[TexturePanels] file = solar\asteroids\ice_shapes.ini [Field] cube_size = 600 fill_dist = 2000 tint_field = 255, 255, 255 empty_cube_frequency = 0.5 [properties] flag = object_density_low flag = crystal_objects [Exclusion Zones] exclusion = Zone_Li02_to_Iw04_hole exclusion = Zone_Li02_exclusion_001 exclusion = Zone_Li02_exclusion_002 exclusion = Zone_Li02_exclusion_003 exclusion = Zone_Li02_Station_Li02_04 exclusion = Zone_Li02_Tradelane_4 exclusion = Zone_Li02_Tradelane_6 exclusion = ZONE_li02_tahoe_asteroid_exclusion_1 exclusion = ZONE_li02_tahoe_asteroid_exclusion_2 exclusion = ZONE_li02_tahoe_asteroid_exclusion_3 exclusion = ZONE_Li02_Tahoe_asteroid_exclusion_4 exclusion = ZONE_Li02_Tahoe_asteroid_exclusion_5 exclusion = ZONE_Li02_vignette33_exclusion exclusion = ZONE_Li02_vignette34_exclusion [Cube] asteroid = ice_crystal_asteroid40, 0.7, 0.7, -0.2, 90, 10, 20 asteroid = ice_crystal_asteroid40, 0.2, 0.8, 0.3, 45, 20, 0 asteroid = ice_crystal_asteroid80, 0.4, -0.7, -0.2, 90, 90, 12 asteroid = ice_crystal_asteroid40, -0.3, -0.3, 0.1, 85, 0, 15 asteroid = ice_crystal_asteroid120, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = ice_crystal_asteroid80, 0, 0.5, -0.4, 75, 30, 70 [DynamicAsteroids] asteroid = DAsteroid_ice_crystal_small1 count = 10 placement_radius = 150 placement_offset = 90 max_velocity = 10 max_angular_velocity = 3 color_shift = 0.7, 0.7, 0.7 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_water asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 50 asteroid_loot_difficulty = 50 dynamic_loot_difficulty = 8