the map where the site shall stand. Drag the map to move it, the wheel zooms.' }}
{{ lane_text }}
Turn{{ turn_text }}
{{ site_text }}
Builds a construction site of the picked type where it is planned on the map. Deliver its wares in space (target it, trade) or fund it - traders bring them.
Construction site
No construction site here.
{{ r.a }}
{{ sup_title }}
{{ sup_line }}
WareDeliveredOrderedPrice / unit
{{ sup_empty }}
{{ r.a }}{{ r.b }}{{ r.c }}{{ r.d }}
Amount{{ sup_qty_text }}
Price / unit
{{ sup_price_hint }}
{{ sup_order_text }}
Places a buy order for this ware on the Galactic Market at the site; the amount times the price leaves your bank as escrow. Trader pilots bring it and are paid from it.
Take back
Withdraws the buy orders for this ware - what is not delivered yet goes back to your bank.
{{ sup_all_text }}
Buy orders for every ware still missing, each at its suggested price.
Take all back
Withdraws every buy order of the site; the escrow goes back to your bank.
ObjectState
{{ sys_in ? 'Nothing built yet.' : 'Not in an uncharted system.' }}
{{ r.a }}{{ r.c }}
Target
Targets the picked object in space.
Waypoint
Sets a waypoint to the picked object.
{{ obj_title }}
{{ obj_line }}
Wares
Rules
Loadout
Modules
WareDeliveredIn hold
No wares needed.
{{ r.a }}{{ r.b }}{{ r.c }}
Amount{{ qty_text }}
Deliver
Hands the amount of the picked ware from your hold to the site.
{{ rule_mode }}
Switches the rule mode: everybody, the list only, nobody.
{{ rule_mode }} - only the owner sets rules.
PilotRule
No pilots online.
{{ r.a }}{{ r.b }}
Pilot
{{ allow_text }}
{{ deny_text }}
Remove
SlotModuleState
{{ r.a }}{{ r.b }}{{ r.c }}
{{ mod_hint }}
{{ mod_title }}
{{ mod_line }}
{{ mod_serv }}
Galactic Market
Place sell orders for equipment from your depot on this station - the Outfitter sells them at the equipment dealer.
ModulePrice
Nothing fits this slot.
{{ r.a }}{{ r.b }}{{ r.c }}
Wares
No wares needed.
{{ w.a }}{{ w.b }}
{{ mod_build_text }}
Puts the module into the slot (the price from your money); then deliver its wares.
WareDeliveredIn hold
{{ r.a }}{{ r.b }}{{ r.c }}
Amount{{ mod_qty_text }}
Deliver
Hands the amount of the picked ware from your hold to the module.
RecipeCycleNeeds
No recipe for this module in the catalog.
{{ r.a }}{{ r.b }}{{ r.c }}
Per cycle
{{ w.a }}{{ w.b }}
{{ mod_prod_line }}
{{ mod_recipe_text }}
The module makes the picked recipe from the next cycle on.
Stop
The module stops; nothing is lost.
{{ mod_remove_text }}
Takes the module out of the slot. Modules are no wares yet: what went into it is lost.
From your depot at its home base, never at a police base. A hooked pilot without them craves them.
{{ cur_pilot }}
Paused - above your Pilot Control limit. Raise Pilot Control on the player window's Skills page or dismiss a pilot; it works again by itself.
Now: {{ cur_doing }}
Why: {{ cur.plan }}
In its hold: {{ cur_hold }}
Last steps (newest first) {{ cur_steps }}
{{ haul_text }}
Deliver from home
From your depot at the pilot's home base to your depot at the base picked below.
Pick up to home
From your depot at the base picked below into your depot at the pilot's home base.
Keep depot stocked
You set stock targets for your depot at the pilot's home base; it buys what is furthest below its target where it is cheapest in its reach (your bank pays) and brings it home.
Good (home depot)RuleIn depot
{{ supply_note }}
{{ r.a }}{{ r.b }}{{ r.c }}
Add a goodIn depot
{{ r.a }}{{ r.c }}
Buy up to
The pilot buys the good (cheapest in its reach, NPC dealers and the galactic market) until the depot holds this many.
Sell down to
The pilot sells what the depot holds above this many where it pays best in its reach (NPC dealers and the galactic market's buy orders); the credits go to your bank.
{{ supply_sell ? 'Keep' : 'Target' }}
Set
Remove
Copy to...
Copies all targets and sell rules of this pilot onto another trade pilot.
Start supplying
End job
The pilot trades on its own again (after it delivered what it carries); the targets are kept.
{{ haul_reach }}
BaseSystemJumps
No base with a depot of yours in reach.
{{ r.a }}{{ r.b }}{{ r.c }}
Good (depot at {{ haul_src }})In depot
{{ haul_goods_note }}
{{ r.a }}{{ r.c }}
Per run
0 = a full hold. Never more than the source depot has; an empty depot: the pilot waits there until the good is back.
{{ haul_repeat ? 'Again and again' : 'Once' }}
Again and again: a trade route of your own between your depots.
Start this job
End job
The pilot trades on its own again (after it delivered what it carries).
A new home must be a base in the pilot's home system. Its runs start and end there; deliveries go into your depot there. Now: {{ cur_home }}
Base
{{ homes_empty }}
{{ r.a }}
Make home
The picked base becomes the pilot's home (from the next run).
Station here
Makes the base you are docked at the pilot's home.
Buys at
{{ route_from }}
Good out
{{ route_good }}
<>
Sells at
{{ route_to }}
Good back
{{ route_back }}
Buy at
Sell at
Good out
Good back
Defensive
Attacks only who attacks the protected pilot.
Aggressive
Attacks hostile targets in reach.
{{ col_a }}{{ col_b }}{{ col_c }}
{{ list_empty }}
{{ r.a }}{{ r.b }}{{ r.c }}
{{ cur.kind == 'Mining' ? 'Use this field' : cur.kind == 'Escort' ? 'Protect this pilot' : 'Use this' }}
Nearest field
The server picks the nearest field with ware.
Best
The server picks the best trade for this part of the route.
Return empty
{{ limit_text }}
{{ b.title }}
{{ b.price }}
{{ b.text }}
Hire {{ b.title }}
Name
The name is given at the purchase and cannot be changed later. Letters, digits and . - _ only.