[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 410 fill_dist = 3200 tint_field = 200, 200, 210 empty_cube_frequency = 0.5 [Exclusion Zones] exclusion = Zone_Br04_stokes_mine_exclusion_002 exclude_billboards = 1 exclusion = Zone_Br04_Stokes_mineable_asteroid_field exclusion = ZONE_Br04_vignette8_exclusion exclusion = Zone_Br04_path_bmm1_1 [properties] flag = rock_objects flag = Object_density_med [Cube] [AsteroidBillboards] count = 700 start_dist = 2200 fade_dist_percent = 0.5 shape = mine_rock_tri color_shift = 0.8, 0.75, 0.75 ambient_intensity = 1 size = 70, 100 [DynamicAsteroids] asteroid = DAsteroid_mineable_small1 count = 15 placement_radius = 140 placement_offset = 80 max_velocity = 10 max_angular_velocity = 2 color_shift = 1, 1, 1 [Band] render_parts = 6 shape = asteroid_belt_04 height = 9000 offset_dist = 5000 fade = 0.8, 1.25, 15, 17 texture_aspect = 1 ambient_intensity = 0.4 vert_increase = 2 color_shift = 1.2, 1.1, 1 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_pyrope asteroid_loot_commodity = commodity_pyrope dynamic_loot_container = lootcrate_ast_loot_pyrope dynamic_loot_commodity = commodity_pyrope asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 70 dynamic_loot_difficulty = 2