[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 400 fill_dist = 3400 tint_field = 255, 255, 255 empty_cube_frequency = 0.6 [Exclusion Zones] exclusion = Zone_Br05_GSM_access_lane exclude_billboards = 1 exclusion = Zone_Br05_GSM_mineable_gold_field exclude_billboards = 1 [properties] flag = rock_objects flag = Object_density_med flag = DANGER_DENSITY_MED [Cube] [Band] render_parts = 6 shape = asteroid_belt_04 height = 2000 offset_dist = 1000 fade = 1, 1.35, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 vert_increase = 2 [AsteroidBillboards] count = 700 start_dist = 2000 fade_dist_percent = 0.35 shape = mine_rock_tri color_shift = 0.7, 0.7, 0.7 ambient_intensity = 1 size = 90, 100 [DynamicAsteroids] asteroid = DAsteroid_mineable_small1 count = 25 placement_radius = 130 placement_offset = 95 max_velocity = 0 max_angular_velocity = 0 color_shift = 1, 1, 1 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_pyrope asteroid_loot_commodity = commodity_pyrope dynamic_loot_container = lootcrate_ast_loot_pyrope dynamic_loot_commodity = commodity_pyrope asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 80 dynamic_loot_difficulty = 2