Base manager
BASE MANAGER\\\ {{ base_name }} Credits {{ money }} Pilots {{ count }} ×
{{ blocked_title }}
{{ blocked_text }}

Loadouts

{{ lo_rows.size }} saved
No loadouts yet. Mount what you like, give it a name below and save it.
{{ r.a }}{{ r.b }}{{ r.current ? '' : ' (other ship)' }}{{ r.c }}
Name
Save current loadout
Saves what is mounted now under the name (the same name replaces it).

What it does here

{{ lo_cost }}
Pick a loadout.
{{ r.b }}{{ r.a }}{{ r.c }}{{ r.d }} Mark
Sets a bookmark on the nav map (folder Loadouts) at the base that sells it.
Apply
Mounts what is in the hold, buys what is missing on this base and mounts it.
Delete
Share with group
Your group's members get a copy (as "name (from you)").
Send to: {{ r.a }}
{{ lo_msg }}

Trade log

{{ journal.size }} lines
Refresh
Log
Routes from here
The best trades from the base you are docked at, within reach, for your hold and credits.
{{ journal_note }}
All
Mine
My pilots
Copy CSV
The lines shown (with the filter) into the clipboard - for a spreadsheet.
{{ journal_sum }}
{{ route_note }} Find routes
GoodToBuy > sellUnitsProfit
No routes yet.
{{ r.a }}{{ r.b }}{{ r.c }}{{ r.d }}{{ r.e }}
WhenDealBasePrice (total)Profit
No trades yet. Buys and sales of commodities show here - yours and your pilots' - a sale with its profit against what was paid.
{{ r.a }}{{ r.b }}{{ r.c }}{{ r.d }}{{ r.e }}
"?" - no profit known: the goods came from elsewhere (a depot, a mission, a trade) or before the log.
No depot on this base
A depot keeps goods on this base, beside your cargo hold. Paid from the account bank.
Buy a depot here

{{ depot_title }}

{{ depot.size }} kinds
{{ depot_pick_open ? 'Close the list' : 'Other depots...' }}
Look into another of your depots. Goods move only where you are docked.
{{ r.a }}{{ r.current ? ' (here)' : '' }}{{ r.c }}
ItemTypeAmount
{{ depot_state < 0 ? 'Waiting for the server...' : 'The depot is empty.' }}
{{ r.a }}{{ r.b }}{{ r.c }}
You look into a depot on another base. Goods move in and out only where you are docked - send them with your Couriers or carry them yourself.
Back to the depot here

Cargo hold

free {{ hold_free }}
ItemAmount
Nothing in the hold.
{{ r.a }}{{ r.c }}
Amount {{ amount_text }}
Max
Withdraw to hold
Moves the amount of the depot item you picked into your cargo hold.
Deposit to depot
Moves the amount of the cargo you picked into the depot on this base.
Send by mail
Attaches the amount of the depot item you picked to a new letter (page Mail). A right click on a depot item does it too.

Your depots

{{ depots.size }} bases
Search a base or an item - every depot that holds it is listed, with how much.
ItemBaseAmount
{{ depot_find_note }}
{{ r.a }}{{ r.b }}{{ r.c }}
Double click: open this depot on the Depot page.
{{ depot_find_note }}
BaseItems
No depots yet.
{{ r.a }}{{ r.c }}
Double click: open this depot on the Depot page.

Depot items

ItemAmount
{{ market_state == 0 ? 'No galactic market here (trade hubs only).' : 'The depot is empty.' }}
{{ r.a }}{{ r.c }}
Offer on the galactic market
{{ sell_pick == '' ? 'Pick a depot item' : sell_pick }}
Amount {{ amount_text }}
Price / unit
List for sale
Puts the amount on the galactic market at that price per unit.

Recipes

{{ recipes.size }}
Waiting for the server...
{{ r.a }}{{ r.c }}
{{ recipe_name }}
{{ recipe_meta }}
Pick a recipe
Materials come from the depot on this base.
MaterialNeededIn depot
{{ r.a }}{{ r.b }}{{ r.c }}
How many {{ amount_text }}
Max
Craft
Starts a crafting job; the materials leave the depot now, the result arrives there when the job is done.

Crafting jobs

No crafting jobs.
{{ j.name }}{{ j.left }}

Research materials

{{ research_goods.size }}
Waiting for the server...
{{ r.a }}{{ r.c }}
Weapon base
{{ weapon }}
Use picked
Material 1
{{ mat1 }}
Use picked
Material 2
{{ mat2 }}
Use picked
New weapon's name
Start research
Researches a new weapon from the weapon base and the two materials. The name needs at least 5 letters.

Research jobs

No research jobs.
{{ j.name }}{{ j.left }}
{{ sys_title }}
{{ sys_line }}
{{ claim_text }}
Claims this system for you, for good. You can build here then.
War: {{ sys_war_fire ? 'fire' : 'hold' }}
Fire: the platforms shoot at pilots of clans at war with yours and the stations shut them out - over the objects' own rules.
Allies: {{ sys_ally_safe ? 'safe' : 'by rules' }}
Safe: the platforms spare pilots of allied clans and the open stations let them dock.
Give to the clan
Your clan owns this system then: members manage it by their rank's right Claims, the whole clan counts as its owner (platforms, docking). It cannot be taken back.
Name this system
Give the name
The discoverer or the owner names it, once. A named system stays for good.
Build
Objects
Supply
CatalogBuilt
Nothing to build yet.
{{ r.a }}{{ r.c }}
{{ type_name }}
{{ type_meta }}
Wares
No wares needed.
{{ w.a }}{{ w.b }}
{{ type_info }}
Claim the system to build here.
Place the site
{{ g.label }}
{{ g.label }}
{{ d.label }}
+-{{ map_zoom }}
{{ mark_set ? 'Planned at ' + mark_text + ' - drag it to move it, the dot at its arrow to turn it (Shift: 15 deg).' : 'Click the map where the site shall stand. Drag the map to move it, the wheel zooms.' }}
{{ lane_text }}
Turn{{ turn_text }}
{{ site_text }}
Builds a construction site of the picked type where it is planned on the map. Deliver its wares in space (target it, trade) or fund it - traders bring them.
Construction site
No construction site here.
{{ r.a }}
{{ sup_title }}
{{ sup_line }}
WareDeliveredOrderedPrice / unit
{{ sup_empty }}
{{ r.a }}{{ r.b }}{{ r.c }}{{ r.d }}
Amount{{ sup_qty_text }}
Price / unit
{{ sup_price_hint }}
{{ sup_order_text }}
Places a buy order for this ware on the Galactic Market at the site; the amount times the price leaves your bank as escrow. Trader pilots bring it and are paid from it.
Take back
Withdraws the buy orders for this ware - what is not delivered yet goes back to your bank.
{{ sup_all_text }}
Buy orders for every ware still missing, each at its suggested price.
Take all back
Withdraws every buy order of the site; the escrow goes back to your bank.
ObjectState
{{ sys_in ? 'Nothing built yet.' : 'Not in an uncharted system.' }}
{{ r.a }}{{ r.c }}
Target
Targets the picked object in space.
Waypoint
Sets a waypoint to the picked object.
{{ obj_title }}
{{ obj_line }}
Wares
Rules
Loadout
Modules
WareDeliveredIn hold
No wares needed.
{{ r.a }}{{ r.b }}{{ r.c }}
Amount{{ qty_text }}
Deliver
Hands the amount of the picked ware from your hold to the site.
{{ rule_mode }}
Switches the rule mode: everybody, the list only, nobody.
{{ rule_mode }} - only the owner sets rules.
PilotRule
No pilots online.
{{ r.a }}{{ r.b }}
Pilot
{{ allow_text }}
{{ deny_text }}
Remove
SlotModuleState
{{ r.a }}{{ r.b }}{{ r.c }}
{{ mod_hint }}
{{ mod_title }}
{{ mod_line }}
{{ mod_serv }}
Galactic Market
Place sell orders for equipment from your depot on this station - the Outfitter sells them at the equipment dealer.
ModulePrice
Nothing fits this slot.
{{ r.a }}{{ r.b }}{{ r.c }}
Wares
No wares needed.
{{ w.a }}{{ w.b }}
{{ mod_build_text }}
Puts the module into the slot (the price from your money); then deliver its wares.
WareDeliveredIn hold
{{ r.a }}{{ r.b }}{{ r.c }}
Amount{{ mod_qty_text }}
Deliver
Hands the amount of the picked ware from your hold to the module.
RecipeCycleNeeds
No recipe for this module in the catalog.
{{ r.a }}{{ r.b }}{{ r.c }}
Per cycle
{{ w.a }}{{ w.b }}
{{ mod_prod_line }}
{{ mod_recipe_text }}
The module makes the picked recipe from the next cycle on.
Stop
The module stops; nothing is lost.
{{ mod_remove_text }}
Takes the module out of the slot. Modules are no wares yet: what went into it is lost.
HardpointEquipped
Nothing to equip.
{{ r.a }}{{ r.b }}
Take off
In your hold#
No weapons or shields in the hold.
{{ r.a }}{{ r.c }}
Mount
Browse
My contracts
Create
All
Item exchange
Courier
{{ con_count }}
ContractWherePrice{{ con_sub == 1 ? 'State' : 'Ends in' }}
{{ con_empty }}
{{ r.a }}
{{ r.e }}
{{ r.b }}{{ r.c }}{{ r.d }}
Pick a contract
Its terms and its bundle show here.
{{ con_title }}
{{ con_kind_text }}
{{ con_terms }}
In the bundleAtAmount
{{ r.a }}{{ r.b }}{{ r.c }}
{{ con_warn }}
{{ con_accept_text }}
Pick up
Deliver
Withdraw
The items go back into your depots, the credits / the reward into your bank.

Your depots

pick items for the bundle
{{ con_depot_open ? 'Close the list' : 'Depot: ' + con_depot_name + ' ...' }}
Show the items of one depot, or of all of them.
No depot with that name.
{{ r.a }}{{ r.c }}
ItemDepotAmount
{{ con_goods_note }}
{{ r.a }}{{ r.b }}{{ r.c }}
Amount {{ amount_text }}
Max
Add to bundle
Item exchange
Sell the bundle (and credits) for a price - or give it to a pilot.
Courier
Have the bundle carried to another of your depots.

Bundle

{{ con_bundle_count }}
Empty - add items from your depots.
{{ r.a }}{{ r.b }}{{ r.c }}
Title
Price
+ Credits
Only for
Goal (your depot)
You have no other depot.
{{ r.a }}
Reward
Collateral
Insured
Days
{{ con_create_info }}
Post contract
Remove
Takes the picked item out of the bundle.
Clear

Your transports

couriers fly them for real
CargoRouteStatus
No transports yet. Send couriers with cargo from a depot to another of your depots.
{{ r.a }}{{ r.b }}{{ r.c }}
{{ r.e }}
NPCs leave couriers alone - players and bots can shoot them down, and their cargo is lost.

Send couriers

from your depot here
No depot on this base
Couriers take cargo from your depot on this base to one of your other depots.
Cargo in the depotAmount
The depot is empty.
{{ r.a }}{{ r.c }}
To your depot onFee
You have no other depot.
{{ r.a }}{{ r.b }}
Amount {{ amount_text }}
Max
{{ courier_limits }}
{{ courier_msg }}
Send couriers
The cargo leaves your depot now; couriers fly it to the depot you picked (several when it does not fit one hold). The fee is paid from your credits.
No account linked
Mail belongs to your Discord account, as bank and depots do. Link it with /register.

Inbox

{{ mail_unread }} unread
Refresh
FromSubjectSent
No letters.
{{ r.a }}{{ r.b }} - {{ r.d }}{{ r.c }}
Pick a letter to read it. Unread letters are marked.

{{ mail_subject }}

from {{ mail_from }}, {{ mail_date }}
{{ mail_body }}
Credits: {{ mail_money }}
ItemsAmount
{{ r.a }}{{ r.c }}
Take credits and items
The credits go into your bank, the items into your depot on this base (dock at a base with your depot).
Reply
Reply with quote
The answer with the letter below it, each line marked with "> ".
Delete

Write a letter

free, delivered at once
To
Friends: {{ r.a }}
Subject
Text
{{ t.a }} ×
Save as template
Subject and text for later - a click on the template fills them in again (eight at most; the same subject replaces it).
Credits
Items come from your depot - dock at a base with your depot to attach them.
You have no depot on this base - no items to attach here.
Your depot hereAmount
The depot is empty.
{{ r.a }}{{ r.c }}
Amount {{ mail_count }}
Max
Attach
AttachedAmount
{{ r.a }}{{ r.c }}
{{ mail_limits }} A click on an attached item takes it off.
{{ mail_msg }}
Send letter

Your pilots

{{ count }}
{{ empty_text }}
{{ d.icon }}
{{ d.name }}{{ d.state }}
{{ d.kind }} · {{ d.plan }}
{{ d.info }}
+ Hire a pilot
{{ coins_text }}
{{ cur.name }} {{ cur.kind }} pilot {{ cur.state }}
{{ cur_active ? 'Stop' : 'Start' }}
{{ cur_active ? 'Calls the pilot back; it waits at its home base.' : 'Sends the pilot out from ' + cur_home + '.' }}
Repair{{ cur_repair }}
Repairs the hull to 100 % while the pilot is at its home base. Paid from your credits.
{{ scrap_armed ? 'Really dismiss?' : 'Dismiss' }}
Dismisses the pilot for a part of its price. A second click within 3 s confirms.
Overview
Orders
Haul
Move your goods between your depots - deliver from home or pick up to home, once or again and again.
Home
Hire
Hull
{{ cur.hull }} %
Cargo
{{ cur_cargo }}
Runs
{{ cur_runs }}
{{ cur_delivered_label }}
{{ cur_delivered }}
Job
{{ cur_job }}
Now in
{{ cur_where }}
Home base
{{ cur_home }}
Lost
{{ cur_losses }}
Level
{{ cur_level }}
Experience
{{ cur_xp }}
Skill
{{ cur_skill }}
Level, +1 with high morale, -1 with low morale, more while on pills. Now: {{ cur_skill_fx }}.
Morale
{{ cur_morale }}
Food and water after every run lift it, better food (luxury) much more; it sinks over time while the pilot works. Too low: the pilot strikes.
Wage per run
{{ cur_wage }}
From your bank after every run; unpaid, the morale drops.
Eats per run
{{ cur_supply }}
From your depot at its home base. Missing: the morale drops.
Fuel per run
{{ cur_fuel }}
H-Fuel from your depot at its home base - without it the pilot does not start.
Skill brings
{{ cur_skill_fx }}
Pills: {{ cur_boost_text }}
{{ cur_boost_on ? 'Stop ' + cur_pill : 'Give ' + cur_pill }}
From your depot at its home base, never at a police base. A hooked pilot without them craves them.
{{ cur_pilot }}
Paused - above your Pilot Control limit. Raise Pilot Control on the player window's Skills page or dismiss a pilot; it works again by itself.
Now: {{ cur_doing }}
Why: {{ cur.plan }}
In its hold: {{ cur_hold }}
Last steps (newest first)
{{ cur_steps }}
{{ haul_text }}
Deliver from home
From your depot at the pilot's home base to your depot at the base picked below.
Pick up to home
From your depot at the base picked below into your depot at the pilot's home base.
Keep depot stocked
You set stock targets for your depot at the pilot's home base; it buys what is furthest below its target where it is cheapest in its reach (your bank pays) and brings it home.
Good (home depot)RuleIn depot
{{ supply_note }}
{{ r.a }}{{ r.b }}{{ r.c }}
Add a goodIn depot
{{ r.a }}{{ r.c }}
Buy up to
The pilot buys the good (cheapest in its reach, NPC dealers and the galactic market) until the depot holds this many.
Sell down to
The pilot sells what the depot holds above this many where it pays best in its reach (NPC dealers and the galactic market's buy orders); the credits go to your bank.
{{ supply_sell ? 'Keep' : 'Target' }}
Set
Remove
Copy to...
Copies all targets and sell rules of this pilot onto another trade pilot.
Start supplying
End job
The pilot trades on its own again (after it delivered what it carries); the targets are kept.
{{ haul_reach }}
BaseSystemJumps
No base with a depot of yours in reach.
{{ r.a }}{{ r.b }}{{ r.c }}
Good (depot at {{ haul_src }})In depot
{{ haul_goods_note }}
{{ r.a }}{{ r.c }}
Per run
0 = a full hold. Never more than the source depot has; an empty depot: the pilot waits there until the good is back.
{{ haul_repeat ? 'Again and again' : 'Once' }}
Again and again: a trade route of your own between your depots.
Start this job
End job
The pilot trades on its own again (after it delivered what it carries).
A new home must be a base in the pilot's home system. Its runs start and end there; deliveries go into your depot there. Now: {{ cur_home }}
Base
{{ homes_empty }}
{{ r.a }}
Make home
The picked base becomes the pilot's home (from the next run).
Station here
Makes the base you are docked at the pilot's home.
Buys at
{{ route_from }}
Good out
{{ route_good }}
<>
Sells at
{{ route_to }}
Good back
{{ route_back }}
Buy at
Sell at
Good out
Good back
Defensive
Attacks only who attacks the protected pilot.
Aggressive
Attacks hostile targets in reach.
{{ col_a }}{{ col_b }}{{ col_c }}
{{ list_empty }}
{{ r.a }}{{ r.b }}{{ r.c }}
{{ cur.kind == 'Mining' ? 'Use this field' : cur.kind == 'Escort' ? 'Protect this pilot' : 'Use this' }}
Nearest field
The server picks the nearest field with ware.
Best
The server picks the best trade for this part of the route.
Return empty
{{ limit_text }}
{{ b.title }}
{{ b.price }}
{{ b.text }}
Hire {{ b.title }}
Name
The name is given at the purchase and cannot be changed later. Letters, digits and . - _ only.
Buy at (your depots)System
{{ r.a }}{{ r.b }}
Bought at: {{ buy_at }}. Paid from your credits.
{{ rules }}
Escclose {{ status }}