[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 21000 fill_dist = 250000 diffuse_color = 230, 230, 200 ambient_color = 100, 100, 80 ambient_increase = 70, 60, 30 empty_cube_frequency = 0.7 [properties] flag = rock_objects flag = Object_density_med [Cube] asteroid = ls_x25_rock_asteroid30, 0.7, 0.2, -0.2, 35, 10, 20 asteroid = ls_x25_rock_asteroid60, 0.2, 0.8, 0.3, 45, 20, 0 asteroid = ls_x25_rock_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120 asteroid = ls_x25_rock_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185 asteroid = ls_x25_rock_asteroid10, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = ls_x25_rock_asteroid60, 0.5, 0.5, -0.4, 75, 30, 70 [AsteroidBillboards] count = 400 start_dist = 20000 fade_dist_percent = 0.35 shape = roid_rock_tri color_shift = 0.9, 0.9, 0.9 ambient_intensity = 1.5 size = 1000, 2500 [DynamicAsteroids] asteroid = dasteroid_rock_small1 count = 10 placement_radius = 150 placement_offset = 75 max_velocity = 10 max_angular_velocity = 3 color_shift = 1, 1, 1 [Band] render_parts = 6 shape = asteroid_belt_04 height = 5000 offset_dist = 3000 fade = 1, 1.35, 15, 17 texture_aspect = 1 color_shift = 0.9, 0.9, 0.9 ambient_intensity = 1.5 vert_increase = 2 [Exclusion Zones] exclusion = Zone_Sol01_ls_excl_001 exclusion = Zone_Sol01_ls_excl_002 exclusion = Zone_Sol01_ls_excl_003 exclusion = Zone_Sol01_ls_excl_004 exclusion = Zone_Sol01_ls_excl_005 exclusion = Zone_Sol01_ls_excl_006 exclusion = Zone_Sol01_ls_excl_007 exclusion = Zone_Sol01_ls_excl_008 exclusion = Zone_Sol01_ls_excl_009 exclusion = Zone_Sol01_ls_excl_010 exclusion = Zone_Sol01_ls_excl_011 exclusion = Zone_Sol01_ls_excl_012 exclusion = Zone_Sol01_ls_excl_013 exclusion = Zone_Sol01_ls_excl_014 exclusion = Zone_Sol01_ls_excl_015 exclusion = Zone_Sol01_ls_excl_016 exclusion = Zone_Sol01_ls_excl_017 exclusion = Zone_Sol01_ls_excl_018 exclusion = Zone_Sol01_ls_excl_019 exclusion = Zone_Sol01_ls_excl_020