; REM: the colours of a jump gate's warp tunnel by the region of the system it leads to (jump holes keep ; their own look, see warp_chaos in gate_tunnel.ini). Read once by the client. ; cloud_color = the near and the far cloud layer, r, g, b each (0..255; brighter = more glow) ; dark = 0..1, how much the clouds hide the stars and darken the tunnel (black smoke) ; system = the systems of the region (several per line, as many lines as needed) ; A system in no list takes the section named "default". [WarpRegion] nickname = default cloud_color = 36, 71, 204, 26, 87, 180 dark = 0 [WarpRegion] nickname = blue ; Kusari cloud_color = 36, 71, 204, 26, 87, 180 dark = 0 system = Ku01, Ku02, Ku03, Ku04, Ku05, Ku06, Ku07 system = Iw05, Iw06, Hi01, Ew02 [WarpRegion] nickname = green ; the Sigmas and Omicrons in the east cloud_color = 26, 158, 77, 46, 178, 140 dark = 0 system = Bw05, Bw06, Bw07, Bw11 system = St01, St02, St03, St03b, St02c, ST04, St05, FP7_system system = Ew04, Ew05, Ew06, Hi02 [WarpRegion] nickname = brown ; Rheinland and the Omegas south of it cloud_color = 178, 97, 31, 140, 71, 26 dark = 0 system = Rh01, Rh02, Rh03, Rh04, Rh05 system = Bw03, Bw04, Ew03, Iw02 [WarpRegion] nickname = white ; the Tau band cloud_color = 153, 153, 158, 191, 184, 173 dark = 0 system = Bw08, Bw09, Bw10, Ew01, LI07 [WarpRegion] nickname = red ; Bretonia cloud_color = 191, 38, 31, 140, 26, 46 dark = 0 system = Br01, Br02, Br03, Br04, Br05, Br06 system = Bw01, Bw02 [WarpRegion] nickname = black ; Liberty cloud_color = 15, 18, 28, 25, 25, 35 dark = 0.85 system = Li01, Li02, Li03, Li04, Li05, LI06 system = Iw01, Iw03, Iw04