[TexturePanels] file = solar\asteroids\debris_shapes.ini [Field] cube_size = 400 fill_dist = 2400 diffuse_color = 255, 255, 255 ambient_color = 1, 1, 1 ambient_increase = 0, 0, 0 empty_cube_frequency = 0.5 [Exclusion Zones] exclusion = Zone_Liner_exclusion exclusion = Zone_Shop_exclusion [properties] flag = debris_objects flag = Object_density_med [DynamicAsteroids] asteroid = DAsteroid_lifeboat count = 10 placement_radius = 150 placement_offset = 90 max_velocity = 10 max_angular_velocity = 2 color_shift = 1, 1, 1 [LootableZone] asteroid_loot_container = lootcrate_escape_pod asteroid_loot_commodity = commodity_slaves dynamic_loot_container = lootcrate_escape_pod dynamic_loot_commodity = commodity_slaves asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 20 dynamic_loot_difficulty = 2